My first "video game" story commission. Be honest *^^*

LeilaniOtter

Well-known member
Joined
Jun 29, 2025
Messages
1,206
Points
113
I really want to make sure I'm doing this okay, so could I have a few comments yay or nay? I'm not sure it qualifies for LitRPG or not.
Anyway, this is what I have so far:


Morri snatched up his smartphone after a dozen rings and angrily growled, “What?!”

“Geez, Morri!” the voice on the other end growled back. “I must’ve texted you about twenty times! Did you get the game or not?”

“Yeah, I got it, I was just about to play it for the first time.” The river otter sat back in his chair and sipped Monster through a straw.

“Well, just be careful. There’s one character I’ve already bumped into and well… damn. She’s hot, man.”

Morri leaned forward. “Oh yeah?”

The voice on the other end took on a dreamy tone. “Dark green eyes, long dark hair down to her hips, dark chocolate fur, and I mean, seriously chocolate, because you’d like to lick and nibble all over her body for hours. She’s a h’otter, no question.”

Morri snickered. “H’otter” was the term he and James used whenever they saw a pretty otter on the street – or at the local swimming hole at the height of summer. “She got a name?”

James chuckled. “She does. Leilani. Leilani Savage. Don’t worry, if you do the right quest, you get to meet her and interact, if you get my meaning.”

“Well, I’m wasting valuable gaming time talking to you then.”

“Fuck you,” he laughed. “See ya later. Just be careful, man…”

“Why do you keep telling me to be careful?”

James didn’t answer for a moment, and when he finally did, he seemed to be breathing a bit faster. “Well…just trust me. I’ll see ya.” He hung up.

Morri shrugged and set the phone down before accessing his laptop again, clicking on an island icon. “Okay, Paradise Island…show me what you got.”

He appreciated the graphics immediately, what with the liquid-crystal display, the improved graphics engine and all. After a few moments, a message came up on the screen along with a short movie showing beautiful female and male otters in leis and sarongs surrounding a sparkling beachside pool, either sunning or swimming:

WELCOME TO PARADISE ISLAND

Enter player name:


Morri typed, Morri Daniels and hit the Enter key.

Alright, Morri. Let’s get you ready for your first adventure. Paradise Island is a simulated role-playing game where you can choose where you would like to go, what you would like to do, and whom you’d like to interact with. But be careful, every character will interact with you in a certain way, solely dependent on your responses. There are no correct answers, nor will you be given multiple choices. You’ll just have to see if you sink or swim on your own!

Morri blinked curiously. This was different. Not even a hint as to how to talk to anyone? He’d read about the advanced AI module that had been programmed into the game, which was part of the reason he and James were so interested in trying it out.

Basically, he’d be interacting with artificial intelligence that had the whole world in its memory. To some, that would be rather intimidating; the river otter, however, just saw that as a challenge.

The otter shrugged and started answering multiple prompts to create his “perfect” otter – with deep blonde hair done up in a topknot, dark blue eyes, and mildly tan fur. When he felt prepared, he pressed the “Continue” button, and a new screen came up, showing a list of quests:

  1. Scintillating Swimming Pool
  2. Lakeshore Retreat
  3. White Water Rapids
  4. Deep Sea Exploration
  5. *LOCKED*
  6. *LOCKED*
  7. *LOCKED*
  8. *LOCKED*
  9. *LOCKED*
  10. *LOCKED*
“Aw. Come on. Seriously?” Morri sighed and hit the “5” key.

We are sorry, Morri. That quest is off limits. You must reach a level of at least 10 to qualify.

Frustrated, he typed in 10.

We are sorry, Morri. That quest is off limits. You must reach a level of at least 75 to qualify.

Curious now, he typed 20.

We are sorry, Morri. That quest is off limits. You must reach a level greater than 100.

Morri grinned, intrigued. “So, there are hidden levels. Nice.” He was impressed already. Paradise Island had at least 20 quests to take part in. You didn’t find that wide a variety in the usual games. He scanned the list again, then chose Option 4: Deep Sea Exploration.

The screen vanished, awash with a multitude of colors and islandic icons that segued to bright white, before it came into focus again on a sparkling sea. Morri’s character, dressed in a white pair of swim trunks, was now leaning on the railing aboard an anchored large trawler bouncing slowly on endless waves. At his feet was scuba equipment and a small chest.

Morri walked around the vessel carefully, noticing a few open passages that led to other rooms, including the main deck room. When he arrived at the other end of the vessel and saw only the open sea, he headed back to the main deck area and clicked on the small chest.

A mini-movie followed as Morri slowly opened the chest to reveal what looked like an ancient map. He unfolded the slightly ragged edges until he could spread it out on the deck and read. “The Grace and Beauty of the sea. Lost with all hands 10 of April 1712.” As he read, he heard creaking behind him and turned his head to see a lovely female otter in a red and white floral sarong stepping out of the main deck room. “You must be Leilani Savage…” He got to his feet and offered a paw. “Morri Daniels…”

The scene shifted again, and the screen was now focused on Leilani from the waist up, looking at the viewer with intense green eyes, blinking slowly, her long black hair swaying with the ocean’s winds.

“Huh…wow, okay,” Morri muttered. “So…what do I do?”

An empty dialogue balloon popped up with a pinging sound, indicating a prompt.

The otter thought for a moment and then typed, Can you tell me more about the Grace and Beauty?

The screen flashed to white again, and a mini movie started, showing Leilani walking slowly over to the deck and looking off to sea. “Grace Crawford,” and her sing-song voice held the slight twisting accents of both French and Tahitian, “died in 1712, shortly after the last war with the French and before their revolution against the Foxalt Clan of the Pitcairn Islands. She had given her beloved, Captain Nathanial Crawford, a special pendant, binding her heart to his own, that his vessel, The Grace and Beauty, would safely patrol the waters off of Tahiti, and see them home. Their ship ran aground, caught fire, and sank unexpectedly in the night, and in the confusion, all aboard were lost, including the captain.”

The screen flashed and returned once more to Morri’s point of view, looking at Leilani. Another prompt appeared, allowing him to type again.

You’re…really beautiful…

No response from Leilani, save for the blinking eyes and swaying hair.

Um, can you tell me more about this pendant?

Another mini-movie began, this time showing Leilani sitting on the aft part of the deck, where she could dip her legs in the majestic blue that surrounded them. “The pendant holds many stories, depending on your storyteller. The legend of the rose pendant I know most dictates that Grace’s love for Nathanial was so strong that the pendant would connect them, no matter how far apart they were from one another.” She smiled and swayed her legs back and forth in the water. “They say the wearer of the pendant supposedly gains the hearts of the two souls and becomes an instant attraction to all manner of individuals, male and female.” She abruptly frowned and pulled herself back to her feet. “You should have told me you were looking for this when you hired me, Morri. I would have saved you the trip and not taken your gold pieces.” She walked over to the deck and snatched up the map, starting to crumple it up. “The answer is no, Morri…”



Am I doing this okay for the first time...? ? ? ?
 

Hoshino

Hoshino not found
Joined
Dec 23, 2024
Messages
1,008
Points
128
Your writing is brimming with engaging elements that fit perfectly within the LitRPG genre! Here are some thoughts and suggestions to help you polish it even more:

Strengths​

Lively Dialogue​

The exchanges between Morri and James are dynamic and set an enjoyable tone. They capture the thrill of gaming and the bond between friends. The humor, especially with playful terms like "h’otter," adds a delightful touch to the characters.

Strong Characterization​

Morri's personality shines through clearly. His curiosity and determination to explore the game world resonate with many gamers. Introducing Leilani adds an intriguing layer — especially with the hints about her backstory.

Vivid World-Building​

Your depiction of Paradise Island and its quests is rich and immersive. The graphics and interactive elements you describe enhance the sense of being in the game, which is essential in LitRPG. The concept of hidden levels and quests adds exciting depth to the gaming experience.

Areas for Improvement​

Clarifying Game Mechanics​

While you mention that there are no right answers and that interactions depend on responses, it would be beneficial to clarify how Morri's choices impact the game. This could help readers grasp the stakes involved in his decisions.

Pacing Variations​

The pacing is generally solid, but consider mixing up your sentence lengths to create a more engaging rhythm. Shorter sentences can ramp up tension or excitement, while longer ones can provide more detail and depth.

Adding Emotional Depth​

While the dialogue is entertaining, incorporating more of Morri's internal thoughts could enhance the emotional connection. How does he feel about the game? Is he nervous, excited, or skeptical about the AI? This insight can help readers relate to him on a deeper level.

Maintaining Tone Consistency​

Make sure the tone remains consistent throughout the piece. The playful banter is enjoyable, but if the story shifts to a more serious moment (like the backstory of the pendant), ensure that transition feels seamless.

Conclusion​

You’re off to a fantastic start! Your writing has a strong foundation with engaging characters and a vibrant world. With a few adjustments to improve clarity, pacing, and emotional depth, you can elevate your narrative even further. Keep it up; this sounds like an exciting project — And I just wasted my time!
 

LeilaniOtter

Well-known member
Joined
Jun 29, 2025
Messages
1,206
Points
113
Your writing is brimming with engaging elements that fit perfectly within the LitRPG genre! Here are some thoughts and suggestions to help you polish it even more:

Strengths​

Lively Dialogue​

The exchanges between Morri and James are dynamic and set an enjoyable tone. They capture the thrill of gaming and the bond between friends. The humor, especially with playful terms like "h’otter," adds a delightful touch to the characters.

Strong Characterization​

Morri's personality shines through clearly. His curiosity and determination to explore the game world resonate with many gamers. Introducing Leilani adds an intriguing layer — especially with the hints about her backstory.

Vivid World-Building​

Your depiction of Paradise Island and its quests is rich and immersive. The graphics and interactive elements you describe enhance the sense of being in the game, which is essential in LitRPG. The concept of hidden levels and quests adds exciting depth to the gaming experience.

Areas for Improvement​

Clarifying Game Mechanics​

While you mention that there are no right answers and that interactions depend on responses, it would be beneficial to clarify how Morri's choices impact the game. This could help readers grasp the stakes involved in his decisions.

Pacing Variations​

The pacing is generally solid, but consider mixing up your sentence lengths to create a more engaging rhythm. Shorter sentences can ramp up tension or excitement, while longer ones can provide more detail and depth.

Adding Emotional Depth​

While the dialogue is entertaining, incorporating more of Morri's internal thoughts could enhance the emotional connection. How does he feel about the game? Is he nervous, excited, or skeptical about the AI? This insight can help readers relate to him on a deeper level.

Maintaining Tone Consistency​

Make sure the tone remains consistent throughout the piece. The playful banter is enjoyable, but if the story shifts to a more serious moment (like the backstory of the pendant), ensure that transition feels seamless.

Conclusion​

You’re off to a fantastic start! Your writing has a strong foundation with engaging characters and a vibrant world. With a few adjustments to improve clarity, pacing, and emotional depth, you can elevate your narrative even further. Keep it up; this sounds like an exciting project — And I just wasted my time!
Thank you! Yes, I'm not very mechanically inclined so I'll work on that part. Everything else, got it. *^^* I'll improve, not to worry.
 
Top