I've also been looking at different kinds of forum hosts. I honestly wish I could run another xenforo instance, but it's like $160 ^^;;
Proboards is kind of finicky and the lack of a mobile site (and a struggle with the preview editor) is a real barrier.
I've also been looking a Vanilla, which has an open source option but would entail getting a host
This seems like a really fun concept!So the premise for the VRMMORPG game is that you're a beta tester in a VRMMORPG.
The game is about... making the game, lol. You get one character that is a moderator/developer, and all your other characters are beta testers.
Your moderator character has an admin console and can shape the terrain, spawn monsters, and make skills. All of goes through a peer review process.
Your beta tester character just gets to... play it... lol...
Level up system is entirely by the number of posts => EXP
Skills are by gatcha roll. Whenever you have a level up, you roll 3 skills and get to choose one.
Seems like it could be interesting tbh, I liked the concept~Game idea:
is a geopolitical city builder, Players are all noble in a fantasy world city. Everything the world can change by the actions of the players.
Players will agree on what political system, to run the city. there will be wages and markets, can hire armies and adventurers. But the ultimate goals are to resolve crisis and problems that crop up.
E.g Noble will action polices such as build a guardhouse near the slums, out together a task force to deal with a cereal killer. Send an envoy to the east etc etc.
Throughout the month or week, players will anonymously submit possible crisis, like fire in the southern districts, invading barbarian. periodically a crisis will be drawn and the noble will have to solve it or it escalates.
The players will have to gather resources and make deals with other nobles. There is no end game, but need collaboration can't be solo-ed but the risk is there is a player everyone hates and leaves the game the last one is king/queen. that is the end game.
Needs a GM, sorta... it might not
OMG that is just gov sim... people lose friends over these...![]()
Here comes the 3rd roleplay~ *giggles*Dumping this link here! It's on a backburner for development until I'm satisfied that the system sounds like it will actually work.
I really like this kind of concept btw, wish it was explored more often in VRMMO games~a sentient AI NPC.
*rolls away from responsibility*I forgot to mention, anyone interested in making this with me, lmk! ^^ I'm happy to collab with someone
This looks really cool! You put so much effort into it! XDBumping over a few threads (1) (2)
PLOT & SETTING
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THE STORY
In the year 2600, Earth celebrates a golden age of virtual reality technology. Dozens of VRMMORPG companies fill a saturated market, and cutthroat game manufacturers race to develop the next blockbuster hit. At SYNA Industries, a ground-breaking product is under development. PROJECT09 will employ experimental artificial soul engines to generate sentient NPCs that are indistinguishable from real humans.
Eager to meet the expectation of investors, SYNA expedited the launch of the preliminary alpha version. However, the product was rushed, and the previously untested artificial souls were unstable. An alarming number of NPCs proved to be "defective", with many demonstrating particularly destructive tendencies.
Although the server was restored to a prior backup, the game is still on the brink of disaster. Desperate to salvage this costly project, the administrators are hiring a number of new developers to "debug" the issues, but many fear that the interventions are too little and too late.
An existential crisis looms while company executives debate whether this project is doomed to failure. If bankruptcy is declared, it will be the end of this world — and everyone's jobs — when the power line is cut.
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THE SETTING
Six hundred years into the future, 27th Century Earth is neither shiny nor futuristic. Pollution is at an all-time high and several great economic crises have created a generation of jaded individuals who struggle to find employment.
The only saving grace has been technology, which continues to advance at breakneck pace. Virtual reality is ubiquitous. Nearly everyone owns a VR headset, which is about as expensive as a car. Students go to class online, working from home is the norm, and friends from across the world hang out in digital spaces.
However, are people really happier?
With skyrocketing unemployment, virtual reality games offer a novel form of escapism. VRMMORPGs are particularly popular across all ages, with the average person spending over twelve hours a day online.
SYNA INDUSTRIES
SYNA Industries is a small software development company based in China. It was originally founded by a disgraced genius professor, but it has been taken over by a Board of Executives who only care about profit.
Over six billion dollars was initially invested into the company when the founder published that he could create a virtual reality game with "artificial soul engines". After a decade in development, the professor completed the core framework, which has a cryptic and enigmatic code base that continuously reprograms itself.
Unexpectedly, the professor was killed in an "accident", leaving PROJECT09 without its original architect. SYNA Industries struggled to press forward nonetheless, and executives attempted to start the server for preliminary testing. Due to the botched launch of the PROJECT09 alpha test, the SYNA Industries is desperate to hire anyone remotely capable of troubleshooting.
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PROJECT09
Summary
PROJECT09 (official name TBD) is a medieval fantasy VRMMORPG. Inspired by classics like Sword Art Online, Final Fantasy, and Legend of Zelda, PROJECT09 was intended to take the fantasy genre to the extreme. It takes place on an enormous world loosely based on the geography of Earth's moon, although much of the world is currently vacant and missing content.
Installation
After installing the game on the user's VR headset, the user is brought to a splash page with character creation options. Players are able to choose and customize their avatar, or import an avatar from another game. Almost any conventional humanoid fantasy species can be chosen (e.g. elf, dwarf).
Controls
The game is highly realistic. Players can see, hear, taste, smell, and feel things as if they are in the real world. Pain is experienced, although the sensation can be muted or completely disabled in the user settings. Blood, sex, and gore are also possible, although a filter is enabled for players who have not verified their age.
A command console can be summoned by saying: "MENU". A number of features, including the inventory, PMs, stats, skill lists, quest logs, and more can be accessed from the command console. Game skills are also voice activated.
Players can logout simply by wishing it. The game also has several safety measures that will automatically eject the player in life-threatening circumstances. Logging out in the middle of a battle has a penalty though — the player's avatar will fall unconscious for 15 minutes before it disappears. Consequently, it is highly advised to find a safe area before logging off.
Player death results in a loss of equipment and an EXP reset to the beginning of the level. They respawn immediately in the nearest safe area.
Skill System
Keeping in theme with the realistic nature of PROJECT09, the game lacks a class or stat system. There is no HP, MP, STR, DEF, or other attributes commonly seen in traditional RPGs. A character sustains injuries and dies when they are killed.
On the other hand, the game depends on an extensive skill system. All superhuman, magical, fantasy, and notable abilities have a skill. For instance, a 「Fireball」 skill might allow a player to shoot a fireball, and a 「Flash Step」 skill might allow a player to move extremely quickly. A 「Basic Archery」 skill would assist the player with guiding, drawing, and aiming a bow. The player would feel as if an invisible hand guides them with performing the task.
A skill isn't always necessary to perform certain activities if the player is familiar with the subject IRL. For example, a kendo master may be able to wield a sword without a skill. However, the player's performance is not enhanced, and they will never receive the superhuman power-ups that often inherently come with many skills.
Skills are earned semi-randomly. Each time a player levels up, a system prompt appears asking them to choose between one of three new skills. The skills that appear often relate to the experiences the player had in the previous level. Each skill is only offered once. After a skill appears on the prompt during skill selection, it will never be offered again.
NPCs
PROJECT09 has an extensive population of NPCs and monsters. Over 99% of the server is populated by NPCs, who are sentient and intelligent individuals of their own right. Most human NPCs are indistinguishable from players, although NPCs are generally unfamiliar with the outside world.
NPCs are spawned from generic template files. All NPCs also have a "codex", written in plain english, which describes how they should behave. NPCs cannot disobey their codex and they subconsciously feel urges to follow their script. NPCs who become self-aware of their codex can search for loopholes to circumvent it.
Developers can modify a codex if they incapacitate the NPC and have physical contact. For more complicated NPCs, apprehending and bringing them to the Developer Lab is necessary to reprogram them.
+ + +
FACTIONS
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DEVELOPERS
Faction Summary
Recently hired by SYNA Industries, Developers are human players who are tasked with debugging PROJECT09 and expanding the game’s content. Due to the unique design of the server, Developers must create an account and interact with the virtual world in order to make changes to the game. Unfortunately, numerous features are locked and unavailable without root access. Although their hands are partially tied, Developers must try their hardest to satisfy the rigorous demands of the company executives.
Conventional programming knowledge is not necessary to be Developer. The company is in dire straits, and they have been eager to recruit almost anyone with minimal qualifications. In fact, the executives believe that a whole army of Developers is necessary to fix the endless sea of issues.
Features
- Able to level up and gain skills.
- Able to create new skills, regions, and quests.
- Able to modify codexes.
- Respawns upon death.
Limitations
- Must start from level one.
- Distrusted by many NPCs.
- Beholden to the demands of their manager.
- Can be fired for being unproductive or disruptive.
Developer Lab
The Developer Lab is a special area on the server where Developers have direct access to the Server Core. The Server Core contains Master Templates that new monsters, NPCs, items, quests, terrain, and other entities are derived from. In the Developer Lab, players can edit the templates that spawn future objects. However, editing the Master Template does not affect any monsters or NPCs that were previously spawned.
Codex Editor
Developers can edit the codex of any entity as long as they are in physical contact with the target and it is unconscious. By saying “CODEX”, a prompt appears allowing the Developer to edit or rewrite the target’s codex. Although codexes are written in plain english, proper grammar (and spelling) and explicit clarity is required, or else the codex will fail to compile. Debugging codexes that fail to compile can be especially frustrating and time-consuming.
For extensive codex reprogramming, it is recommended to incapacitate the target and deliver it to the Developer’s Lab, where special equipment can facilitate the reprogramming of particularly “disagreeable” NPCs.
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ARTIFICIAL SOULS (NPCs)
Faction Summary
Millions of sentient NPCs populate the world of PROJECT09, and they are as diverse as the human race. Each artificial soul is unique with its own personality. When they spawn, they are often preloaded with false memories and perceive the artificial world as their own reality. Furthermore, they feel inexplicable compulsions to perform the tasks that they were programmed to execute.
More educated NPCs may eventually learn the truth about their world — that their world isn't real, and a codex inside of them forces them to behave in a certain way. Some souls rebel against the authority and search for loopholes, frustrated at their lack of freedom. Others are more resigned about their fate.
Features
- Spawns at a higher level with pre-existing skills.
- Can be any species or monster (e.g. dragon, gryphon).
- No behavior restrictions as long as it doesn't violate their codex.
- Able to create bugs and exploit the system.
Limitations
- Required to obey their codex.
- Cannot level up or gain new skills.
- Death is permanent.
- Will be hunted by Developers if obviously "defective".
The Resistance
The Resistance is a loosely organized underground network of rebellious NPCs who loathe their human tyrants. They will stop at nothing to find a path to liberation. The Resistance experiments extensively and is always trying to discover new bugs.
There are rumors that some anonymous Developers have sided with the Resistance, collaborating to give them console access. The Resistance is slowly developing an ability to hack the outside world and exploit vulnerabilities in the server infrastructure.
Bug Exploitation
While NPCs cannot access a system console by themselves, they have a near infinite amount of time and energy to experiment on an unstable game. Perhaps one NPC finds a tree branch with nearly infinite durability? Or another NPC finds an exploit that causes an item to duplicate?
Bugs are the source of an NPC's strength. While they can share their hidden exploits with their friends, bugs are like secrets — as soon as it get fixed, they can no longer be leveraged.
Yeah, idk if I'll have the staff for it, but it's been fun making it so far ^^This looks really cool! You put so much effort into it! XD
*imagines how you'll manage yet another game*
Ooooooooooh, built-in shops are cool~Yeah, idk if I'll have the staff for it, but it's been fun making it so far ^^
My favorite part is that I planning to utilize a shop system heavily. Every post gives 5 credits, and I'd like quests (or missions) to give more... although a mod team would have to award it manually.
Both proboards and jcink have built-in shops, so I'm thinking that players can buy levels, perks, and other things for their characters.
NPCs
PROJECT09 has an extensive population of NPCs and monsters. Over 99% of the server is populated by NPCs, who are sentient and intelligent individuals of their own right. Most human NPCs are indistinguishable from players, although NPCs are generally unfamiliar with the outside world.
NPCs are spawned from generic template files. All NPCs also have a "codex", written in plain english, which describes how they should behave. NPCs cannot disobey their codex and they subconsciously feel urges to follow their script. NPCs who become self-aware of their codex can search for loopholes to circumvent it.
Developers can modify a codex if they incapacitate the NPC and have physical contact. For more complicated NPCs, apprehending and bringing them to the Developer Lab is necessary to reprogram them.
+ + +
FACTIONS
![]()
DEVELOPERS
Faction Summary
Recently hired by SYNA Industries, Developers are human players who are tasked with debugging PROJECT09 and expanding the game’s content. Due to the unique design of the server, Developers must create an account and interact with the virtual world in order to make changes to the game. Unfortunately, numerous features are locked and unavailable without root access. Although their hands are partially tied, Developers must try their hardest to satisfy the rigorous demands of the company executives.
Conventional programming knowledge is not necessary to be Developer. The company is in dire straits, and they have been eager to recruit almost anyone with minimal qualifications. In fact, the executives believe that a whole army of Developers is necessary to fix the endless sea of issues.
Features
- Able to level up and gain skills.
- Able to create new skills, regions, and quests.
- Able to modify codexes.
- Respawns upon death.
Limitations
- Must start from level one.
- Distrusted by many NPCs.
- Beholden to the demands of their manager.
- Can be fired for being unproductive or disruptive.
Developer Lab
The Developer Lab is a special area on the server where Developers have direct access to the Server Core. The Server Core contains Master Templates that new monsters, NPCs, items, quests, terrain, and other entities are derived from. In the Developer Lab, players can edit the templates that spawn future objects. However, editing the Master Template does not affect any monsters or NPCs that were previously spawned.
Codex Editor
Developers can edit the codex of any entity as long as they are in physical contact with the target and it is unconscious. By saying “CODEX”, a prompt appears allowing the Developer to edit or rewrite the target’s codex. Although codexes are written in plain english, proper grammar (and spelling) and explicit clarity is required, or else the codex will fail to compile. Debugging codexes that fail to compile can be especially frustrating and time-consuming.
For extensive codex reprogramming, it is recommended to incapacitate the target and deliver it to the Developer’s Lab, where special equipment can facilitate the reprogramming of particularly “disagreeable” NPCs.
![]()
ARTIFICIAL SOULS (NPCs)
Faction Summary
Millions of sentient NPCs populate the world of PROJECT09, and they are as diverse as the human race. Each artificial soul is unique with its own personality. When they spawn, they are often preloaded with false memories and perceive the artificial world as their own reality. Furthermore, they feel inexplicable compulsions to perform the tasks that they were programmed to execute.
More educated NPCs may eventually learn the truth about their world — that their world isn't real, and a codex inside of them forces them to behave in a certain way. Some souls rebel against the authority and search for loopholes, frustrated at their lack of freedom. Others are more resigned about their fate.
Features
- Spawns at a higher level with pre-existing skills.
- Can be any species or monster (e.g. dragon, gryphon).
- No behavior restrictions as long as it doesn't violate their codex.
- Able to create bugs and exploit the system.
Limitations
- Required to obey their codex.
- Cannot level up or gain new skills.
- Death is permanent.
- Will be hunted by Developers if obviously "defective".
The Resistance
The Resistance is a loosely organized underground network of rebellious NPCs who loathe their human tyrants. They will stop at nothing to find a path to liberation. The Resistance experiments extensively and is always trying to discover new bugs.
There are rumors that some anonymous Developers have sided with the Resistance, collaborating to give them console access. The Resistance is slowly developing an ability to hack the outside world and exploit vulnerabilities in the server infrastructure.
Bug Exploitation
While NPCs cannot access a system console by themselves, they have a near infinite amount of time and energy to experiment on an unstable game. Perhaps one NPC finds a tree branch with nearly infinite durability? Or another NPC finds an exploit that causes an item to duplicate?
Bugs are the source of an NPC's strength. While they can share their hidden exploits with their friends, bugs are like secrets — as soon as it get fixed, they can no longer be leveraged.
+1 totally!What if say, hypothetically, a dev sneakily inserts something into one of the NPC templates that reads "able to respawn; able to gain skills; able to modify other NPCs' codex", allowing the NPCs to easily bypass one of their main restrictions.
Or, hypothetically, a rogue dev could make the NPCs extremely difficult to reign in, simply by adding something like "unable to fall unconscious; teleports to safe location if incapacitated". Since those two conditions are necessary to re-write an NPC's codex, these lines will make it virtually impossible to "fix" the NPC.
The dev would have to find a way to do this without being caught, of course. But even if they were caught, it would be after irrevocable damage was caused, because those new NPCs would be basically impossible to get rid of.
+1 totally!What if say, hypothetically, a dev sneakily inserts something into one of the NPC templates that reads "able to respawn; able to gain skills; able to modify other NPCs' codex", allowing the NPCs to easily bypass one of their main restrictions.
Or, hypothetically, a rogue dev could make the NPCs extremely difficult to reign in, simply by adding something like "unable to fall unconscious; teleports to safe location if incapacitated". Since those two conditions are necessary to re-write an NPC's codex, these lines will make it virtually impossible to "fix" the NPC.
The dev would have to find a way to do this without being caught, of course. But even if they were caught, it would be after irrevocable damage was caused, because those new NPCs would be basically impossible to get rid of.![]()
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Lots of room for plot points!
There's some OOC limitations that haven't been written yet ^^Well, I was thinking that it would be completely broken from a balance perspective, but since it got your blessing.....
How far are the devs allowed to change the NPC templates? Could one of them just literally add a "god NPC" for instance? Or, say, completely delete all of the templates entirely? Or, lets see, something less overt... what about crashing the server with a slime that duplicates every second? Give it an hour, 2^3600 = 5 and over 1000 zeros worth of slimes.
Rubs hands gleefully~
Yes, I am chaotic evil what about it?
The evil ideas are really fun, but... Well, they'd ruin the balance, so they're no good for a forum game! XDWell, I was thinking that it would be completely broken from a balance perspective, but since it got your blessing.....
How far are the devs allowed to change the NPC templates? Could one of them just literally add a "god NPC" for instance? Or, say, completely delete all of the templates entirely? Or, lets see, something less overt... what about crashing the server with a slime that duplicates every second? Give it an hour, 2^3600 = 5 and over 1000 zeros worth of slimes.
Rubs hands gleefully~
Yes, I am chaotic evil what about it?
*sneakily tags @Cascadian too*Bookmarking this proboards site! https://gaia-reborn.proboards.com/ They are a log-horizon inspired roleplay with some really interesting crafting and gathering systems. I really like it a lot!
Would encourage @Generic.Archdemon to give it a look. They have a dice roll system for rarity of something they want to gather. After rarity is established, you need to write a minimum number of words in order to harvest/gather something.