I had a headache yesterday due to überhinking and fell asleep, waking up few times in the middle of the night. If I were to say, these questions sapped my glucose out of the mind after work, and today I was terrible from that all day. The headache subsided, and I probably can answer these questions. Pardon if the explanation will be headache causing.
So, CCC is not just three random concepts that somehow interact willy nilly with each other. It's a storytelling delivery system that human mind knows instinctively, even if it doesn't know that it knows that it exists.
What is storytelling? Rougly saying, it's a communication of ideas in a fun or interesting way, be it orally or in text, through language. You may ask, why this is relevant for CCC? I'll answer, it's because the basic fundamentals of every story, be it unfinished, fragmented, or downright terrible.
I thought about so much recently while working, and come up the most dumb way to explain the CCC.
Context: everything that happened and is relevant to the narrative.
Character: everything that is happening through and to the narrative agent, right now.
Content: everything that will happen, and reader engagement with "what if's" and "what will be".
Now, I'll answer my own questions.
1. Context is everything that happened in the past, be it a world, character actions, culture, plot, etc. Basically, what happened = context. This context divides into two: known and unknown. Why? Because as a reader, you don't start with everything laid down for you, just think about this for a minute. You either know what you know through the narrative, or don't. Simple as.
So, what are those known and unknown context truly are? I'll start with known. Let's put ourself in the shoes of a reader. Let's say you saw a vampire story about her adventures with a witch. You know the genre the story is in (action-adventure, slice-of-life, drama), the tropes (bratty vampire and mommy witch, fantasy world), and usual story beats (monster hunting, booba measuring contest, magic, etc), just based on title and the synopsis alone. That is known context, you know because you experienced such stories before.
Unknown context, is whatever the author pulls from the ether, that you don't know will happen or know will happen, but didn't happened in the plot yet. To that category the usual worldbuilding stuff will fit just right in. Let's say, for example sake, that the witch is homeless, the vampire is adventuring because she's bored, and witch is wanted in three kingdoms. That information wasn't know before, but that's the part; it happens during the story, where the unknown context becomes known, and therefore the proposition:
Context is what happened before AND the things that will be known further down the story, and your job as a storyteller is to reveal the context in fun and engaging way. The reader knows the basics and doesn't know the precise information; to make the context is to control the story the reader experiences.
Or, in caveman terms: Grug knows wheel, but it doesn't know how it becomes the wheel. Grug understands the wheel after seeing Ug making a wheel.
What makes a proper story a story is the existence of unknown context. Storyteller hints at (subtext), shows crumbs (teasing), and if they're not postmodernists (aka don't suck at storytelling), fully show the context on why the agent of the narrative is in such way. That leads to...
2. Character: everything that is happening right now, your action, your characterization, your ability to put coherent words that readers can understand, in other words, your visible authorial character on the words. Yes, even you, as an author, is a character in your story.
This is where from the tone, style, use of tropes, showing off the personality of characters, and so on, that is happening right when a reader reads the sentences happen. Immediate stuff that affects the reader at the moment.
Back to bratty vampire and mommy witch example. Let's say you describe the witch first, how she's homeless (context), showing her gettig kicked out from her tower (character), but she isn't angry at them because it was her fault (character + context, oh my). She ran away in tears withoit looking where she's going (character) and stumbles upon the castle in the middle of nowhere, accidentally breaking through the barrier (unknown context). She doesn't understand where she is now, but given that she will lose nothing from exploring, she does just that (character). She meets bratty vampire in a kitchen, and screaming ensues (character + unknown context).
As you see, these is two systems interact with each other, and you might argue that the placement of those concepts is different, but I digress. What propels this "story" is how it's delivered, i.e. the description that narrator (and written you behind that narrator, implied author) is giving out to the reader. If you read the previous thread, you'll know that this description divides into two types, external and internal. Or, in simple words, describing the world and describing characters. External description is for expanding the context, and internal for expanding the characters. Therefore, proposition is thus:
Character is the engine that propels the story forward. It takes the unknown context, reveals it, interplays with the character, and makes the reader entertained at the moment. After the "moment" ends, it becomes the context on which reader and you, storyteller, base your actions. The difference between context and character is that the character is happening right now, and context is what happened.
Or, in caveman terms:
As Grug watched Ug carving a wheel, he listened how Ug grunted how he punches the chisel, what stone he used, what tools he uses besides the chisel. Grug is interested more in Ug now than in the wheel, because Ug's explanation is better than the wheel.
How you write as an author, the choices you make to make the story fun, the proper context you reveal at right time for maximum surprise, is what makes the good story good. It doesn't just throw the written words into the face of the reader, it makes the character act while expanding the known context OVER TIME. Yes, over time, if you didn't catch the point I've been making. Storytelling is ephemeral thing that happens in that specific time, while reader anticipates what will happen further. Which leads to...
3. Content: after the known context and the character made their moves, everything that is unknown but can be knowable, and the reader consolidating what happened theorizing what will happen further down the story. That sentence is a mess, so here's stupid version:
Reader read stuff happening to the mommy witch, and the story cliffhangered on her seeing a bratty vampire. Reader knows that they'll be in adventure soon, because you promised in the synopsis, and will think about how you'll do that. Will they fight? Or they will talk to each other? How she broke that barrier? Why the castle in the middle of nowhere, out of sight, why it's there? Why bratty vampire screamed with the witch? And so on, so forth, the questions that have answers, and the reader will answer them or wait for you to answer them.
The reader is engaging with the unknown context. That is the narrative tension that your story had created, which is good, that's engagement with your story. Your job as a storyteller is to find that unknown context the reader is interested in, and answer that in the surprising, fun, or interesting way.
By this point, you are even with the reader. Reader knows what happened, and wants to know what happens next. Storyteller knows that the reader knows the context, so you repeat the character section again, because the context is already established.
And here's the problem you can predict but never understand: the prior context that the reader has. Did that reader read such stories before? What tropes the reader likes and hates? What the reader considers cliché and interesting? And so on. That's your unknown context, that you generalize and wing it.
In other words, you don't know what your reader wants, and your reader doesn't know what you're cooking. If you make a lot of known context, the reader will treat it as a cliché. If you make a lot of unknown context and forget to reveal them because you thought readers already knew that, it's incoherent and postmodern (trash). The proposition is therefore:
Content is a meaning game where you make unknown context known in such a way the reader understands that it's important or meaningful. The reader, therefore, accepts the newly revealed context, tries to understand how that unknown context is structured, and tries to make meaning from it in its own mind. The game breaks when the sides don't understand each other, and hate it for that. How?
As I said, it boils down the context. You know what reader wants from your type of a story, and you follow that trajectory WHILE making it suspensful, surprising, or suspicious. Humans, even cavemen always wanted a thing that looks similar, but interesting. That's the human nature, and you can't go against it (unless you're a postmodernist and want to suck at storytelling).
So, in cavemen terms:
Ug make wheel. Grug see Ug grunt and sweat. Grug feel... emotion. Grug care more about Ug than wheel. Grug now invested in outcome of wheel-making. Even if Ug fails at making a wheel, Grug will follow Ug in other things, like making plant grow.
And that is storytelling. That's CCC. The cycle that happens again, and again, and again, until the story ends, and reader is happy/sad that the story ended. Reader then will make content from the story as a whole and create a new context for themselves. Maybe they'll see a new story that looks like that story about mommy witch and a bratty vampire, but it's in reverse, bratty vampire is now homeless. The reader will judge that story according to that story they read, and will determine if that story is worthy following or not.
When CCC works, it's great, because it's a proper story being told. When it doesn't work because CCC is misaligned somewhere, between the reader and the author. For every new story there's new CCC. For every reader there's CCC behind them. And for every proper author, you need to know CCC, because that's how storytelling works.
Know yourself and your reader, and you'll never lose engagement inside the story. And while the creation is divine, remember that it's not enough, persuasion is survival. Peace.
*dies from lack of sugar*