Nightreign Defenders are Ubisoft Defenders

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Deleted member 84247

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Let me take a big sip of my blood before starting...


Ah...That hit the spot. Where was I? Oh yeah, Nightreign is a garbage game that is an asset flip.

For years, FromSoftware enjoyers have told people that companies like Ubisoft were garbage. They reuse assets. Their combat is boring. Yada, yada...However, these same people will support FromSoftware when they release Nightreign: A garbage asset flip that reuses assets from their old games.

I'm sure these are the same people crying that "Nintendo's Switch2 is the same thing as their first one!" Well, guess what, your favorite game studio has devolved into the same asset flipping. And you can't hate me. I'm just relaying the facts. Nightreign is a trash game made by a studio that now cares more about profits than making a good game. And their fanbase has become as big and savage as Ubisoft's fanbase.

Don't hate the vampire/player, hate the game.
 

JayMark

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I just want to say that I vehemently disagree.
Not because I care or play any of these games, because I have no idea what you're talking about, but for the sake of disagreeing.
I really don't know anything about this.
But I disagree.

Now for my reasoning: Moooooooo!
Also vampires smell like garlic bread.
And they live in boxes.

Now, accept defeat and go home.
 

ThisAdamGuy

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It's a fun and functional game, and that's all that should matter. FromSoft has made some of the greatest games of all time over the past couple decades. This time, instead of trying to kickstart yet another new subgenre of RPG that alters the course of gaming as we know it, they decided to make a small multiplayer game. Imagine if you wrote a massive epic series of novels, and then to unwind a little you wrote a short story. Imagine if hit pieces started popping up all over the internet dumping hate on you because the short story you spent a week writing wasn't on the same level as the fifteen book series you spent over a decade slaving over and has over twenty thousand pages in total. That's what the people complaining about Nightreign sound like. FromSoft isn't done making amazing games. Stop expecting every single thing they put out to be on the same level as Elden Ring.
 

Jerynboe

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Eh, from what I’ve heard it’s more about letting junior designers at FromSoft make their own games to see how they do. Asset flips are low cost and thus low risk. Good training/testing ground to see who can be trusted with something bigger.

Now, this could be a smokescreen, and to be frank I didn’t buy Nightreign because I have no interest in it. However, I think From has earned quite a lot more benefit of the doubt than to turn on them the very first time they do something I’m not 100% in favor of.
 

DeepWater

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Eh, from what I’ve heard it’s more about letting junior designers at FromSoft make their own games to see how they do. Asset flips are low cost and thus low risk. Good training/testing ground.

Now, this could be a smokescreen, and to be frank I didn’t buy Nightreign because I have no interest in it. However, I think From has earned quite a lot more benefit of the doubt than to turn on them the very first time they do something I’m not 100% in favor of.
Yeah, it's clearly an experimental title. Let the developers try something new!
 

BearlyAlive

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People have been screaming for open world and multiplayer for decades. And now this is all they will get. The same soup warmed up again and again and again and again and again and again and again and again and again and again and again and again and again and again and again.

Both genres eat way more resources than they should, since things gotta be big and look flashy.


Enjoy the decay of AAAA+ to AAA games while I enjoy my Indie and niche games.
 
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People have been screaming for open world and multiplayer for decades. And now this is all they will get. The same soup warmed up again and again and again and again and again and again and again and again and again and again and again and again and again and again and again.

Both genres eat way more resources than they should, since things gotta be big and look flashy.


Enjoy the decay of AAAA+ to AAA games while I enjoy my Indie and niche games.
I ain't enjoying it. And this brings a good argument to counter things in this thread. New teams of developers under FromSoftware are being risky by making something that is tried and true? Indie devs will laugh at this while risking everything on something never seen before with no safety net.
 

Jerynboe

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I ain't enjoying it. And this brings a good argument to counter things in this thread. New teams of developers under FromSoftware are being risky by making something that is tried and true? Indie devs will laugh at this while risking everything on something never seen before with no safety net.
Ah yes. I forgot that there is literally only ever one good way to make art and it is always the most extreme end of one spectrum or another.

Experimenting outside of your own wheelhouse means nothing! If you didn’t make the Ironman suit in a cave over the course of two weeks with a gun to your head, it’s not REAL art. If anyone has ever made anything remotely similar to your latest creation, it doesn’t matter if people like it. You might as well have shoved hundreds of random micro transactions in.

I like a good underdog story as much as the next guy, but the story of an old master looking for a successor among his disciples is also a real story.

Let them cook. If enough people dislike it, it will crumble on its own. Why do you feel the need to doomsay at the first sign of potential trouble?
 
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Ah yes. I forgot that there is literally only ever one good way to make art and it is always the most extreme end of one spectrum or another.

Experimenting outside of your own wheelhouse means nothing! If you didn’t make the Ironman suit in a cave over the course of two weeks with a gun to your head, it’s not REAL art. If anyone has ever made anything remotely similar to your latest creation, it doesn’t matter if people like it. You might as well have shoved hundreds of random micro transactions in.

I like a good underdog story as much as the next guy, but the story of an old master looking for a successor among his disciples is also a real story.

Let them cook. If enough people dislike it, it will crumble on its own. Why do you feel the need to doomsay at the first sign of potential trouble?
I didn't say anything about art. I said the game is garbage, and they are more focused on profits than making the best game. I'm not even a FromSoftware hater. My favorite game is one of theirs. Being a fan means being the first to call the company out. You act as if my criticism will do anything, but it's a small pebble in a giant lake. But if you've seen the trends of other companies, and you see the company you like doing the same, I don't know why I should not criticize it.

And I will point out that From fans have had asset complaints for years. DS2 there were copy paste bosses, and even DS had the same thing. ER had many movesets copied from other games. People had these criticisms for years. If only we all had the From fanbase that would defend our stories from negative commenters. :blob_pat_sad:
 

Jerynboe

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I didn't say anything about art. I said the game is garbage, and they are more focused on profits than making the best game. I'm not even a FromSoftware hater. My favorite game is one of theirs. Being a fan means being the first to call the company out. You act as if my criticism will do anything, but it's a small pebble in a giant lake. But if you've seen the trends of other companies, and you see the company you like doing the same, I don't know why I should not criticize it.

And I will point out that From fans have had asset complaints for years. DS2 there were copy paste bosses, and even DS had the same thing. ER had many movesets copied from other games. People had these criticisms for years. If only we all had the From fanbase that would defend our stories from negative commenters. :blob_pat_sad:
Ok, I’ll try for a slightly less inflammatory counterpoint: Why did they make another Armored Core game a little bit ago? Like, what trend were they chasing there? How does that fit into your money grubbing corpo narrative?
 
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Ok, I’ll try for a slightly less inflammatory counterpoint: Why did they make another Armored Core game a little bit ago? Like, what trend were they chasing there? How does that fit into your money grubbing corpo narrative?
I didn't play it, so I have no idea. And it fits perfectly. How many armored core are there? A google search tells me 13 main games. Why not make a new franchise?
 
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