Differences In Combat Between Wuxia vs. Xianxia???

Gray_Mann

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Yeah, what the title says.

Only thing I can think of is, in Wuxia there is superhuman characters, but the combat is still fairly realistic-ish in the sense that they are still doing melee, or fighting with swords, spears, axes, and bows. Though it is still possible for a sword to cleave a mountain. Honestly, I find Wuxia more interesting.

Whereas in Xianxia....it's like some Dragonball Z type shit where they are throwing death-beams, flying around, and potentially blowing up planets. Also, so many Xianxia don't even call a planet, well...a planet. It's always translated to "star." Bugs the hell out of me.

Any other differences?

Also, as a side question....why does it seem like writing Wuxia combat is more difficult? To me, Wuxia combat seems to express itself better in visual form. Xianxia doesn't seem to have that trouble..at least not as badly. To me at least.
 
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CharlesEBrown

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The difference is that big? I thought Wuxia was the term for "wire-fu" - martial arts moves believed possible but normally only attainable by special effects (i.e. "being on a wire") and Xanxia was just the literary form, with no holds barred because there's no budget to constrain it?
 

Gray_Mann

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The difference is that big? I thought Wuxia was the term for "wire-fu" - martial arts moves believed possible but normally only attainable by special effects (i.e. "being on a wire") and Xanxia was just the literary form, with no holds barred because there's no budget to constrain it?
If you read the manhwa's and manhua's....yeah it's pretty noticeable. Wuxia is much closer to realistic even though it's CLEARLY nowhere near possible. Best example for really good Wuxia is Legend of the Northern Blade. I don't know if you read any of these but....here you go

Dragonball Z....like Goku versus Perfect Cell is like one of the best examples of Xianxia combat I can think of. Check a youtube video. Hell, give me a second and I'll post one myself.


Goku vs. Cell

Vegeta vs. Beerus. Skip to 1:05 or so for the fighting

Those two videos are decent examples of Xianxia, the Vegeta vs. Beerus one is better though since it has the flashy beam attacks.
 
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I'm not deep into the definition of Wuxia and Xianxa, however, I've read some cultivation novels... Unless cultivation novels is a whole different genre.

Anyway, if I'm right, Wuxia is more focus on Martial Arts and Kung Fu while Xianxa is supernatural heavy.
 
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Would you consider that Vegeta versus Beerus video to be Xianxia?
I've watched it. I think it's more on the Wuxia side, that's my opinion though.

Anyway, respect for Vegeta for standing up for Bulma. But man, they disrespected Vegeta's character overall in that video.
 

Gray_Mann

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Yeah, I can imagine that as a sort of ki attack or something.
Idk. I've never read a wuxia manhua/manwha where ki attacks were presented as full-on energy beams like that. I'd love some links though if you have examples showing so since I'm working on something and need research materials....
 
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Idk. I've never read a wuxia manhua/manwha where ki attacks were presented as full-on energy beams like that. I'd love some links though if you have examples showing so since I'm working on something and need research materials....
Nope, I have no info to back up my opinion. Sorry about that.
 

3guanoff

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It is in the name.
武侠 "martial chivalry"
Wuxia is martial arts chivalry. It means there are no immortals. There can be very old people, but they are generally only 200 years old. Expect traditional sword and fist techniques that are exaggerated but not fantastic. There are often legendary swords and impossible poisons, but you will not find exaggerated weapons like in Xianxia.

仙侠 "immortal chivalry"
Xianxia are fairy stories. They will deal with immortals and myths, often Pangu and such. You will also find demons and soul arts.

I can always recommend baidu as an authoritative source on Chinese genres:
Xianxia
Wuxia


Edit: You can have sword qi in Wuxia, but it is not generally described as "energy beam". And rather than flying, you can have double jumps or incredible jumps. But no flying and no flying swords.
 

Gray_Mann

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It is in the name.
武侠 "martial chivalry"
Wuxia is martial arts chivalry. It means there are no immortals. There can be very old people, but they are generally only 200 years old. Expect traditional sword and fist techniques that are exaggerated but not fantastic. There are often legendary swords and impossible poisons, but you will not find exaggerated weapons like in Xianxia.

仙侠 "immortal chivalry"
Xianxia are fairy stories. They will deal with immortals and myths, often Pangu and such. You will also find demons and soul arts.

I can always recommend baidu as an authoritative source on Chinese genres:
Xianxia
Wuxia
So, how would you approach writing Wuxia combat scenes specifically? It's seem that Wuxia would be harder in written form, since with Xianxia, just write some crazy lazer-beam type skill and boom! Fight started, and maybe ended. Not so with Wuxia.
 

SuperMushroom

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So, how would you approach writing Wuxia combat scenes specifically? It's seem that Wuxia would be harder in written form, since with Xianxia, just write some crazy lazer-beam type skill and boom! Fight started, and maybe ended. Not so with Wuxia.
There are many ways to go about it! Wuxia authors like Jin Yong go into very elaborate detail about what goes on during a fight, while Gu Long's fights conclude in one or two simple moves and it's the context surrounding the fight that is given far more weight. There's plenty of middleground to be found between them! It all depends on how you want your story to feel.
 

Kenjona

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Xanxia is a subgenre of Wuxia. Chinese Fantasy and High Fantasy if you will.
 

Gray_Mann

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There are many ways to go about it! Wuxia authors like Jin Yong go into very elaborate detail about what goes on during a fight, while Gu Long's fights conclude in one or two simple moves and it's the context surrounding the fight that is given far more weight. There's plenty of middleground to be found between them! It all depends on how you want your story to feel.
I'm aware of Jin Yong....but I draw a blank on Gu Long. Something to research I see.
 

SwallowForm

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So, how would you approach writing Wuxia combat scenes specifically? It's seem that Wuxia would be harder in written form, since with Xianxia, just write some crazy lazer-beam type skill and boom! Fight started, and maybe ended. Not so with Wuxia.
That's how to write shit xianxia and that's shit writing in general

How you'd write other fight sequences is how you'd write wuxia, but there's no guns and the combatants could be considered superhuman in some ways. Sword masters can use sword aura but there's no flying swords.
Wuxia is also a lot more historical based. Its fantasy elements are references to less fantastical or exaggerated historical counterparts. All techniques in the story would typically be based on real life techniques so there won't exist Forbidden 69 Demon Dragon Crimson Palm Fist, but you'll see shaolin monks smashing a brick to his balls for training and people targeting acupuncture in combat.
 

3guanoff

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So, how would you approach writing Wuxia combat scenes specifically? It's seem that Wuxia would be harder in written form, since with Xianxia, just write some crazy lazer-beam type skill and boom! Fight started, and maybe ended. Not so with Wuxia.
OK, for wuxia you need three basic things:
jianghu, a conflict, and atmospherics.

Xianxia conflicts often have characters suddenly gain power or use tremendous secret techniques to turn the fight and gain momentum. Xianxia characters gain power rapidly and change worlds when they outlevel their surroundings.

In wuxia, you want steady progress and fierce struggles. If your character grows too strong, he cannot leave for another world, after all. So your character cannot pull out a secret technique in every fight. He cannot take some mythical pill or call over his magical beast.

The jianghu is a complicated world where everyone is striving for themselves. You can use this to break up a fight that is too dangerous or too easy. There is always a third party ready to interfere. It is very important to keep your fights lively and dynamic.

Here are some stereotypical fight categories:
  • Righteous Duel: Opponents exchange move after move. There is no backstabbing and poison. You can imagine this like a turn-based strategy game. It is very possible one of the parties will step back and admit defeat. It can also be that a party gives the other party a certain number of moves, i.e. three, before attacking.
  • Seemingly Righteous Duel: Opponents pretend they are righteous. They will use mockery to rile up their opponent and they will use poison and hidden weapons. They may also fake losing control and "accidentally" attacking out-of-turn.
  • Duel: It's still a duel, but the parties hate each other and do not pretend they are being righteous. This is a fast exchange of moves with poison and throwing knives, but there is no outside interference. This usually ends with someone's death or at least an arm being cut off.
  • Fight: It starts with two people, but a third appears to backstab one of the two, and then another one, ... The craftiest and sneakiest usually ends up being the last one standing above a mountain of corpses, with barely any blood on his own hands.
  • Brawl: These are my favorite fight scenes. You get these at martial conferences or in inns. It's chaotic, there are no rules, and everyone is swinging swords and fists at their enemies. They are the most enjoyable if you write from a third person perspective.
Of course, there are other match-ups, i.e., one righteous and one seemingly righteous, and so forth. But I am sure you get the picture.

Now, how to write the attacks? I recommend watching fight scenes from HK movies for inspiration.
Generally, people practice one martial art and this art influences the nature of their attacks. These arts are inspired by nature.
So you can have tiger arts or dragon arts. Then you should describe the moves like a dragon sweeping down from above or a tiger circling its prey. It is important to invoke vivid images.

To paraphrase a great movie, "Be water, my friend. Running water never goes stale. You've got to just keep on moving."
When you hear this, it evokes the image of someone fighting with very fluid motions. They will not use sharp punches, but they are ever moving. They do not halt their movements, each attack flows into the other. Picture it.

If your character is less proficient, he may slip up by going against the nature of his martial art. For example, he may plan to thrust at the opponent and then leap back, but be surprised by his opponent possessing more force than anticipated. When the opponent parries the blow, the martial artist freezes instead of leaping back. Since his arts are one of water and flow, this is a very bad mistake.

But for someone who uses a lightning technique it would not be since this is characterized by bursts of strength rather than flow.

If you think of it like that, you will be able to give each character a distinctive style and make the fights interesting.
 
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