How do you create your power system (specifically, cultivation)?

AncestorDuck

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The question is as described in the title. I'm currently working on a cultivation novel myself, and I'm a bit stuck on the power system... The problem for me is that everything has to be explainable to me.

Any tips?
 

ParticleOfSand

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1. Figure out your progression system. What changes between the levels? What advantages are there to making a breakthrough? Is the power difference easily crossable by people skilled at combat, geniuses only, or not possible unless a miracle happens?
2. Define your major realms. At what point do things change completely in your system of cultivation? What struggles come with it? Is it external like a heavenly tribulation, internal like a comprehension requirement, or something else?
3. Give the different realms cool names that characterize their defining traits.
 

Nolff

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I'm a Sci-Fi'er, but I'd like to know more too.

I could make a system myself, but...

I don't have any motives. Yes, I'm lazy to do that.
 

CharlesEBrown

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I have a story with a System that is kind of sort of like a cultivation novel (in fact, it may eventually evolve into one). I basically took the concepts from a few my wife listened to with "power tiers" (seven tiers, each with nine levels; the levels essentially are a percentage rating with all but the highest capped at level 9 before "flipping" to the next) - only applying them to Skills and Talents, and then whatever concepts I did not build from whole cloth based on that were pulled from an actual table-top role-playing game.
 

ConansWitchBaby

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9 (usual number) realms with pretty names like ching and chong
Random amount of inbetween realms in each. Same for each.
Define each with something that you think should be required to reach peak godhood over time for each major realm. But, within "reason" of each realm. a.k.a. don't name the first one "divine mcguffin realm" if regular people are the ones touching that at the start.
 

CheertheSecond

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Set out a goal for your cultivation.

Example: The overall goal is about achieving immortality.

The realms of cultivation (mortal realm, sage realm, ascension realm) are steps toward the goal of immortality.

Mortal realm: obtaining the ability to rejuvenate
Sage realm: understanding the five movements to ease out the difficulty of ascension realm
Ascension realm: lifespan no longer corroded by time
 

PancakesWitch

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Copy from other novels if you want to make something boring and generic but that people will recognize.

If you want to do something wacky, still copy the things but add weird things to it that are related to the world building itself.
Example: Its a world infested by Dreams and Nightmares and Cultivators cultivate their Dreams and Nightmares instead, or a world where people can summon a Spirit when they hit ten years of age, so they cultivate that little Spirit and get stronger too, and then become able to summon more as they grow, etc.
 

expentio

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Just saying, I find it quite jarring if there's too great of a wall between tiers. To stay engaging there should be an option to win through any means necessary. Cultivation novels tend to arbitrarily make up things so a higher tier can't be felled. Stuff like a special sense that prevents ambush attacks, convenient poison immunity, a barrier that stops all lower level attacks. This kind of thing I encountered very often in this kind of story and it always feels off.
Just recently I read "Sapiens". How exactly is a heat barrier going to stop a high velocity stone projectile, even if it's so much stronger?
I'd avoid it, as it's just beyond any inner reason. There are no stakes if in a fight between tiers one already wins by default and something has to be made up.
 

corruption

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Make the progression of stages make sense.
Why take the herbs in a specific way and meditate? If you don't follow a set procedure they can kill you! You think medicine that can help you massively improve your body can be taken willy nilly without side effects? You need to prepare it, take the entire course of stuff at set times and let your body adjust.
You will have to train your body to handle the changes, and meds can have mind altering effects, so you need to be able to handle it or you will go nuts. Auras can affect body and mind, so if the auras not right it can mess things up.
 

Corty

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Just saying, I find it quite jarring if there's too great of a wall between tiers. To stay engaging there should be an option to win through any means necessary. Cultivation novels tend to arbitrarily make up things so a higher tier can't be felled. Stuff like a special sense that prevents ambush attacks, convenient poison immunity, a barrier that stops all lower level attacks. This kind of thing I encountered very often in this kind of story and it always feels off.
Just recently I read "Sapiens". How exactly is a heat barrier going to stop a high velocity stone projectile, even if it's so much stronger?
I'd avoid it, as it's just beyond any inner reason. There are no stakes if in a fight between tiers one already wins by default and something has to be made up.
In my opinion, it depends on the amount of difference between said tiers. In my cultivation story, there were four main realms, but I'll just mention the first two levels as they were the bulk of it:

- Body Cultivation
- Harmony Realm

The first had the most sub-levels because of the nine energy points within the body. In the nine layers of body refinement, there was the possibility of fighting and defeating someone of a higher layer with skill, wits, and numbers. But still, even the strongest of that state would be battered into the ground by a Harmony realm warrior.

Then, the same was true for the Harmony realm. There were three stages in there, and this time around, between these three stages, only the really talented had the chance to stand up to someone above them. Still, the first and third levels of harmony would be an uneven fight, no matter what, and 99% of the time, the former would lose.

What always grinds my gears is that the MC, many, many times in stories easily fights people multiple levels above their head, which feels bullshit. It also makes the cultivation levels feel shallow and bloated, something that why should anyone bother with remembering if the MC will always skip, jump over levels, and fight back people who he shouldn't be able to.

I think the issue is not that certain levels have convenient counters but that these counters get ignored anyway when the plot demands it. Fights between tiers should be rare and a point in the story that makes the MC run, lose, have a near-death experiment, etc. Something that drives him to the next arc.

Also, the higher levels shouldn't be common occurrences. We are always told that the XYZ level is rare and whatnot, yet then it turns out that it isn't. LOL, jk! We have tons of them now, and guess what? There are even more levels up that are really rare this time around! Promise! Nah... If a story lays out the levels, writers should stick to it and make the higher ones feel earned and powerful because if not when the MC reaches it, it would mean nothing... That's why, in most cultivation stories, the MC feels like a scrub even when he reaches a high level.
 

Dragon_SAMA

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The question is as described in the title. I'm currently working on a cultivation novel myself, and I'm a bit stuck on the power system... The problem for me is that everything has to be explainable to me.

Any tips?
If you really wants to know different types of cultivation power system, than you should check out the Chinese novel websites, they have many different types of cultivation novels that are not translated in English and these novels have their different cultivation level systems, so you can make your own after reading and understanding them. Although you have to read there with the help of a translator, but if your goal is only to check the cultivation systems there then its worth it. https://69shuba.cx/index.html this a good website to read.
 

laccoff_mawning

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I've been recently thinking about this topic too. Sadly, I have yet to arrive at a (fully) satisfactory answer. Here are my thoughts:

First, the end goal is immortality, right? so I'd start with thinking about what that looks like practically. My thoughts on the matter would be that means an immortal cannot "die" in any way or be trapped/sealed (which would effectively be the same as death). So my thought was that an immortal would be able to live with only his soul, and from only his soul, recreate a physical body. The soul would be untrappable, and even if his physical body died (say, he wanted to fake his own death, so allowed himself to be killed or something), he could recreate it immediately, so he can't actually die.

To prevent the world being filled with immortals, my idea is that they would all leave earth and go to some immortal realm which would serve as an equivalent of heaven. The immortals would then only interfere rarely if they needed to, but most of the time would be willing to just let nature take it's course.

So now I have my endgoal, I ask myself how a mortal could reach that endgoal. With that, my thoughts would be that a cultivator would slowly learn to detach himself from the physical world (literally, rather than emotionally), and learn to "walk" as a soul. The endgoal being that he can sustain himself infinitely in this soul-realm or something.

With that in mind, my thoughts were to split the cultivation stages up into three groups.

The first few cultivation stages would be mortal stages, which focus on refining the body for a long life, and for it to be healthy and capable of the next stages.

The second set of stages would be semi-mortal stages, where you start moving your soul around and learn to "walk". The idea is that these cultivation stages wouldn't affect the body, but it would give you more control over your soul. Furthermore, because these stages affect the soul, this progress would be partially kept upon death. (Hence they are semi-mortal, as they still die, but they carry over some abilities onto their next life, so they aren't fully subject to death.)

My thoughts are that, at the end of these stages, the cultivators would need to undergo this "ascension" thing. Here, they convert their bodies into pure energy to try to swim to the immortal realm. If they succeed, they become immortals. If they don't, back to the cycle of reincarnation they go!

Final stage would be immortality, which would be the endstage. You reach here? Congratulations. Thats it. No higher stage to reach than immortality. Enjoy your paradise in the immortal realm with everyone else who reached this stage.

And thats about as far as I got in terms of a power dynamic for a cultivation story. I also had this idea where "spirit roots" were sort of like the answers in a personality quizz. So if you were a fire-type spirit root, that just meant that you were over-emotional and short tempered. That way, different "sprit roots" would learn different techniques that suit their style.
 

LoneQuack

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Cultivation is the one that requires the least amount of brain power to do. You just find a few cool names put them in order, find an excuse to give multiple stages between each of the names and done. That's as lazy a magic system can get unoriginal purposeless (not that mine fairs any better).
 

Ephemera_1

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it's essentially arcs - people with the same level - masters and legends.

if a tournament is hosted - even if you go full impact, the host can protect you from death but you cannot show it.
you cant show anything bullying, stomping or anything that isn't in the same threshold.
 

AncestorDuck

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Cultivation is the one that requires the least amount of brain power to do. You just find a few cool names put them in order, find an excuse to give multiple stages between each of the names and done. That's as lazy a magic system can get unoriginal purposeless (not that mine fairs any better).
If your want a average cultivation novel mayhaps. Like I already said, I hate it when things happen just because the author said so. I want a explanation for everthing...
 

LoneQuack

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If your want a average cultivation novel mayhaps. Like I already said, I hate it when things happen just because the author said so. I want a explanation for everthing...
Every story happened because the author said so, but I'm sure you didn't mean you hates stories—more so in the magic system spectrum.

You can always find whatever excuse to explain literally anything. Your limit is only your imagination and your bullshity ability out of a situation. However, with your own logic, it's a bit contradictory to be asking about cultivation magic systems when everything in them is a copy past from someone else with different names and similar, if not identical progression paths.

The reason people enjoy these types of stories either has to do with loving big numbers - my stage is much bigger than yours - which is typically between the ranges of 14 to18 years old where they don't care nor understand something more, or because the story outside the magic system is genuinely good.
 

Mugong

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The question is as described in the title. I'm currently working on a cultivation novel myself, and I'm a bit stuck on the power system... The problem for me is that everything has to be explainable to me.

Any tips?
Mix from novels you like always works since you can take in things that you liked, and so may like writing about
 
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