I need help with commerce of my story's world

LEGENDGOD1

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This is the data i have extracted from the world building outline i made using A.I. but its lacking, any geek here who can help with making it better and vast?


World Commerce: Value Hierarchy (Highest to Lowest)

Legendary/Unique: Dimensional Pockets (Value = 2 Dark Uru Ingots), Dark Uru (War-worthy).
Reserve Metals (Bank Storage): Adamantium, Orichalcum, Uru (Standard).
High Value Trade: Mithril (Bars, rarer than Silver).
Precious Currency: Silver (Rarer than Platinum), Electrum (Uncommon).
Standard Currency: Platinum (Base trade unit).
Notable Material (Value TBD): "Collosium"/Titanium (Ronin's spear).
Common/Utility (No Trade Value): Gold (Abundant), Diamonds (Utility/Crafting only).
Commerce Guild (Banks):

Secure vaults in major cities storing Reserve Metals (Adamantium, Orichalcum, Uru) for the wealthy.
Facilitate large transactions via certificates/ledgers, not physical metal transfer.


EDITS BASED ON SUGGESTIONS:

1.)This world uses a universal currency named Globet. Will it be Ok if one Gold coin is worth 1 Globet, one titanium coin is worth 10 Globet, platinum coin is worth 100 Globet, Silver coin = 1000 Globet, Mithril = 10000 and so on?

Also, trade with accommodations like Grains, herbs, animals, equipments etc is also possible if the bank or the party is in agreement.


2.)The purity of a material is determined by how well it conducts mana. Gold is a good conductor than titanium, but mostly noone would think much about its mixing too much metal in it as gold is dirt cheap in that world. infact gold collecting is an active business in that world for small businesses.

3.) Gold is used for making good looking clothes, most other metals are either used for farming tools and Equipment. I already mentioned trading grains.

Why Globets? Although this was supposed to be revealed in late volume 3 or volume 4's beginning. This planet is actually a war planet, which has a civilization 4 history. It is related to a multidimensional war in the far past. Its just some lore info dump so i didn't want to explain it. but there are still residues left of that technology on the surface. most tech in in chambers near the core of the planet.

So the main thing is, Globets are the only currency that could be used to access the tech on the surface and through research and magical implementations, the tech still uses Globets as currency. Globets are Somewhat valuable as they are only extracted through dungeon excavations and nations only like to trade through Globets (Foreign Trade) most of the time unless its a rare metal like silver, Uru, Dark Uru etc.

The better the metal, the better the replica of an artifact can be made. higher grade metals are often mixed in creation of high level scrolls, and equipment.

The world is big so the population is also somewhat decent.

So the coins are mostly for trade inside the kingdoms. if this helps.
 
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ElijahRyne

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This is the data i have extracted from the world building outline i made using A.I. but its lacking, any geek here who can help with making it better and vast?


World Commerce: Value Hierarchy (Highest to Lowest)

Legendary/Unique: Dimensional Pockets (Value = 2 Dark Uru Ingots), Dark Uru (War-worthy).
Reserve Metals (Bank Storage): Adamantium, Orichalcum, Uru (Standard).
High Value Trade: Mithril (Bars, rarer than Silver).
Precious Currency: Silver (Rarer than Platinum), Electrum (Uncommon).
Standard Currency: Platinum (Base trade unit).
Notable Material (Value TBD): "Collosium"/Titanium (Ronin's spear).
Common/Utility (No Trade Value): Gold (Abundant), Diamonds (Utility/Crafting only).
Commerce Guild (Banks):

Secure vaults in major cities storing Reserve Metals (Adamantium, Orichalcum, Uru) for the wealthy.
Facilitate large transactions via certificates/ledgers, not physical metal transfer.
Most of the time, in medieval and earlier, farmers and peasants would trade with eachother by using debt/favors.

Of course they often also traded in goods and coins. https://www.reddit.com/r/history/comments/fgi2k1
One thing you need to do is standardize how much a bar/coin weighs, its size, and how pure it must be to be legal tender. Another thing is that there should be a standard currency of some sort, and I don’t just mean the materials, but the subdivisions of currency. Like you have a dollar, a half dollar, a quarter, a dime, and a penny here in the US. What is the coinage, and what is the difference between each type of coin, both numerical and in appearance?

Keep in mind money is only a representation of value. A common denominator so we don’t have to keep track how many grains of rice a gram of salt costs. Wealth/money is also essentially stored power, where and how do the wealthy and powerful folk gain their money/power? Is it through slave agriculture like in the ancient world, IE Ancient Greece? Is it through lending land to peasant workers, ie feudalism? Is it through the extraction from colonies and refinement in owner states, like in mercantile economies? Is it through trade of goods by keeping the margins tight and paying workers as little as possible, as in capitalist states? etc.

Of course those are oversimplifications of how wealth accumulates/is made in such eras, and since you seem to be writing a fantasy world perhaps there are more unique ways for wealth and power to interact. In the end it is up to you to decide.
 

LEGENDGOD1

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Most of the time, in medieval and earlier, farmers and peasants would trade with eachother by using debt/favors.

Of course they often also traded in goods and coins. https://www.reddit.com/r/history/comments/fgi2k1
One thing you need to do is standardize how much a bar/coin weighs, its size, and how pure it must be to be legal tender. Another thing is that there should be a standard currency of some sort, and I don’t just mean the materials, but the subdivisions of currency. Like you have a dollar, a half dollar, a quarter, a dime, and a penny here in the US. What is the coinage, and what is the difference between each type of coin, both numerical and in appearance?

Keep in mind money is only a representation of value. A common denominator so we don’t have to keep track how many grains of rice a gram of salt costs. Wealth/money is also essentially stored power, where and how do the wealthy and powerful folk gain their money/power? Is it through slave agriculture like in the ancient world, IE Ancient Greece? Is it through lending land to peasant workers, ie feudalism? Is it through the extraction from colonies and refinement in owner states, like in mercantile economies? Is it through trade of goods by keeping the margins tight and paying workers as little as possible, as in capitalist states? etc.

Of course those are oversimplifications of how wealth accumulates/is made in such eras, and since you seem to be writing a fantasy world perhaps there are more unique ways for wealth and power to interact. In the end it is up to you to decide.
So, for intance, this world uses a universal currency named Globet. Will it be Ok if one Gold coin is worth 1 Globet, one titanium coin is worth 10 Globet, platinum coin is worth 100 Globet, Silver coin = 1000 Globet, Mithril = 10000 and so on?

Also, trade with accommodations like Grains, herbs, animals, equipments etc is also possible if the bank or the party is in agreement.
 

ElijahRyne

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So, for intance, this world uses a universal currency named Globet. Will it be Ok if one Gold coin is worth 1 Globet, one titanium coin is worth 10 Globet, platinum coin is worth 100 Globet, Silver coin = 1000 Globet, Mithril = 10000 and so on?
Yes, should be good enough.
 

LEGENDGOD1

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Yes, should be good enough.
And yeah, the purity of a material is determined by how well it conducts mana. Gold is a good conductor than titanium, but mostly noone would think much about its mixing too much metal in it as gold is dirt cheap in that world. infact gold collecting is an active business in that world for small businesses.
 

Fairemont

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Well, you've actually added some stuff beyond just values tiers of random metals, so that's a start.

Part of commerce is knowing why it exists at all. Why are people trading, what for, and how are they facilitating it.

You're naming and assigning a value to currency without any real basis for that value other than coin = x other coin (or metal?).

That's generally not how currency works. Currency is generally based in something necessary. Most economies began by using staple food as currency. For example, Han dynasty China paid their officials in rice. They also used a silver coin, but rice was king.

Coin value was based on the value of rice. It was used for trade when rice couldn't be traded. Eventually, rice was no longer traded and money of some sort became the primary trade item, but it started with a thing everyone needed and 99% of people produced or possessed.

Assigning value of coin to metals in your world implies some things. Either they eat metals, or society has advanced beyond a food based economy, developed advanced currency to replace it, then replaced that currency with one based on metals.

So, why is it metal based? Because these metals conduct mana? That sounds useless for most people unless everyone is using metal of mana on a regular basis or some component of the civilization is so dependent on it that it drove the price of that metal through the roof.

Gold was useful for a lot of things, but it's scarcity made it valuable. Silver was the same way. Both were the standard of value at one point in time for major currencies, but both have fallen away.

The American gold standard, probably the most well known version of that, was short lived and has been out of use for decades.

It is now more closely linked with bonds and stocks (require verification) than any physical material.

So, why metal?
 

LEGENDGOD1

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Well, you've actually added some stuff beyond just values tiers of random metals, so that's a start.

Part of commerce is knowing why it exists at all. Why are people trading, what for, and how are they facilitating it.

You're naming and assigning a value to currency without any real basis for that value other than coin = x other coin (or metal?).

That's generally not how currency works. Currency is generally based in something necessary. Most economies began by using staple food as currency. For example, Han dynasty China paid their officials in rice. They also used a silver coin, but rice was king.

Coin value was based on the value of rice. It was used for trade when rice couldn't be traded. Eventually, rice was no longer traded and money of some sort became the primary trade item, but it started with a thing everyone needed and 99% of people produced or possessed.

Assigning value of coin to metals in your world implies some things. Either they eat metals, or society has advanced beyond a food based economy, developed advanced currency to replace it, then replaced that currency with one based on metals.

So, why is it metal based? Because these metals conduct mana? That sounds useless for most people unless everyone is using metal of mana on a regular basis or some component of the civilization is so dependent on it that it drove the price of that metal through the roof.

Gold was useful for a lot of things, but it's scarcity made it valuable. Silver was the same way. Both were the standard of value at one point in time for major currencies, but both have fallen away.

The American gold standard, probably the most well known version of that, was short lived and has been out of use for decades.

It is now more closely linked with bonds and stocks (require verification) than any physical material.

So, why metal?
Well actually, gold is used for making good looking clothes, most other metals are either used for farming tools and Equipment. I already mentioned trading grains.

Why Globets? Although this was supposed to be revealed in late volume 3 or volume 4's beginning. This planet is actually a war planet, which has a civilization 4 history. It is related to a multidimensional war in the far past. Its just some lore info dump so i didn't want to explain it. but there are still residues left of that technology on the surface. most tech in in chambers near the core of the planet.

So the main thing is, Globets are the only currency that could be used to access the tech on the surface and through research and magical implementations, the tech still uses Globets as currency. Globets are Somewhat valuable as they are only extracted through dungeon excavations and nations only like to trade through Globets (Foreign Trade) most of the time unless its a rare metal like silver, Uru, Dark Uru etc.

EDIT: Oh and also, the better the metal, the better the replica of an artifact can be made. higher grade metals are often mixed in creation of high level scrolls, and equipment.

The world is big so the population is also somewhat decent.

So the coins are mostly for trade inside the kingdoms. if this helps.
 
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Fairemont

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Extracted from dungeons?

Well, that implies the entire economy is dictated by some LitRPG system, so talk of economy is mostly moot.

You can just establish whatever you want, however you want and link it back to "this is how the system makes it work".
 

LEGENDGOD1

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Well, you've actually added some stuff beyond just values tiers of random metals, so that's a start.

Part of commerce is knowing why it exists at all. Why are people trading, what for, and how are they facilitating it.

You're naming and assigning a value to currency without any real basis for that value other than coin = x other coin (or metal?).

That's generally not how currency works. Currency is generally based in something necessary. Most economies began by using staple food as currency. For example, Han dynasty China paid their officials in rice. They also used a silver coin, but rice was king.

Coin value was based on the value of rice. It was used for trade when rice couldn't be traded. Eventually, rice was no longer traded and money of some sort became the primary trade item, but it started with a thing everyone needed and 99% of people produced or possessed.

Assigning value of coin to metals in your world implies some things. Either they eat metals, or society has advanced beyond a food based economy, developed advanced currency to replace it, then replaced that currency with one based on metals.

So, why is it metal based? Because these metals conduct mana? That sounds useless for most people unless everyone is using metal of mana on a regular basis or some component of the civilization is so dependent on it that it drove the price of that metal through the roof.

Gold was useful for a lot of things, but it's scarcity made it valuable. Silver was the same way. Both were the standard of value at one point in time for major currencies, but both have fallen away.

The American gold standard, probably the most well known version of that, was short lived and has been out of use for decades.

It is now more closely linked with bonds and stocks (require verification) than any physical material.

So, why metal?
Keep pointing out problems, so I can fix it. I would love to utilize your knowledge on such subjects.
Extracted from dungeons?

Well, that implies the entire economy is dictated by some LitRPG system, so talk of economy is mostly moot.

You can just establish whatever you want, however you want and link it back to "this is how the system makes it work".
Well, that's not how I imagine dungeons to be. its a way to maintain some level of capabilities in the species living on the planet.

I may need to define why there are dungeons to begin with, I had established that point when I was thinking about the worldbuilding but I forgot to memo it down and now i forgot completely.

Oh and just to clarify, dungeons are rare occurrences, that only happen when the barrier hiding the planet from detection has minor malfunctions and instead connects to parts of its own timeline till the planet's core fix the issue. I think that's what I thought. The dungeon may connect a forbidden part of the planet, or another timeline itself.

Overall its a mess. I may need to change it up.
 
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Alski

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If Globets are Somewhat valuable and only extracted through dungeon, you cant have them be the same value as a gold coin which is near useless in your world.

Considering you are throwing conventional fantasy currency standards out the window, you better hope you can explain your own very well or its going to be a major hole in your story.
 

CharlesEBrown

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Why is the commerce system important to the story? Nine times out of ten, it can just be handwaved (especially in LitRPG/GameLit). Just have a general idea in place and don't worry about the details unless it is a major plot point for some reason (exception - it can be vital in historical fiction, alt history (c.f. the Conrad Stargaard series by Leon Frantkowski), or kingdom building stories - but otherwise it's usually nothing more than window dressing).
 

LEGENDGOD1

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If Globets are Somewhat valuable and only extracted through dungeon, you cant have them be the same value as a gold coin which is near useless in your world.

Considering you are throwing conventional fantasy currency standards out the window, you better hope you can explain your own very well or its going to be a major hole in your story.
I know, that's the major problem, how should i go about handling this. i am starting to consider that i shouldn't even be discussing it.

Should i just let metals be Metals and let Globet be the actual trade currency?
 

Alski

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Should i just let metals be Metals and let Globet be the actual trade currency?
Thats probably for the best, but you could still have state verified ingots of high value metal (Adamantium, Orichalcum, Uru) as a psudo currency for high end purchases. You could possible also leave gold in there as a peasant currency for every day trade so you dont have people carrying thousands of globets around.
 

LEGENDGOD1

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Thats probably for the best, but you could still have state verified ingots of high value metal (Adamantium, Orichalcum, Uru) as a psudo currency for high end purchases. You could possible also leave gold in there as a peasant currency for every day trade so you dont have people carrying thousands of globets around.
yeah, i am currently trying to make globet more feasible. and i will probably need to work on those metals too. Gosh why am i so addicted to this? my exams are close ?
Thats probably for the best, but you could still have state verified ingots of high value metal (Adamantium, Orichalcum, Uru) as a psudo currency for high end purchases. You could possible also leave gold in there as a peasant currency for every day trade so you dont have people carrying thousands of globets around.
Warning: A.I. used for Formatting Ideas.

Globe’s Currency and Commerce System

I. Currency Basics

1. The Globet Coin

The Globet is the cornerstone of all high-value commerce in Globe’s kingdoms. It is a small, rectangular coin, roughly the size of a human pinky finger, composed of a rare adamantium-gold alloy (70% adamantium, 30% gold). This alloy is not only incredibly durable but also uniquely mana-repellent—a property that makes Globets indispensable for anti-magic equipment, containment, and medical tools.

2. The “T” Symbol

Each Globet is marked with a faintly pulsing “T” symbol. This mark is not stamped or engraved by mortal hands; it is present on the coin the moment it is discovered within the depths of ancient bunkers—remnants of lost civilizations, not “dungeons” in the game sense. The “T” consists of two diagonal lines intersecting at a 60-degree angle, glowing faintly under moonlight. The symbol’s properties are extraordinary:

  • Indestructibility: The mark cannot be replicated, altered, or erased by any known means, magical or mundane. Even advanced molecular reconstruction fails to duplicate it.
  • The "T" symbol is like a ghostly imprint on the coin.
  • Mana Repulsion: The coin and its mark repel all forms of mana, rendering the Globet immune to enchantments, scrying, and magical tampering.
  • Destruction: If a Globet is broken, the “T” symbol vanishes instantly, and the coin loses all value as currency—though the alloy remains useful for anti-magic applications.
3. Denominations

There are no fractional Globets. Each coin is of equal value, and transactions requiring smaller units are handled through barter, local tokens, or the use of more common metals (gold, silver, etc.) as commodity money for minor exchanges.

II. Creation and Distribution

1. Origin and Circulation

Globets are not minted; they are found in sealed bunkers—ancient vaults of lost technology, fiercely guarded by powerful constructs or guardians. The Commerce Guild, an inter-kingdom consortium, controls the exploration and retrieval of Globets. On average, approximately 10,000 Globets enter circulation per year, a number limited not by mining but by the accessibility and survivability of bunker expeditions.

2. Distribution

The Commerce Guild manages all official Globet circulation. Each year’s yield is distributed as follows:

  • 40% to Kingdoms: Allocated as tribute, proportional to population and political influence. Used for state infrastructure, military, and diplomatic reserves.
  • 30% to Commerce Guilds: Held in reserve for large-scale trade, international loans, and economic stabilization.
  • 20% to Adventurer Guilds: Awarded as rewards to teams who successfully clear bunkers and recover Globets or artifacts.
  • 10% Ritual Destruction: Annually, a portion of Globets is ceremonially destroyed to maintain scarcity and prevent inflation, a tradition known as “balancing the ledger.”
III. Verification and Anti-Forgery

1. Guild Verification

The Commerce Guild employs rigorous methods to ensure the authenticity of every Globet:

  • Spectral Lenses: Appraisers examine the “T” symbol under special lenses that reveal traces of mana, divine magic, or forgery. If a rune or magical residue persists, the coin is a fake.
  • Rune Test: Attempting to inscribe a rune on a genuine Globet will result in the rune vanishing instantly. If the rune remains, the coin is counterfeit or the alloy is impure.
  • Whetstone Scrape: As a final check, a guild-marked whetstone is used to lightly scrape the symbol. Only a genuine Globet will remain unaffected; a forgery will lose its mark or break.
2. Black Market and Punishment

  • Broken Globets: If a Globet is shattered, the symbol disappears, but the remaining alloy is valuable for anti-magic toolmaking (sold as “gray metal” at roughly half the value of a full coin).
  • Forgery: Attempting to forge a Globet is a capital crime. Offenders are executed by mana starvation—entombed in adamantium coffins that cut them off from all external energies.
IV. Economic Mechanisms

1. Anti-Magic Premium

Globets are prized for two reasons:

  • Utility: The adamantium-gold alloy’s mana-repelling properties are vital for anti-magic armor, mage-proof prison cells, and surgical tools for enchanted wounds.
  • Scarcity: The fixed, tightly controlled supply ensures a stable, deflationary currency. Globets do not lose value over time; if anything, their worth increases as more are destroyed or lost.
2. Trade Networks

  • Local Trade: Most daily transactions among commoners are handled via barter or small amounts of gold and silver. These metals are abundant and serve as convenient, if low-value, commodity money.
  • Interkingdom Trade: All major transactions—land, armies, artifacts, diplomatic agreements—are settled in Globets. For example, 1 Globet might purchase 5 acres of prime farmland or hire a company of 100 elite soldiers for a month.
  • Dungeon (Bunker) Economy: Adventurers and explorers trade Globets for relics, rare technology, and access to sealed facilities, creating a closed loop between the Guilds, kingdoms, and adventurer guilds.
3. Commerce Guilds

  • Vaults: Each major city houses an adamantium-lined vault, storing the kingdom’s or Guild’s Globet reserves.
  • Certificates: For large transactions, paper certificates backed by vault-held Globets are issued (1 certificate = 1 Globet), allowing for safe, non-physical transfers.
  • Arbitration: Disputes are settled through the “Trial of Balance,” often in the presence of the God of History. Both parties hold a Globet; the liar’s coin loses its pulse, as lies disrupt the coin’s resonance with the holder’s mana.
V. Currency in Warfare

1. Mercenary Payments

  • Standard Rate: 1 Globet per 100 soldiers per month.
  • Elite Units: Anti-magic specialists and high-tier mercenaries often demand payment in Globet fragments, which they can use to craft personal anti-magic gear.
2. Siege Economics

  • Food: 1 Globet can purchase a six-month supply for 1,000 people during a siege.
  • Reinforcements: 1 Globet may buy a day of dragon aerial support or other high-value military assets.
3. Mana Wars

  • Dead Zones: Kingdoms use stolen or stockpiled Globets to create anti-magic “dead zones,” neutralizing enemy spellcasters and magical threats during warfare.
VI. Societal Impact

1. Class Divide

  • Nobility: The upper classes hoard Globets to maintain anti-magic estates and secure their status.
  • Peasantry: Most commoners never see a Globet, relying on barter or guild-issued tokens for daily needs.
2. Cultural Practices

  • Marriage Dowries: Globets are sewn into wedding garments, both as a symbol of status and as practical protection against curses.
  • Funerary Rites: The highest honor for a warrior is to be set adrift on the Great Delta River with a Globet fragment, ensuring their body cannot be raised by necromancers.
3. Education

  • Coin-Lore: All children are taught the basics of Globet verification and the consequences of forgery, ensuring the populace can spot fakes and respect the currency’s value.
VII. Limitations and Crises

1. Inflation Immunity

  • Fixed Supply: The annual destruction of Globets and the difficulty of acquiring new ones from bunkers prevent inflation. Deflation may occur if lost Globets are recovered from fallen kingdoms.
2. Vulnerabilities

  • Resource Dependency: The system is heavily reliant on the continued discovery of adamantium bunkers. If these sources dry up, the economy could stagnate or collapse.
  • Bunker Risks: Expeditions are dangerous, with high mortality rates and the constant threat of guardians or traps.
3. Rebellion Loopholes

  • Weaponization: Rebel groups and bandits sometimes melt down stolen Globets to forge anti-magic weapons, bypassing magical defences and destabilizing local power structures.
VIII. The Nature of Bunkers and the “T” Symbol

Unlike game-like dungeons, Globe’s bunkers are Long mines with a ancient technological vaults at the end guarded by a very strong guardian which may or may not a machine—they are remnants of a civilization that predates current kingdoms by millennia. The “T” symbol is not a product of mortal craftsmanship but a relic of lost technology, possibly tied to the planet’s primordial creators or the cosmic balance itself. Each Globet is, in a sense, a key—an artifact whose full purpose may extend beyond mere commerce.
 
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Fairemont

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Hmmmm....

There's a lot of stuff to unpack here.

How does this relate to the story?
 

LEGENDGOD1

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Hmmmm....

There's a lot of stuff to unpack here.

How does this relate to the story?
I am just making this to make it easier to use this in potential plots i will make in future. because for the readers maybe its not so important but i feel the urge to make things somewhat logical. i cant have the MC buying a coat for 1000 Globets or 1 Uru ore now can i. so to make things clear to myself.

As for the story, this will be somewhat useful in later chapters where kingdoms wage war against each other.

As for the details of the coins, its related to the MC.

and the dungeons? ofc MC will explore a few as well.
 
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