MafiaNoble
Well-known member
- Joined
- Jul 13, 2023
- Messages
- 120
- Points
- 68
Rather then writing the usual stuff I went crazy and went for a cyberpunk futunari story opposed to a more general cyberpunk story. Instead of being reincarnated into night city with a system - I opted for something cyberpunk inspired instead (partly because I haven't rlly played the game) - but would like to do this as accurately as possible.
That means giving attention to income/progression which means paying attention to the economy to a certain degree and instead of a invincible MC that keeps going strong in a world like that, no matter what, I decided to go for a respawn ability with a costs (killing someone provides blood tokens that can be spent in a shop, and respawning cost 100 coins) point being is, he (or well she) will respawn fully ganic, meaning everything on her person (or in her person in case of cyberware) will be gone.
I'm planning to add a form of NPC management/spawning and would like there to be cost's associated to mistakes, meaning things sometimes have to die so that there's always that " what if? " risk, opposed to reading what are supposed to be dangerous chapters, casually because you know nothing is going to happen.
Anyway, i'm drifting off, point is I need more sources for vehicles and all that, which fits nicely into the economy.
For vehicles I have the standard edgerunner list although i'm happy to other alternatives: https://edgerunner.fandom.com/wiki/Vehicles
Some random stufff that i'm not sure if I use (might use the 5 eds foodstick, opposed to the overpriced kibble from the original cyberpunk wik): https://edgerunner.fandom.com/wiki/General_Gear
Short explanation about Net architecture: https://www.reddit.com/r/cyberpunkred/comments/n4m4w8
Weapon prices/weapons i'll probably go with: https://montreal.dataterm.ca/en/arsenal/cpred/
- Do you have any useful information or sources to add to this or maybe replace certain sources already here? Also, feel free to copy or use sources as you see fit for your own work.
That means giving attention to income/progression which means paying attention to the economy to a certain degree and instead of a invincible MC that keeps going strong in a world like that, no matter what, I decided to go for a respawn ability with a costs (killing someone provides blood tokens that can be spent in a shop, and respawning cost 100 coins) point being is, he (or well she) will respawn fully ganic, meaning everything on her person (or in her person in case of cyberware) will be gone.
I'm planning to add a form of NPC management/spawning and would like there to be cost's associated to mistakes, meaning things sometimes have to die so that there's always that " what if? " risk, opposed to reading what are supposed to be dangerous chapters, casually because you know nothing is going to happen.
Anyway, i'm drifting off, point is I need more sources for vehicles and all that, which fits nicely into the economy.
For vehicles I have the standard edgerunner list although i'm happy to other alternatives: https://edgerunner.fandom.com/wiki/Vehicles
Some random stufff that i'm not sure if I use (might use the 5 eds foodstick, opposed to the overpriced kibble from the original cyberpunk wik): https://edgerunner.fandom.com/wiki/General_Gear
Short explanation about Net architecture: https://www.reddit.com/r/cyberpunkred/comments/n4m4w8
Weapon prices/weapons i'll probably go with: https://montreal.dataterm.ca/en/arsenal/cpred/
- Do you have any useful information or sources to add to this or maybe replace certain sources already here? Also, feel free to copy or use sources as you see fit for your own work.