I sick of the ones that seem like they’re all taken out of the same mould. The ones with a decent storyline are nice but most are just money grabbers taking advantage of a popular genre. I really like sword art online.
I think it is just one of those things that people do not understand what made it good. Ya know, they see something popular and just try to copy rather than understand.
If you ever played Atelier Iris 3. This has the theme of an Adventurer’s Guild, but they are Raiders. The guild itself serves as a point that chains the plot.
As it starts off with the characters wanting to be well known. However, as it goes along, and they seek after gems to supposedly get a wish.
You see Iris get cursed, and how the game takes a dark turn. As it goes along, you see and experience Edge’s desperation to save Iris.
And as time ticks away, the desperation grows. You see as he overcomes challenge after challenge, even the top Raider who he lost to initially.
Eventually, you see as the guild tries to help him save Iris. All the while, they were gathering those gems or whatever.
With it getting into his second battle with the top raider and surpassing them. It goes far, when he learns that collecting those gems were meant to seal Oroborous.
So, the last battle in the game. He would try to surpass Oroborous but fail, you see as he constantly gets beaten down, no matter he still kept trying to reason with them. Ultimately, it ends with Iris choosing to use the wish to seal away Oroborous.
The ending is determined if you did a side quest line where she comes back in the end.
Point is, the premise of an Adventurer’s Guild can be used great. As in this case, it was a binding link that connected everyone the characters affected throughout the game.