Adventurer's Guild Adventurer's Guild - OOC Room

Epsil

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Joined
Jan 9, 2020
Messages
39
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123
I'm trying to make either Aussa (the earth one) or Hiita (the fire one) to learn blacksmithing. Aussa because of metallurgy and Hiita for fire control. Leaning to Aussa honestly, because Hiita has shone in the cooking rations. The problem was that there was not enough example on how women of old became blacksmith, how they did it, etc.

Of course, I can use Dharc form, as the single male. But his attribute is dark and has no relation to blacksmithing at all. I want each of them specialized. For Eria (the water one), I'm planning alchemist for her, Wynn for the merchant guild, and dharc for the politics.
Omg I love these Ideas. A bit of a spoiler but, I was planning for Adsall to either have earth and / or fire magic! Fire magic for the Crafting easyness, and Earth Magic for it's practicality.

If you're making a character with low combat ability earth magic would be more practical, while fire magic would be giving your character a steroid.

These water spirits sound like a good idea, just be sure not to get overwhelmed. If it was up to me, due to the sheer number of spirits, I'd advise doing a rotation system where you play 1 spirit for each day of the week!
 

Himekawa

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Joined
Feb 24, 2020
Messages
14
Points
78
Omg I love these Ideas. A bit of a spoiler but, I was planning for Adsall to either have earth and / or fire magic! Fire magic for the Crafting easyness, and Earth Magic for it's practicality.

If you're making a character with low combat ability earth magic would be more practical, while fire magic would be giving your character a steroid.

These water spirits sound like a good idea, just be sure not to get overwhelmed. If it was up to me, due to the sheer number of spirits, I'd advise doing a rotation system where you play 1 spirit for each day of the week!
Ah... those are inspired by solet and luna honestly. Each magician was merged into one body, and only one mind can be in control.

For the magic itself, I'm making something like they can transform into their familiar's form. I'm not sure yet about their human selves, whether to learn magic or not. Other than that, I'm not sure. So, I make Eria (the water magician) making a familiar bond with the slime or something, then they can transform into slime. Same as Wynn (the wind one), I'm planning for her to make a bird familiar for her so that they get the mobility of a bird. Any magic they perform is to enhance that monster's capability instead (since that is their prominent ability in yugioh).
 

Nivateth

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Joined
Apr 1, 2020
Messages
0
Points
117
just did a couple rounds on my punching bag. my knuckles are locking up.

(punching my punching bag is a form of stress relief. forgot about it completely after the social distancing thing started. so now i feel like im laughing a bit too much for a sane person...)
 
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Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,100
Points
153
I'll probably be quite inactive these next few days.
I might pop in every now and then but I won't be doing any RP.
It's a bit of a mini-hiatus due to mentally tiring myself from too much RP'ing as different characters.
orz

Sorry, @Quaesitor, the Jasper and Vanessa ss will have to wait a bit.
>w<

Try not to destroy the world by becoming OP all of a sudden, everyone!
o/

*spanks @Epsil*

X
 

Quaesitor

Well-known member
Joined
Nov 4, 2019
Messages
5
Points
118
I'll probably be quite inactive these next few days.
I might pop in every now and then but I won't be doing any RP.
It's a bit of a mini-hiatus due to mentally tiring myself from too much RP'ing as different characters.
orz

Sorry, @Quaesitor, the Jasper and Vanessa ss will have to wait a bit.
>w<

Try not to destroy the world by becoming OP all of a sudden, everyone!
o/

*spanks @Epsil*

X
Oh, no worries. It's the same for me.
 
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