Gameplay and Immersion

Which do you prefer?

  • Gameplay

    Votes: 20 51.3%
  • Immersion

    Votes: 17 43.6%
  • Politics

    Votes: 2 5.1%

  • Total voters
    39

AnonUnlimited

????????? (???/???)
Joined
Apr 18, 2022
Messages
4,570
Points
183
So answer the poll.

Anyway, as someone who has played a lot of games I've been thinking a lot about what I enjoyed about specific games and what they had to offer. A lot of games in the past were about both gameplay and immersion.

Gameplay is essentially how a game plays, does it feel rewarding? Does it feel Challenging? Is it relaxing?
Gameplay itself is something that is varied across what people enjoy. There are many forms of gameplay.

Then there is something else that people will continue to buy into a series for.
That is immersion.
Now you may ask, what is immersion?

Immersion is the connection you feel with a game, it's characters or its world. When you enjoy exploring that world, or enjoy the way the people talk or do things. One game I can remember I got immersed in was Sleeping Dogs (an older game) where the main character is basically an undercover cop with the triads. The characters were distinct, they each had an agenda and I was genuinely interested in how the story and the world progressed.

It was a game that also didn't beat around the bush and had a lot of cultural sayings I remember like "A man who hasn't eaten pork buns is not a whole man" or something like that. I liked it so much I've been hoping for a sequal that never came.

Same with the game Days Gone. Even if the gameplay wasn't the greatest, I was fully immersed as the Biker Deacon Saint John.

The reason I could be immersed was because I could on a level connect with how someone would feel in his situation and the difficulty of surviving a world full of freaks. Accepting life and loss interesting.

---

And now we talk about the games today.

I've thought long and hard about why I am enjoying Marvel vs Capcom collection so much (even if it's just a bunch of retro games), and no I never played those old MvC games, or even the Old Street fighter games so I don't have nostalgia glasses on. Yet somehow I'm enjoying it. I even decided to pick up an old game called Beyond Good and Evil, the first one... I had never played it before but I ended up enjoying that one too.

So, that's not nostalgia... there was something inherently different... and I thought about it a lot and I've come to the following conclusion.
The reason why new games suck.

Gameplay.
It sucks now because instead of making a fun/relaxing/challenging game, many developers (fromsoft excluded, there are a few good makers still) are focused so much on monetization. How can they get the most money from the player? So what ends up happening? Even single player games have monetization to where they make season passes, pre-order bonuses, and if you don't get certain things the game itself will be even more of a grind to play.

You hear games journalist and companies push out "single player is dead" even if single player games are still profitable. It's like they're trying to social engineer us into these multiplayer endless dlc games so they can continue to harvest and extract money from us.

So because the goal isn't to make it enjoyable to the player, MANY MANY games now are making games with stupid game mechanics and stuff that doesn't make sense and isn't fun because they're used to making things cost more. There is even a CEO who once said he wanted to charge Call of Duty players, or shooter players, for ammo. I just have to say... stuff like that would make games more stressful than fun.

As such, many of these games with huge open worlds without much to do in them except collectathons are just there to try and prey on players who easily get addicted to completionism even when completing everything isn't fun. Once you do something that isn't fun or beneficial to you in anyway because you need to 'complete' something, that's when they got you addicted. A lot of games are now made that way because it's easier to squeeze money out of you to pay for those 'treasure maps' instead of just making worthwhile quests or bosses to get the loot.

Immersion.
Immersion these days sucks.
I posted about this before, people are always complaining about 'ugly' characters in games, then you got people saying "stop being horny" but that not addressing the issue in the first place.

The issue is immersion.
When you take Warhammer 40k with decades of lore and people who have fully immersed themselves in their universe, then you suddenly bring in female customs, you've just broken all the immersion and rules that have been set up. While in the long-run, this is meaningless since it's all fiction and people will go on with their lives, for those who have invested so much into the lore it's straight up betrayal.

The companies have essentially destroyed all the time and investment that the fans who have supported them over decades into something that is supposed to be one way, and so why wouldn't they be upset at it? Lore and immersion only works because it is consistent. If it becomes inconsistent then it becomes betrayal, unless of course the series was meant to be inconsistent all along. Warhammer 40k however, was meant to a series where mankind is nearing its own end times and decline because they refuse to change, but like all empires, it goes down slowly and bloodily.

It's the same with star wars. All the old fans hate the 'changes' they're making because it goes against the consistency of the lore that had been established for decades. It has nothing to do with hating underrepresented groups, or anything like that, and confusing this issue rather than acknowledging it doesn't allow old fans to engage or be immersed anymore.

You think about how much you enjoyed something, you spend money on it because you enjoy it and you want to see it continue on in that type of world. Then all of a sudden, because of politics and social engineering now they decide to change the flow of that series or world because some new people who haven't even been a fan of that series think their vision is better. How are you supposed to feel about that?

These are what you call, immersion breakers. You can't be immersed because the established lore is destroyed. Now, you can try to be immersed again, but if people are so willing to destroy the established lore and tradition that you were immersed into in the first place, would you still want to spend time and money on it?

---

I think game companies, media, and the people today just can't understand what it means to be a fan of something for so long only to have someone else come and ruin it just because they want to push their own agendas. Historically, the loss of loyal fans in the long run will harm a brand far more than any of the new ones they may pick up along the way.
 

Rezcore

Kell-Wnown Timber
Joined
Aug 18, 2022
Messages
1,088
Points
153
Because I tend towards more open world games, like Minecraft, Space Engineers, and 4X strategy games like Victoria 2&3, I don't really need immersion. Don't get me wrong, when I do play rpgs I'm like MXR.
 

Grim_Ether

Well-known member
Joined
Jan 23, 2019
Messages
41
Points
58
To be a good game, it needs at the very minimum NOT boring gameplay. A 5/10 game with well written lore and story can absolutely hook players, (the very small number of good RPGmaker-style games are an excellent example here. The gameplay is often nothing special, but you can't keep yourself away from the story! Also visual novels.) same with the inverse where a mediocre story is carried by great game mechanics.
 

Bitmaker

Active member
Joined
Oct 13, 2022
Messages
12
Points
43
I prefer gameplay, but if the story is good, I don't really care if the gameplay is mediocre. (And vice versa for games like geometry dash that have no story). Imo, the only devs not making shit games at the moment are Indies like hollow knight, salt and sanctuary or lobotomy corporation, and some studios like fromsoftware.
 
Last edited:

TheMonotonePuppet

A Puppet Colored by Medication
Joined
Apr 24, 2023
Messages
2,839
Points
153
So answer the poll.

Anyway, as someone who has played a lot of games I've been thinking a lot about what I enjoyed about specific games and what they had to offer. A lot of games in the past were about both gameplay and immersion.

Gameplay is essentially how a game plays, does it feel rewarding? Does it feel Challenging? Is it relaxing?
Gameplay itself is something that is varied across what people enjoy. There are many forms of gameplay.

Then there is something else that people will continue to buy into a series for.
That is immersion.
Now you may ask, what is immersion?

Immersion is the connection you feel with a game, it's characters or its world. When you enjoy exploring that world, or enjoy the way the people talk or do things. One game I can remember I got immersed in was Sleeping Dogs (an older game) where the main character is basically an undercover cop with the triads. The characters were distinct, they each had an agenda and I was genuinely interested in how the story and the world progressed.

It was a game that also didn't beat around the bush and had a lot of cultural sayings I remember like "A man who hasn't eaten pork buns is not a whole man" or something like that. I liked it so much I've been hoping for a sequal that never came.

Same with the game Days Gone. Even if the gameplay wasn't the greatest, I was fully immersed as the Biker Deacon Saint John.

The reason I could be immersed was because I could on a level connect with how someone would feel in his situation and the difficulty of surviving a world full of freaks. Accepting life and loss interesting.

---

And now we talk about the games today.

I've thought long and hard about why I am enjoying Marvel vs Capcom collection so much (even if it's just a bunch of retro games), and no I never played those old MvC games, or even the Old Street fighter games so I don't have nostalgia glasses on. Yet somehow I'm enjoying it. I even decided to pick up an old game called Beyond Good and Evil, the first one... I had never played it before but I ended up enjoying that one too.

So, that's not nostalgia... there was something inherently different... and I thought about it a lot and I've come to the following conclusion.
The reason why new games suck.

Gameplay.
It sucks now because instead of making a fun/relaxing/challenging game, many developers (fromsoft excluded, there are a few good makers still) are focused so much on monetization. How can they get the most money from the player? So what ends up happening? Even single player games have monetization to where they make season passes, pre-order bonuses, and if you don't get certain things the game itself will be even more of a grind to play.

You hear games journalist and companies push out "single player is dead" even if single player games are still profitable. It's like they're trying to social engineer us into these multiplayer endless dlc games so they can continue to harvest and extract money from us.

So because the goal isn't to make it enjoyable to the player, MANY MANY games now are making games with stupid game mechanics and stuff that doesn't make sense and isn't fun because they're used to making things cost more. There is even a CEO who once said he wanted to charge Call of Duty players, or shooter players, for ammo. I just have to say... stuff like that would make games more stressful than fun.

As such, many of these games with huge open worlds without much to do in them except collectathons are just there to try and prey on players who easily get addicted to completionism even when completing everything isn't fun. Once you do something that isn't fun or beneficial to you in anyway because you need to 'complete' something, that's when they got you addicted. A lot of games are now made that way because it's easier to squeeze money out of you to pay for those 'treasure maps' instead of just making worthwhile quests or bosses to get the loot.

Immersion.
Immersion these days sucks.
I posted about this before, people are always complaining about 'ugly' characters in games, then you got people saying "stop being horny" but that not addressing the issue in the first place.

The issue is immersion.
When you take Warhammer 40k with decades of lore and people who have fully immersed themselves in their universe, then you suddenly bring in female customs, you've just broken all the immersion and rules that have been set up. While in the long-run, this is meaningless since it's all fiction and people will go on with their lives, for those who have invested so much into the lore it's straight up betrayal.

The companies have essentially destroyed all the time and investment that the fans who have supported them over decades into something that is supposed to be one way, and so why wouldn't they be upset at it? Lore and immersion only works because it is consistent. If it becomes inconsistent then it becomes betrayal, unless of course the series was meant to be inconsistent all along. Warhammer 40k however, was meant to a series where mankind is nearing its own end times and decline because they refuse to change, but like all empires, it goes down slowly and bloodily.

It's the same with star wars. All the old fans hate the 'changes' they're making because it goes against the consistency of the lore that had been established for decades. It has nothing to do with hating underrepresented groups, or anything like that, and confusing this issue rather than acknowledging it doesn't allow old fans to engage or be immersed anymore.

You think about how much you enjoyed something, you spend money on it because you enjoy it and you want to see it continue on in that type of world. Then all of a sudden, because of politics and social engineering now they decide to change the flow of that series or world because some new people who haven't even been a fan of that series think their vision is better. How are you supposed to feel about that?

These are what you call, immersion breakers. You can't be immersed because the established lore is destroyed. Now, you can try to be immersed again, but if people are so willing to destroy the established lore and tradition that you were immersed into in the first place, would you still want to spend time and money on it?

---

I think game companies, media, and the people today just can't understand what it means to be a fan of something for so long only to have someone else come and ruin it just because they want to push their own agendas. Historically, the loss of loyal fans in the long run will harm a brand far more than any of the new ones they may pick up along the way.
Isn't this the fifth time you've complained about female character changes? *squints*

Anyway! I like immersion as an option. Actually feeling like I became the character is really important.

Politics... doesn't feel like the other two choices on the poll. It's kind of a weird outlier *puts hand on chin in thought*. I also feel like gameplay is really interconnected with immersion, as many of the money-grubbing mechanics take you out of the immersion.
 

Arch9CivilReactor

Well-known member
Joined
Dec 24, 2021
Messages
365
Points
103
It gotta be a ‘game’ if it wants immersion. There was a time people were just making movies within games, but they didn’t have the balls to make it like the Uncharted series. You don’t even need that much graphic wise to make a game. People still play snake and Tetris to this day.

Story is secondary if you want ‘immersion’. Just make the game fun to play is what these devs need to learn. Stop giving us the same RPG shooter with loot box elements!
 

TheMonotonePuppet

A Puppet Colored by Medication
Joined
Apr 24, 2023
Messages
2,839
Points
153
To be a good game, it needs at the very minimum NOT boring gameplay. A 5/10 game with well written lore and story can absolutely hook players, (the very small number of good RPGmaker-style games are an excellent example here. The gameplay is often nothing special, but you can't keep yourself away from the story! Also visual novels.) same with the inverse where a mediocre story is carried by great game mechanics.
I agree! Like Danganronpa. Gameplay isn't peak, but the story is just so enjoyable!
 
D

Deleted member 84247

Guest
Gameplay what I care most about. I played things that were supposed to have good story, but I couldn't get into them because I didn't like gameplay.
 

Jocelyn_Uasal

Well-known member
Joined
Aug 30, 2024
Messages
233
Points
108
Morrowind is one of my favorite games ever so gameplay is hardly ever something I'm looking for, the story and immersion is always what keeps me invested. Though, seeing a women has never broken my immersion lol They've literally always been in war, even if it meant sneaking in
 

Nolff

An attractive male of unspecified gender.
Joined
Aug 10, 2023
Messages
2,132
Points
153
So answer the poll.

Anyway, as someone who has played a lot of games I've been thinking a lot about what I enjoyed about specific games and what they had to offer. A lot of games in the past were about both gameplay and immersion.

Gameplay is essentially how a game plays, does it feel rewarding? Does it feel Challenging? Is it relaxing?
Gameplay itself is something that is varied across what people enjoy. There are many forms of gameplay.

Then there is something else that people will continue to buy into a series for.
That is immersion.
Now you may ask, what is immersion?

Immersion is the connection you feel with a game, it's characters or its world. When you enjoy exploring that world, or enjoy the way the people talk or do things. One game I can remember I got immersed in was Sleeping Dogs (an older game) where the main character is basically an undercover cop with the triads. The characters were distinct, they each had an agenda and I was genuinely interested in how the story and the world progressed.

It was a game that also didn't beat around the bush and had a lot of cultural sayings I remember like "A man who hasn't eaten pork buns is not a whole man" or something like that. I liked it so much I've been hoping for a sequal that never came.

Same with the game Days Gone. Even if the gameplay wasn't the greatest, I was fully immersed as the Biker Deacon Saint John.

The reason I could be immersed was because I could on a level connect with how someone would feel in his situation and the difficulty of surviving a world full of freaks. Accepting life and loss interesting.

---

And now we talk about the games today.

I've thought long and hard about why I am enjoying Marvel vs Capcom collection so much (even if it's just a bunch of retro games), and no I never played those old MvC games, or even the Old Street fighter games so I don't have nostalgia glasses on. Yet somehow I'm enjoying it. I even decided to pick up an old game called Beyond Good and Evil, the first one... I had never played it before but I ended up enjoying that one too.

So, that's not nostalgia... there was something inherently different... and I thought about it a lot and I've come to the following conclusion.
The reason why new games suck.

Gameplay.
It sucks now because instead of making a fun/relaxing/challenging game, many developers (fromsoft excluded, there are a few good makers still) are focused so much on monetization. How can they get the most money from the player? So what ends up happening? Even single player games have monetization to where they make season passes, pre-order bonuses, and if you don't get certain things the game itself will be even more of a grind to play.

You hear games journalist and companies push out "single player is dead" even if single player games are still profitable. It's like they're trying to social engineer us into these multiplayer endless dlc games so they can continue to harvest and extract money from us.

So because the goal isn't to make it enjoyable to the player, MANY MANY games now are making games with stupid game mechanics and stuff that doesn't make sense and isn't fun because they're used to making things cost more. There is even a CEO who once said he wanted to charge Call of Duty players, or shooter players, for ammo. I just have to say... stuff like that would make games more stressful than fun.

As such, many of these games with huge open worlds without much to do in them except collectathons are just there to try and prey on players who easily get addicted to completionism even when completing everything isn't fun. Once you do something that isn't fun or beneficial to you in anyway because you need to 'complete' something, that's when they got you addicted. A lot of games are now made that way because it's easier to squeeze money out of you to pay for those 'treasure maps' instead of just making worthwhile quests or bosses to get the loot.

Immersion.
Immersion these days sucks.
I posted about this before, people are always complaining about 'ugly' characters in games, then you got people saying "stop being horny" but that not addressing the issue in the first place.

The issue is immersion.
When you take Warhammer 40k with decades of lore and people who have fully immersed themselves in their universe, then you suddenly bring in female customs, you've just broken all the immersion and rules that have been set up. While in the long-run, this is meaningless since it's all fiction and people will go on with their lives, for those who have invested so much into the lore it's straight up betrayal.

The companies have essentially destroyed all the time and investment that the fans who have supported them over decades into something that is supposed to be one way, and so why wouldn't they be upset at it? Lore and immersion only works because it is consistent. If it becomes inconsistent then it becomes betrayal, unless of course the series was meant to be inconsistent all along. Warhammer 40k however, was meant to a series where mankind is nearing its own end times and decline because they refuse to change, but like all empires, it goes down slowly and bloodily.

It's the same with star wars. All the old fans hate the 'changes' they're making because it goes against the consistency of the lore that had been established for decades. It has nothing to do with hating underrepresented groups, or anything like that, and confusing this issue rather than acknowledging it doesn't allow old fans to engage or be immersed anymore.

You think about how much you enjoyed something, you spend money on it because you enjoy it and you want to see it continue on in that type of world. Then all of a sudden, because of politics and social engineering now they decide to change the flow of that series or world because some new people who haven't even been a fan of that series think their vision is better. How are you supposed to feel about that?

These are what you call, immersion breakers. You can't be immersed because the established lore is destroyed. Now, you can try to be immersed again, but if people are so willing to destroy the established lore and tradition that you were immersed into in the first place, would you still want to spend time and money on it?

---

I think game companies, media, and the people today just can't understand what it means to be a fan of something for so long only to have someone else come and ruin it just because they want to push their own agendas. Historically, the loss of loyal fans in the long run will harm a brand far more than any of the new ones they may pick up along the way.
What are we talking here, exclusively multiplayer game or singleplayer game only or the mix of the two?
 

HungrySheep

I like yuri
Joined
Jun 19, 2022
Messages
630
Points
133
Blue Protocol's failure was honestly the most embarrassing disaster of the decade, and I genuinely hope Bamco learns from it (they won't) because that first dev stream was just absolutely impossible. For those who haven't watched it, the devs went on stream to introduce a new class that they made and spent the entire stream just silently playing through a dungeon with 0 commentary. To make things worse, they didn't even know how their own class worked and couldn't even answer basic questions about it. Not sure how that even happens, especially when BP was marketed as a triple A MMO.

The MMO also had a battle pass and suffered from a lot of other issues (lack of build variety, lack of skill variety, lack of gameplay variety, lack of a gameplay loop, etc.) while not actually promoting the "social MMO" aspect of it, a huge part of the game's marketing. And then after that abysmal dumpster fire, Bamco is likely going to think live service games are "dead."

This is the same logic that Western developers apply when they say "single-player games are dead." Watch Concord's trainwreck be used by idiot companies as an example of how hero shooters aren't profitable instead of actually identifying and addressing the problems related to the game itself.

$400M down the drain.
 

AnonUnlimited

????????? (???/???)
Joined
Apr 18, 2022
Messages
4,570
Points
183
This is the same logic that Western developers apply when they say "single-player games are dead." Watch Concord's trainwreck be used by idiot companies as an example of how hero shooters aren't profitable instead of actually identifying and addressing the problems related to the game itself.

$400M down the drain.
Shareholders lol, they don't want to be voted off the board so they have to blame something else.
 

BearlyAlive

I'm not savage, you're just average
Joined
Oct 13, 2021
Messages
1,969
Points
153
Immersion >>> Gameplay
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Politics
I'm a 100% single-player Gamer, I even avoid gachas (that have a focus on multiplayer). A game can have the most well-thought-out gameplay loop, the best progression system ever and the most addicting gameplay, but if there isn't a story, setting or tidbits of lore behind chances are I won't play it for long unless it's a multiplayer Game.
 

RepresentingWrath

Well-known member
Joined
Mar 7, 2020
Messages
13,554
Points
283
How come I missed this poll by mah boi Anon? I pick gameplay on the poll, otherwise you would pout and angry react me, but I prefer when both are good.
 
Top