What are your favorite powers or abilities you came up with?

Garolymar

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Half of the Trickster powerset from "Between Worlds" - the half I often jokingly claimed I had as a teenager - the ability to have "either the best of all bad outcomes or worst of all beneficial ones" in any situation with multiple outcomes - and the added bonus, the ability to "sweet talk the universe" into letting lucky events befall the Trickster - as long as the event is possible, no matter how unlikely, the Trickster can "suggest" it happens and has a chance that it does happen... ("What are the odds that the car pursuing us hits that pothole we avoided just right and bottoms out?" CRASH).
Luck based powers are honestly pretty underrated IMO, especially if they end up with some like goofy Rube Goldberg type situations that get them into or out of the mess that they're trying to avoid or trying to have their enemies fall into. Love that sort of stuff. The first part immediately reminded me of a scratcher ticket though, "WOOHOO" I won the lottery, 2 bucks!" Sounds like fun stuff!

I have recently wrote a sequel about a less explored aspect of my story, it's like soul bound weapons (though can be anything, even a toilet bowl), and one of my favorite is the one where there's a ball point pen that messes up with the proton balance of a conductor and absorbs the electron and transfers it to the conductor so that the conductor will get electrocuted. It's an application of my studies in college so it left me pretty satisfied.
As previously stated, love goofy weapons too lol. If the pen can electrocute you I'm wondering what the toilet does? I got a pretty horrifying image in my head, it'd be a devilish trap that's for sure.
 

TheEldritchGod

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Adding 8 neutrons to 10% of the oxygen atoms in water molecules inside the target's body so the oxygen decays into fluorine with a half-life of 26 seconds, thus turning their blood into hydrofluoric acid, one of the strongest acids known to man.

Basically, inside of a minute, your flesh melts off your bones.

Water elemental magic combined with RL science: Be afraid.
 

istryj

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First of all, I apologize for any possible translation errors. In my Magnum Opus, there are demigods—so powerful they had to be relegated to secondary characters—who manipulate probability to do all sorts of things. I cooked up a kind of 'stew' blending quantum mechanics with a dash of philosophy.

For example, it was stated that the past doesn’t exist—and that it’s defined by the present just as much as the future is. So, if one can change the present, then one can, by extension, change the past. Say you have a box whose contents are unknown to anyone: you could pull anything out of it (as long as you have enough 'mana'), thereby altering the past in which that object was supposedly placed there. Why should it matter what was inside before, if there’s no observer or witness to confirm it?

One of them could transform any material object into pure idea, dispatching it into a sort of Platonic realm of forms.

And so on and so forth... ChatGPT is probably losing its mind trying to translate this.?
 

WhaleSprite

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Idk if it counts recently in my LitRPG, my main character gained a title called "King of Catchphrases" from his system it increases the probability of a certain accomplishing actions the MC is trying to to do by a certain percentage if he says a cringy or dramatic dialogue while doing it. He wasn't very amused when he got it as an award. Haven't gotten far enough in writing to put it in use yet, but I'm looking forward to it.
 

CharlesEBrown

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Adding 8 neutrons to 10% of the oxygen atoms in water molecules inside the target's body so the oxygen decays into fluorine with a half-life of 26 seconds, thus turning their blood into hydrofluoric acid, one of the strongest acids known to man.

Basically, inside of a minute, your flesh melts off your bones.

Water elemental magic combined with RL science: Be afraid.
Ouch! Could probably have David (Between Worlds) pull something like that with the "Law of Similarity" (which he used to turn "the wool of an ewe" into "the wood of a yew")... but still... ouch.
Idk if it counts recently in my LitRPG, my main character gained a title called "King of Catchphrases" from his system it increases the probability of a certain accomplishing actions the MC is trying to to do by a certain percentage if he says a cringy or dramatic dialogue while doing it. He wasn't very amused when he got it as an award. Haven't gotten far enough in writing to put it in use yet, but I'm looking forward to it.
Oh that sounds like fun!
 

Forgotten_Fox

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lol these are pretty fun, when you say stick man do you mean like the drawn figures or is it like a branch off a tree helping the MC beat someone to death? The Dark Nimbus is also similar to an idea I was thinking about giving to a character down the line, but executed much differently, where their mood affects the weather, and depression covers the area in a rain storm.
Sorry I forgot about this thread! It's a drawn figure lol I tried to give some funny and weird skills to him, to make it more fun to write about. On one of the more recent chapters, he had to fight monsters made of spaghetti.

Your idea seems very interesting! I guess it depends on the type of story you are writing, but I can see it working
 

Zagaroth

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Adding 8 neutrons to 10% of the oxygen atoms in water molecules inside the target's body so the oxygen decays into fluorine with a half-life of 26 seconds, thus turning their blood into hydrofluoric acid, one of the strongest acids known to man.

Basically, inside of a minute, your flesh melts off your bones.

Water elemental magic combined with RL science: Be afraid.
This sort of effect is why one of the rules of magic in my setting is that directly affecting other people is difficult.

Which I am going to what I use for what I am most pleased with—not a specific power, but how power works in general, and I will also use your spell there as a source for examples.

Oh, and as a disclaimer: This is not a critique of how magic works in your world (I don't know enough to even start to do that), you have simply given me a convenient example to use for why that sort of magic doesn't work well in my setting. ?

When ever magic is used against another being, that being's spirit resists. If that being is sapient, it also has a soul, so it is even more resistant. The deeper a magic affects the target, the harder it is to accomplish.

Let's start with the basics.

Shoot an arrow of lightning (or fire, or ice, etc.) at someone? They have a chance to physically dodge, and they get no special ability to resist it due to it being caused by magic.

Those with a strong enough spirit can, however, resist that physical damage.

Try to ignite someone's clothes? Now you have to use your magic to reach inside of their aura and directly affect things in a way that they will instinctively resist. They get to resist both your attempt at magic, and then possibly resist the physical damage.

Attempt to freeze someone's heart? Your magic is being resisted for the entire depth of their aura and spirit, with the resistance growing stronger the deeper you go. If you do manage to get the spell off and freeze their heart, their spirit will attempt to undo that. If they are just some random new recruit, they don't have a chance. But in a battle of a powerful mage and a powerful warrior, the warrior's spirit may keep them alive while their heart thaws, with that thawing quickened by the strength of their will to live and overcome.

In your example, doing that in my setting would require both elemental water and elemental earth magic; while the initial step keeps it as "water, but different", the intent is to create fluorine which will combine with the calcium in bones to form fluorite. And intent is the single most important thing about magic. It's also a weird enough specific thing that elemental magic is probably the hard way to go about doing it.

Additionally, that sort of conversion would need a more complicated and mana intensive spell than, say, simply turning them into a frog. The difference is that a frog is a known thing and you aren't trying to be precise about the details. You are using the concept of a frog, and because most of the world has some idea of what a frog is, the spell merely grabs that meta-template created by such awareness and attempts to make the target fit that template.

A partially successful spell might turn them into a bipedal frog-man or something, with variability in the duration.

There's no wide-spread template for the concept of adding neutrons to trigger a particular atomic decay to produce a specific (physical) element that will have a specific effect. You are doing all the heavy lifting yourself, and your spell form has to account for everything involved. Which in this case would include all the knowledge of the forces involved and the ability to calculate all the effects using those formulas on the fly. This makes it a very difficult spell to cast mid-combat when you have a lot of distractions, and you can't just ignore those distractions when they represent threats to you.

If you make a mistake, intent can carry you through rather than the spell failing, but it will weaken the spell and make it easier for the target to resist. If you get distracted mid cast, that can weaken the spell, cause it to switch targets, alter the effects of the spell, or any number of other things, depending on what distracted you and what part of your concentration got disrupted.

So, combat spells tend to be far, far simpler than that. The simpler a spell, the easier it is to get the desired effect. It's also easier to, say, change yourself into a giant monster-bear than it is to transform a hostile target into something like a frog, because you are not resisting your own magic.

Side note: buffing transformative spells like that are always built with a time limit. This both caps the mana going into it, and makes sure that you don't have to be able to un-cast it. If you mess this up, the spell could potentially just keep drawing on your mana to maintain itself. And if enemy actions cause your thinking to become muddled, you might not be able to think or focus clearly enough to break that connection. So it's best to just bundle the mana into the casting, and tie the spell off so it can not take up any more.
 

Garolymar

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Adding 8 neutrons to 10% of the oxygen atoms in water molecules inside the target's body so the oxygen decays into fluorine with a half-life of 26 seconds, thus turning their blood into hydrofluoric acid, one of the strongest acids known to man.

Basically, inside of a minute, your flesh melts off your bones.

Water elemental magic combined with RL science: Be afraid.
Very brutal, damn lol. I like that you're flipping the Water = Healing trope.


First of all, I apologize for any possible translation errors. In my Magnum Opus, there are demigods—so powerful they had to be relegated to secondary characters—who manipulate probability to do all sorts of things. I cooked up a kind of 'stew' blending quantum mechanics with a dash of philosophy.

For example, it was stated that the past doesn’t exist—and that it’s defined by the present just as much as the future is. So, if one can change the present, then one can, by extension, change the past. Say you have a box whose contents are unknown to anyone: you could pull anything out of it (as long as you have enough 'mana'), thereby altering the past in which that object was supposedly placed there. Why should it matter what was inside before, if there’s no observer or witness to confirm it?

One of them could transform any material object into pure idea, dispatching it into a sort of Platonic realm of forms.

And so on and so forth... ChatGPT is probably losing its mind trying to translate this.?
This is a cool one too, pretty close to what I have in my world as well, where magic is basically bending perceptions to the extreme. Your box analogy is close to how I tried to describe how magic works in my world too, Like the whole universe only exists in its current state because the gods are keeping an eye on it, if they "look away reality goes ballistic and turns to chaos again.

This sort of effect is why one of the rules of magic in my setting is that directly affecting other people is difficult.

Which I am going to what I use for what I am most pleased with—not a specific power, but how power works in general, and I will also use your spell there as a source for examples.

Oh, and as a disclaimer: This is not a critique of how magic works in your world (I don't know enough to even start to do that), you have simply given me a convenient example to use for why that sort of magic doesn't work well in my setting. ?

When ever magic is used against another being, that being's spirit resists. If that being is sapient, it also has a soul, so it is even more resistant. The deeper a magic affects the target, the harder it is to accomplish.

Let's start with the basics.

Shoot an arrow of lightning (or fire, or ice, etc.) at someone? They have a chance to physically dodge, and they get no special ability to resist it due to it being caused by magic.

Those with a strong enough spirit can, however, resist that physical damage.

Try to ignite someone's clothes? Now you have to use your magic to reach inside of their aura and directly affect things in a way that they will instinctively resist. They get to resist both your attempt at magic, and then possibly resist the physical damage.

Attempt to freeze someone's heart? Your magic is being resisted for the entire depth of their aura and spirit, with the resistance growing stronger the deeper you go. If you do manage to get the spell off and freeze their heart, their spirit will attempt to undo that. If they are just some random new recruit, they don't have a chance. But in a battle of a powerful mage and a powerful warrior, the warrior's spirit may keep them alive while their heart thaws, with that thawing quickened by the strength of their will to live and overcome.

In your example, doing that in my setting would require both elemental water and elemental earth magic; while the initial step keeps it as "water, but different", the intent is to create fluorine which will combine with the calcium in bones to form fluorite. And intent is the single most important thing about magic. It's also a weird enough specific thing that elemental magic is probably the hard way to go about doing it.

Additionally, that sort of conversion would need a more complicated and mana intensive spell than, say, simply turning them into a frog. The difference is that a frog is a known thing and you aren't trying to be precise about the details. You are using the concept of a frog, and because most of the world has some idea of what a frog is, the spell merely grabs that meta-template created by such awareness and attempts to make the target fit that template.

A partially successful spell might turn them into a bipedal frog-man or something, with variability in the duration.

There's no wide-spread template for the concept of adding neutrons to trigger a particular atomic decay to produce a specific (physical) element that will have a specific effect. You are doing all the heavy lifting yourself, and your spell form has to account for everything involved. Which in this case would include all the knowledge of the forces involved and the ability to calculate all the effects using those formulas on the fly. This makes it a very difficult spell to cast mid-combat when you have a lot of distractions, and you can't just ignore those distractions when they represent threats to you.

If you make a mistake, intent can carry you through rather than the spell failing, but it will weaken the spell and make it easier for the target to resist. If you get distracted mid cast, that can weaken the spell, cause it to switch targets, alter the effects of the spell, or any number of other things, depending on what distracted you and what part of your concentration got disrupted.

So, combat spells tend to be far, far simpler than that. The simpler a spell, the easier it is to get the desired effect. It's also easier to, say, change yourself into a giant monster-bear than it is to transform a hostile target into something like a frog, because you are not resisting your own magic.

Side note: buffing transformative spells like that are always built with a time limit. This both caps the mana going into it, and makes sure that you don't have to be able to un-cast it. If you mess this up, the spell could potentially just keep drawing on your mana to maintain itself. And if enemy actions cause your thinking to become muddled, you might not be able to think or focus clearly enough to break that connection. So it's best to just bundle the mana into the casting, and tie the spell off so it can not take up any more.
I hope my mechanics eventually get this fleshed out lol, I'm still wishy washy on a lot of things but damn, this is really thought out.
 

Zagaroth

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It's mostly an extension of a few things:

The nature of spirits and souls. everything alive has a spirit, everything that becomes sapient compresses spirit into a soul, and if you get a sapience that is not alive, it automatically starts gathering enough spirit energy to form a soul, and then a protective layer of spirit around that. There's more special cases from there.

The nature of getting stronger in my setting. Basically, *any* path of contesting your spirit against the spirit and will of others or equivalent challenges (such as involved in mastering spellcraft/wizardry) enhances body, mind, and spirit in a cultivator-light fashion. The more physical your path, the more your body is enhanced. The more mental/magical your path, the greater the enhancement to your mind, mana pool, and magic control. So a powerful mage's body is still enhanced to mildly super human levels, but those levels are not nearly as superhuman as a warrior of equivalent power.

Almost all the mystic energy forms —life force, spiritual pressure, intent, mana, chi, etc.— are effectively interchangeable if you have the requisite knowledge, skill, and power.

Faith and Divine power can be used to create the above, but the above can not be used to fake either faith or divine power.

I don't have every detail written, but I can work from my principles to figure out what would happen in specific scenarios.
 
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Garolymar

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I have an ability I'd like to share, even if this is my own thread, It's one I've been thinking about for awhile and I think it's pretty cool. It's in the same world as the ones that are in the OP. With the first two being Smell and Sight, this is a Touch power I've grown fond of.

The power kinda shaped the character (haven't written him yet) He can basically swap the health state he is in with anyone he is able to cut (basically if he's completely beat up, bones broken, bleeding and bruised, if he cuts you, and you're in better shape than him, he heals and you hurt) But, it can't be with a weapon. Touch Binds require contact from your actual body, so to make this possible for him, he got another touch binder that was able to shape flesh and bone, to extend his radial bone into a blade. This one is honestly heavily inspired by my video game hobby, I love blood DKs in WoW, so I kinda basically wanted to really flesh out what Death Strike would do if it was in a story that cared more about the magical mechanics.

I have this fun idea, that this character (he's unnamed right now because he mostly just is the power) where he's a bit of a gambler, his in it to win it move is he cuts his own throat and or maybe does some other death blow that won't kill him out right to himself, and then, uses what adrenaline and composure he has left to stab his enemy with his bone knife so his terminal state is swapped onto his enemy.

I also think his power has good potential to set up dynamics where he uses it to heal rather than hurt. He power is kinda useless against someone who is already beaten and broken, he'll just redirect their pain onto himself. I already kinda have a scene in my mind where his normal predilections to violence and hate are challenged when he has the chance to heal somebody he secretly cares about.

Still not sure of the name though, you guy's think Vlad would be good?
 

CharlesEBrown

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I have an ability I'd like to share, even if this is my own thread, It's one I've been thinking about for awhile and I think it's pretty cool. It's in the same world as the ones that are in the OP. With the first two being Smell and Sight, this is a Touch power I've grown fond of.

The power kinda shaped the character (haven't written him yet) He can basically swap the health state he is in with anyone he is able to cut (basically if he's completely beat up, bones broken, bleeding and bruised, if he cuts you, and you're in better shape than him, he heals and you hurt) But, it can't be with a weapon. Touch Binds require contact from your actual body, so to make this possible for him, he got another touch binder that was able to shape flesh and bone, to extend his radial bone into a blade. This one is honestly heavily inspired by my video game hobby, I love blood DKs in WoW, so I kinda basically wanted to really flesh out what Death Strike would do if it was in a story that cared more about the magical mechanics.

I have this fun idea, that this character (he's unnamed right now because he mostly just is the power) where he's a bit of a gambler, his in it to win it move is he cuts his own throat and or maybe does some other death blow that won't kill him out right to himself, and then, uses what adrenaline and composure he has left to stab his enemy with his bone knife so his terminal state is swapped onto his enemy.

I also think his power has good potential to set up dynamics where he uses it to heal rather than hurt. He power is kinda useless against someone who is already beaten and broken, he'll just redirect their pain onto himself. I already kinda have a scene in my mind where his normal predilections to violence and hate are challenged when he has the chance to heal somebody he secretly cares about.

Still not sure of the name though, you guy's think Vlad would be good?
Essentially this is Empathic healing - which appeared in an episode of Star Trek ("The Empath"), was a "thing" in RoleMaster's Spell Law supplement, and which I use occasionally. The healer can't really heal other people, can only take their injuries on themself (and then, except in the case of the Star Trek episode, then use other abilities to accelerate their own healing - she had to potentially sacrifice herself to heal another and prove her worth), except he can also use it as a weapon - to give someone else an injury as long as he's swapping.
Wound Exchange?
 

Garolymar

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Essentially this is Empathic healing - which appeared in an episode of Star Trek ("The Empath"), was a "thing" in RoleMaster's Spell Law supplement, and which I use occasionally. The healer can't really heal other people, can only take their injuries on themself (and then, except in the case of the Star Trek episode, then use other abilities to accelerate their own healing - she had to potentially sacrifice herself to heal another and prove her worth), except he can also use it as a weapon - to give someone else an injury as long as he's swapping.
Wound Exchange?
Yeah, 99% of the time he uses it for combat, in lore he's a guerrilla fighter who's taken it upon himself to become a one man army sort of deal, picking off straggling groups of soldiers when he can. I do plan for him to join the main trio, because his power would work really well with the MCs. The two main characters have a transformation ability, Cal (MC) can turn his brother (Rowan) into beasts, normally only summoning parts of them out of his body, but when he really focuses he can fully transform Rowan. The reason why this works so well with the Wound Transfer guy is that Rowan's transformations don't physically affect his body normally when he takes any lethal damage. It tires him out for sure, and makes subsequent transformations harder, but say his arm, if it was transformed into that of a Gorilla or Tentacle and then got cut off? Rowan wouldn't take any real damage.

So I have it that, if they wanted to, they could basically transfer the wounds from someone really hurt, onto Vlad, (wound transfer, tempname) Then he can transfer the Wounded state onto one of Rowan's transformations, basically saving everyone very dire consequences. This hasn't happened yet, it's like the very basic outlines of a scene, but I like trying to think of ways the powers in my story can be used together to sort of cheat the system in ways that make sense.
 

ConansWitchBaby

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I didn't come up with it, but photographic reflexes.

The basic idea is it's the superpower version of copycat. A person can perfectly replicate any movement or action they see, usually martial arts techniques. They can also predict movements before they happen or even identify people by body language alone.

The character I wrote who uses it is a super-spy, so it's very useful for infiltration and undercover work.
Like that one chick in Heroes.
 

Lysander_Works

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I like the Lost Spell of Phoenix Rellication; an ability that uses holographic projection magic to generate detailed structures with a transparent neon glow. Actually there are too many for me to list here; this is just one of many. Wish I could reach into my brain and rip out the cinematic on display. I'm not a 3d animator so I wouldn't know how to do that here.
 

l8rose

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Probably my molecular (de)construction power. The character's skin was constantly breaking things down on contact and regenerating, keeping the character in peak physical condition. It also made her immortal. Clothing would eventually be dissolved into nothing on her body unless it was made of high grade material. Eventually, she learned to control the level of deconstruction so that she could "consume" harder materials. Of course, she was born in an ancient culture and was viewed as a witch and entombed for a few hundred years so she was pretty insane and a villain.

Other one I liked was my character who would regenerate into peak condition every day at midnight in Scotland (which was like 9 or something in the setting, I can't remember now). However, the regeneration required her to die first. So she would just keel over and die before a new version of her popped in the nearest free space. The old body would still remain there for a few hours, basically, long enough for her to get her stuff off it before it would crumble into ashes or to make someone think she had actually died.
 
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