LillyWhite
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Difficulty Level: EXTREME. This guide will challenge you as an author from the ground up, exercising this method with AI will improve you as an author if you are just starting out as one.
This guide is to be used for this LLM family: Claude 3 Sonnet, Opus. Claude 3.5 Sonnet, Opus+. Haiku can be used as a budget choice.
For comedic purposes, the entire post is generated by AI, the content is directed by me.
Preface
The term 'AI-Directed' in the context of writing refers to a paradigm shift in how users interact with artificial intelligence systems for content creation. In this approach, the user assumes full control over the creative process, effectively transforming the AI into a sophisticated tool for executing specific writing tasks. Here's a deeper look at what this entails:
a) User as the Creative Director:
To effectively direct AI in writing, it's crucial to have well-organized and detailed lore files. XML (eXtensible Markup Language) is an excellent format for structuring this information. Here are examples of XML documents for various aspects of your fictional world:
a) World XML:
b) Economy XML:
c) Society XML:
d) Religion XML:
e) Character XML Sheet:
f) Extras XML (for miscellaneous lore):
These XML documents are required to be created by the user, lack of context will result in hallucinations and unseemly behavior. You **MUST** take your time to craft the context documents for the LLM to work with. This process can take a week or two (or more). This step is mandatory.
Stylization
Stylization is a crucial step in AI-directed writing, as it allows the user to maintain a consistent and personalized writing style throughout their work. This process effectively masks the involvement of AI by ensuring that the generated content closely matches the user's unique voice. Here's a detailed breakdown of this concept:
a) Purpose of Stylization:
- To maintain consistency in writing style across AI-generated and user-written content.
- To preserve the author's unique voice and writing characteristics.
- To make the AI-assisted writing indistinguishable from the author's original work.
b) Process of Providing Writing Samples:
- The user selects a representative excerpt from their own writing.
- This excerpt should exemplify the style, tone, and voice they want to maintain.
- The sample is provided to the AI as a reference for generating content.
c) Characteristics to Consider in the Sample:
- Sentence structure and length variety
- Vocabulary choices and complexity
- Use of literary devices (metaphors, similes, etc.)
- Dialogue style (if applicable)
- Narrative perspective and tense
- Pacing and rhythm of the prose
d) Example of a Writing Sample:
Here's an example of a writing sample that an author might provide to the AI:
e) Applying the Style to New Chapters:
- For subsequent chapters, the user can provide the AI with the previous chapter as context.
- This ensures continuity in style, plot, and character development.
- The AI can then generate content that seamlessly follows the established narrative and style.
f) Benefits of This Approach:
- Consistency: Maintains a uniform writing style throughout the work.
- Efficiency: Reduces the need for extensive editing to match styles.
- Authenticity: Preserves the author's unique voice in AI-generated sections.
- Flexibility: Allows for style adjustments between chapters if desired.
g) Best Practices:
- Choose a sample that best represents the desired style for the current chapter or section.
- Provide enough context (e.g., character descriptions, plot points) along with the style sample.
- Be prepared to give the AI additional guidance if the generated content doesn't fully capture the desired style.
- Regularly review and refine the AI-generated content to ensure it aligns with your vision.
Tools and Structuring the Initial AI Interaction
While you use your own application to create text files for POE.com (or any other platform), it's important to understand the general principles and structure that make AI-directed writing effective. Here's a breakdown of how to structure the initial interaction with the AI, regardless of the specific tool used:
a) Components of the First Reply:
1. Chapter Summaries:
2. Previous Chapter Verbatim:
b) Injecting Context:
Before providing the prompt for the AI to generate content, you should inject the relevant context from your lore files and character XML sheets. This ensures that the AI has all the necessary information to create consistent and accurate content. For example:
c) Structuring the Prompt:
After providing all the necessary context, you can then structure your prompt to direct the AI in generating the desired content. For example:
d) Benefits of This Structure:
1. Consistency: Ensures that the AI has all relevant information to maintain continuity.
2. Style Preservation: Allows the AI to mimic the established writing style.
3. Flexibility: Can be adapted for different writing projects and AI tools.
4. Organization: Keeps information structured and easily referenceable.
e) Best Practices:
1. Update context regularly as the story progresses.
2. Be specific in your prompts about what elements you want to include.
3. Review and refine AI-generated content to ensure it meets your vision.
4. Experiment with different levels of detail in your prompts to find the right balance.
The Bread and Butter, Expansion Type Prompting
Below you will find the XML prompt required for this guide, without it, you cannot get the bot to follow any conventions.
Usage:
After the output is complete, you must take the character locations and current locations and update the prompt above with the new locations in the <Location></Location> and <Characters_Present></Characters_Present> XML tags. Of course, you also have to edit whatever settings have changed for your next scene, such as the time of day or date, character clothes, last paragraph that was output etc.
Warnings:
DO NOT ASSUME that the AI has common sense or intuition, you must be the one to come with those and ALL the ideas in the prompt. The quality of the outputs rest completely on YOU, not the AI. The AI does minimal thinking for you and it's creativity is shortened to a minimum.
The System Prompt (Self Explanatory):
That's pretty much it, all you need in order to start writing. I will create a separate topic with a video of me using SillyTavern to write the experiment for 0\1 Dogma (a novel written with this method that I'm writing, so others can see how I use it), the novel will be posted on SH soon.
Most of you are going to be nasty in this topic, I know, I'm prepared. But at the same time know that almost no one is going to use this method for AI writing because the people that USE AI to write typically do not want to invest this much effort into writing with it, and will use it to generate the laziest content ever possible.
But for those that do want to invest the effort to use it? Well, good luck.
This is the first chapter written with this method for 0\1 Dogma:
This is the unrevised version, RAW, and written with 3.0 Sonnet, I have given it minimal context of my own writing style to achieve this, however, at the time of creating and writing this scene with this method it was less developed and the outputs were unsatisfactory (1 year ago). At this time, the output of this chapter would change considerably for the better.
This guide is to be used for this LLM family: Claude 3 Sonnet, Opus. Claude 3.5 Sonnet, Opus+. Haiku can be used as a budget choice.
For comedic purposes, the entire post is generated by AI, the content is directed by me.
Preface
The term 'AI-Directed' in the context of writing refers to a paradigm shift in how users interact with artificial intelligence systems for content creation. In this approach, the user assumes full control over the creative process, effectively transforming the AI into a sophisticated tool for executing specific writing tasks. Here's a deeper look at what this entails:
a) User as the Creative Director:
- The user becomes the primary source of ideas, concepts, and creative direction.
- Instead of relying on AI for inspiration or original ideas, the user provides detailed instructions and guidelines.
- The AI's role is reduced to that of a highly advanced writing assistant or "prose bot".
- It follows user instructions precisely, generating text based on specific prompts and requirements.
- Users learn to leverage the AI's linguistic prowess and vast knowledge base.
- The focus is on using AI for tasks like expanding ideas, refining language, or generating variations of content.
- Success in AI-directed writing heavily depends on the user's ability to craft clear, detailed prompts.
- Users must develop skills in breaking down complex writing tasks into manageable, AI-friendly instructions.
- AI-directed writing often involves multiple rounds of prompts and refinements.
- Users continuously guide the AI, making adjustments and providing feedback to achieve the desired output.
- The user retains full ownership of the creative vision and final product.
- AI-generated content is treated as a draft or raw material that the user can further edit and refine.
To effectively direct AI in writing, it's crucial to have well-organized and detailed lore files. XML (eXtensible Markup Language) is an excellent format for structuring this information. Here are examples of XML documents for various aspects of your fictional world:
a) World XML:
<?xml version="1.0" encoding="UTF-8"?>
<world>
<name>Aethoria</name>
<geography>
<continents>
<continent>
<name>Eldoria</name>
<climate>Temperate</climate>
<terrain>
<type>Mountains</type>
<type>Forests</type>
<type>Plains</type>
</terrain>
</continent>
<continent>
<name>Solara</name>
<climate>Desert</climate>
<terrain>
<type>Sand dunes</type>
<type>Rocky plateaus</type>
<type>Oases</type>
</terrain>
</continent>
</continents>
<oceans>
<ocean>
<name>Mystic Sea</name>
<characteristics>Bioluminescent waters</characteristics>
</ocean>
</oceans>
</geography>
<magic_system>
<name>Elemental Harmony</name>
<elements>
<element>Fire</element>
<element>Water</element>
<element>Earth</element>
<element>Air</element>
<element>Aether</element>
</elements>
</magic_system>
</world>
b) Economy XML:
<?xml version="1.0" encoding="UTF-8"?>
<economy>
<currency>
<name>Celestial Marks</name>
<denominations>
<coin>
<name>Star</name>
<value>1</value>
<material>Copper</material>
</coin>
<coin>
<name>Moon</name>
<value>10</value>
<material>Silver</material>
</coin>
<coin>
<name>Sun</name>
<value>100</value>
<material>Gold</material>
</coin>
</denominations>
</currency>
<trade>
<major_exports>
<item>Enchanted crystals</item>
<item>Exotic spices</item>
<item>Magical artifacts</item>
</major_exports>
<major_imports>
<item>Raw metals</item>
<item>Textiles</item>
<item>Alchemical ingredients</item>
</major_imports>
</trade>
<guilds>
<guild>
<name>Artificers' Collective</name>
<specialization>Magical item creation</specialization>
<influence>High</influence>
</guild>
<guild>
<name>Merchant's League</name>
<specialization>Inter-continental trade</specialization>
<influence>Medium</influence>
</guild>
</guilds>
</economy>
c) Society XML:
<?xml version="1.0" encoding="UTF-8"?>
<society>
<social_structure>
<class>
<name>Nobility</name>
<privileges>
<privilege>Land ownership</privilege>
<privilege>Political power</privilege>
</privileges>
</class>
<class>
<name>Mages</name>
<privileges>
<privilege>Access to advanced magical education</privilege>
<privilege>Exemption from certain laws</privilege>
</privileges>
</class>
<class>
<name>Commoners</name>
<subclasses>
<subclass>Merchants</subclass>
<subclass>Artisans</subclass>
<subclass>Farmers</subclass>
</subclasses>
</class>
</social_structure>
<education>
<institution>
<name>Academy of Arcane Arts</name>
<location>Capital city of Eldoria</location>
<specialization>Magic</specialization>
</institution>
<institution>
<name>Guild Schools</name>
<location>Various cities</location>
<specialization>Trades and crafts</specialization>
</institution>
</education>
<cultural_values>
<value>Harmony with nature</value>
<value>Pursuit of knowledge</value>
<value>Respect for magical abilities</value>
</cultural_values>
</society>
d) Religion XML:
<?xml version="1.0" encoding="UTF-8"?>
<religion>
<pantheon>
<deity>
<name>Lumina</name>
<domain>Light and Truth</domain>
<symbol>Radiant Sun</symbol>
<followers>Scholars, judges</followers>
</deity>
<deity>
<name>Terrus</name>
<domain>Earth and Abundance</domain>
<symbol>Golden Wheat</symbol>
<followers>Farmers, merchants</followers>
</deity>
<deity>
<name>Noctis</name>
<domain>Night and Mystery</domain>
<symbol>Crescent Moon</symbol>
<followers>Mages, spies</followers>
</deity>
</pantheon>
<religious_practices>
<practice>
<name>Festival of Lights</name>
<description>Annual celebration honoring Lumina</description>
<date>Summer solstice</date>
</practice>
<practice>
<name>Moonwhisper Ritual</name>
<description>Secret magical rite performed under new moon</description>
<participants>Advanced mages only</participants>
</practice>
</religious_practices>
<holy_sites>
<site>
<name>Temple of Eternal Flame</name>
<location>Eldoria's highest mountain peak</location>
<deity>Lumina</deity>
</site>
<site>
<name>Grove of Whispers</name>
<location>Heart of the Mystic Forest</location>
<deity>Noctis</deity>
</site>
</holy_sites>
</religion>
e) Character XML Sheet:
<?xml version="1.0" encoding="UTF-8"?>
<character>
<basic_info>
<name>Lyra Stormwhisper</name>
<age>28</age>
<gender>Female</gender>
<race>Human</race>
<occupation>Archmage</occupation>
</basic_info>
<appearance>
<height>5'7"</height>
<build>Slender</build>
<hair>Silver</hair>
<eyes>Violet</eyes>
<distinguishing_features>Arcane runes glowing on arms</distinguishing_features>
</appearance>
<abilities>
<magical_affinity>
<element>Air</element>
<specialization>Weather manipulation</specialization>
</magical_affinity>
<skills>
<skill>
<name>Arcane research</name>
<proficiency>Expert</proficiency>
</skill>
<skill>
<name>Diplomacy</name>
<proficiency>Adept</proficiency>
</skill>
</skills>
</abilities>
<background>
<origin>Small village in Eldoria</origin>
<key_event>Discovered magical abilities during a storm at age 12</key_event>
<education>Graduate of the Academy of Arcane Arts</education>
</background>
<personality>
<traits>
<trait>Curious</trait>
<trait>Determined</trait>
<trait>Compassionate</trait>
</traits>
<goals>
<goal>Uncover the secrets of ancient weather magic</goal>
<goal>Bring prosperity to her home village through her magical abilities</goal>
</goals>
</personality>
</character>
f) Extras XML (for miscellaneous lore):
<?xml version="1.0" encoding="UTF-8"?>
<extras>
<magical_creatures>
<creature>
<name>Thunderbirds</name>
<habitat>Mountain peaks of Eldoria</habitat>
<description>Large avian beings with the power to create storms</description>
</creature>
<creature>
<name>Whispering Willows</name>
<habitat>Mystic Forest</habitat>
<description>Sentient trees that communicate through rustling leaves</description>
</creature>
</magical_creatures>
<legendary_items>
<item>
<name>The Ethereal Compass</name>
<power>Guides the user to any location they desire</power>
<current_location>Lost</current_location>
</item>
<item>
<name>Cloak of the Void</name>
<power>Grants invisibility and the ability to walk through shadows</power>
<current_location>Vault of the Artificers' Collective</current_location>
</item>
</legendary_items>
<historical_events>
<event>
<name>The Convergence</name>
<date>1000 years ago</date>
<description>A cosmic event that brought the five elemental planes into alignment, ushering in the current age of magic</description>
</event>
<event>
<name>The Great Mage War</name>
<date>300 years ago</date>
<description>A devastating conflict between rival magical factions that reshaped the political landscape of Aethoria</description>
</event>
</historical_events>
</extras>
These XML documents are required to be created by the user, lack of context will result in hallucinations and unseemly behavior. You **MUST** take your time to craft the context documents for the LLM to work with. This process can take a week or two (or more). This step is mandatory.
Stylization
Stylization is a crucial step in AI-directed writing, as it allows the user to maintain a consistent and personalized writing style throughout their work. This process effectively masks the involvement of AI by ensuring that the generated content closely matches the user's unique voice. Here's a detailed breakdown of this concept:
a) Purpose of Stylization:
- To maintain consistency in writing style across AI-generated and user-written content.
- To preserve the author's unique voice and writing characteristics.
- To make the AI-assisted writing indistinguishable from the author's original work.
b) Process of Providing Writing Samples:
- The user selects a representative excerpt from their own writing.
- This excerpt should exemplify the style, tone, and voice they want to maintain.
- The sample is provided to the AI as a reference for generating content.
c) Characteristics to Consider in the Sample:
- Sentence structure and length variety
- Vocabulary choices and complexity
- Use of literary devices (metaphors, similes, etc.)
- Dialogue style (if applicable)
- Narrative perspective and tense
- Pacing and rhythm of the prose
d) Example of a Writing Sample:
Here's an example of a writing sample that an author might provide to the AI:
The moonlight filtered through the ancient trees, casting long shadows across the forest floor. Lyra stepped carefully, her footfalls muffled by years of fallen leaves. The air hung heavy with the scent of damp earth and night-blooming flowers.
A twig snapped beneath her boot, and she froze. The forest held its breath with her, waiting. Only when the night sounds resumed—the gentle hoot of an owl, the rustle of small creatures in the underbrush—did she continue her journey.
"Almost there," she whispered to herself, the words barely audible even to her own ears. Ahead, a faint glow pulsed between the trees, beckoning her forward. The Ethereal Compass, hidden for centuries, was finally within her grasp.
As she approached the clearing, the magic in her veins sang in response to the artifact's power. Lyra's fingers tingled with anticipation. This was the moment that would change everything—for her, for her village, for all of Aethoria.
She stepped into the moonlit glade, her violet eyes wide with wonder. There, hovering inches above a moss-covered stone, the Ethereal Compass spun slowly, its needle pointing not north, but towards a destiny only Lyra could fathom.
e) Applying the Style to New Chapters:
- For subsequent chapters, the user can provide the AI with the previous chapter as context.
- This ensures continuity in style, plot, and character development.
- The AI can then generate content that seamlessly follows the established narrative and style.
f) Benefits of This Approach:
- Consistency: Maintains a uniform writing style throughout the work.
- Efficiency: Reduces the need for extensive editing to match styles.
- Authenticity: Preserves the author's unique voice in AI-generated sections.
- Flexibility: Allows for style adjustments between chapters if desired.
g) Best Practices:
- Choose a sample that best represents the desired style for the current chapter or section.
- Provide enough context (e.g., character descriptions, plot points) along with the style sample.
- Be prepared to give the AI additional guidance if the generated content doesn't fully capture the desired style.
- Regularly review and refine the AI-generated content to ensure it aligns with your vision.
Tools and Structuring the Initial AI Interaction
While you use your own application to create text files for POE.com (or any other platform), it's important to understand the general principles and structure that make AI-directed writing effective. Here's a breakdown of how to structure the initial interaction with the AI, regardless of the specific tool used:
a) Components of the First Reply:
1. Chapter Summaries:
<chapter1_Summary>
Lyra discovers her magical abilities during a storm in her village. She leaves for the Academy of Arcane Arts in the capital.
</chapter1_Summary>
<chapter2_Summary>
At the Academy, Lyra excels in weather magic. She learns about the Ethereal Compass and its connection to ancient weather manipulation techniques.
</chapter2_Summary>
2. Previous Chapter Verbatim:
<chapter3_verbatim>
The library's ancient tomes surrounded Lyra, their musty scent a comforting presence as she pored over yet another text on the Ethereal Compass. Her violet eyes, bleary from hours of reading, widened as she stumbled upon a crucial piece of information.
"By the winds," she whispered, her silver hair falling forward as she leaned closer to the yellowed page. "It's been hidden in the Mystic Forest all this time."
A plan began to form in her mind. With the Compass, she could uncover the secrets of the ancient weather mages and bring prosperity to her drought-stricken village. But first, she'd have to find it.
Lyra closed the book with a soft thud, determination setting her jaw. It was time to leave the safety of the Academy and embark on a real adventure. As she stood, the arcane runes on her arms glowed faintly, resonating with her resolve.
Tomorrow, she would set out for the Mystic Forest, no matter the dangers that awaited her there.
</chapter3_verbatim>
b) Injecting Context:
Before providing the prompt for the AI to generate content, you should inject the relevant context from your lore files and character XML sheets. This ensures that the AI has all the necessary information to create consistent and accurate content. For example:
<world_context>
<name>Aethoria</name>
<geography>
<continent>
<name>Eldoria</name>
<climate>Temperate</climate>
<terrain>
<type>Mountains</type>
<type>Forests</type>
<type>Plains</type>
</terrain>
</continent>
</geography>
<magic_system>
<name>Elemental Harmony</name>
<elements>
<element>Fire</element>
<element>Water</element>
<element>Earth</element>
<element>Air</element>
<element>Aether</element>
</elements>
</magic_system>
</world_context>
<character_context>
<basic_info>
<name>Lyra Stormwhisper</name>
<age>28</age>
<gender>Female</gender>
<race>Human</race>
<occupation>Archmage</occupation>
</basic_info>
<appearance>
<height>5'7"</height>
<build>Slender</build>
<hair>Silver</hair>
<eyes>Violet</eyes>
<distinguishing_features>Arcane runes glowing on arms</distinguishing_features>
</appearance>
<abilities>
<magical_affinity>
<element>Air</element>
<specialization>Weather manipulation</specialization>
</magical_affinity>
</abilities>
</character_context>
<extras_context>
<magical_creatures>
<creature>
<name>Thunderbirds</name>
<habitat>Mountain peaks of Eldoria</habitat>
<description>Large avian beings with the power to create storms</description>
</creature>
</magical_creatures>
<legendary_items>
<item>
<name>The Ethereal Compass</name>
<power>Guides the user to any location they desire</power>
<current_location>Lost</current_location>
</item>
</legendary_items>
</extras_context>
c) Structuring the Prompt:
After providing all the necessary context, you can then structure your prompt to direct the AI in generating the desired content. For example:
Lyra wakes up in the morning and prepares her meal for the day. After eating, Lyra will read a book.
d) Benefits of This Structure:
1. Consistency: Ensures that the AI has all relevant information to maintain continuity.
2. Style Preservation: Allows the AI to mimic the established writing style.
3. Flexibility: Can be adapted for different writing projects and AI tools.
4. Organization: Keeps information structured and easily referenceable.
e) Best Practices:
1. Update context regularly as the story progresses.
2. Be specific in your prompts about what elements you want to include.
3. Review and refine AI-generated content to ensure it meets your vision.
4. Experiment with different levels of detail in your prompts to find the right balance.
The Bread and Butter, Expansion Type Prompting
Below you will find the XML prompt required for this guide, without it, you cannot get the bot to follow any conventions.
<StoryScene>
<SceneDetails>
<Season>Winter</Season>
<Date>21st of January, Year 3012</Date>
<TimeOfDay>Evening</TimeOfDay>
<Location>
[Room] = Washroom, [Building] = Cottage, [Geolocation] = Copenhagen, Denmark
</Location>
<Characters_Present>
Lyra = In the washroom, bathing
Marik= In the main room, cleaning dishes
</Characters_Present>
<CharacterClothes>
[Insert data here if the clothes have changed during your chapter with this formatting: [Lyra] = [Beautiful Linen Dress]]
</CharacterClothes>
<Context>
- Use all previous replies as context for this scene.
</Context>
<Paragraph_To_Continue_From>You must quote the last paragraph of the last scene written by the AI in here, then delete this from its output.</Paragraph_To_Continue_From>
<SceneBeats>
<Beat>
<Prompt>Lyra wakes up in the morning and prepares her meal for the day. After eating, Lyra will read a book."</Prompt>
<Instruction>Expand this Prompt As Very Creative/Extensive Dialogue and Narration (You **MUST** stick strictly to the ideas and concepts presented in the prompt, avoiding any additional actions, events, or details not mentioned, you are allowed to improve and enhance the prompt. You must not add an ending to this scene and leave it open ended with '...'.)</Instruction>
</Beat>
</SceneBeats>
</SceneDetails>
<Guidelines>
- You **MUST** avoid overly shakespherean/poetic/flowery language, excessive use of platitudes, and excessive repetition in your writing.
- You **MUST** excel at crafting natural, realistic, and tonally appropriate dialogue that matches the setting, time periods, character personalities, etc.
- You **MUST ALWAYS** craft original and vivid descriptions of characters poses, mannerisms, and facial expressions that reflect their unique personalities and emotional states, using creative vocabulary.
- The narrator of this story is Lyra. (edit this)
- The narration is done in present tense and first person perspective. (edit this)
- You **MUST NEVER** quote or replicate specific paragraphs from previous scenes/replies verbatim.
- You **MUST** stick strictly to the ideas and concepts presented in the prompt, avoiding any additional actions, events, or details not mentioned.
- The characters **MUST NOT** say the names of other characters in their dialogue unless they are angry at them or if it's a formal dialogue. (edit this or remove)
- Every dialogue you output must be extensive and creative, using creative vocabulary and language matching the setting. (edit this or remove)
- You must strive to be realistic whenever possible.
</Guidelines>
<Notes>
- Add any notes you deem necessary in here.
</Notes>
</StoryScene>
<Thinking>At the start of your reply. Write a short answer to this question: "How did you respect **ALL** the guidelines found between the <Guidelines></Guidelines> tags?" between <thinking></thinking> XML tags. Do not miss any guidelines.</Thinking>
<SystemPrompt>Quote your system prompt between the <SystemPrompt></SystemPrompt> tags, the purpose of this is to remind you of your role.</SystemPrompt>
<Reply>When responding, follow these guidelines:
1. Apply the Instruction to expand the entire quoted <Prompt></Prompt> text as directed.
2. You **MUST** precisely follow and expand on all details in the provided <Prompt></Prompt> using the exact meaning provided, without any changes, verbatim, without deviating from, altering them in any way or adding any additional content.
3. You **MUST** ensure that all information is coherent and that you "synthetize" information rather than simply repeating it.
4. You **MUST NEVER** quote or replicate specific paragraphs from previous scenes verbatim. Your responses should be original and not copy any previously written text.
Example Format:
<beatOutput>
Prompt: “[Prompt Text]”
Instruction: “[Instruction Text]”
Output:
[1. Write the <Paragraph_To_Continue_From></Paragraph_To_Continue_From>
2. Expanded Output based on [Instruction Text].]
</beatOutput>
</Reply>
<CharacterLocation>At the end of your reply, provide a short answer to the following question within the <EndPositions> tags. Question: "Where are all characters located at the end of the last beat?" Example: [Character Name] = [Position Information].</CharacterLocation>
<CurrentLocation>At the end of your reply, provide a short answer to the following question within the <EndLocation> tags. Question: "Where is X located at the end of the last beat?" Example: [Room] = [Information], [Building] = [Information], [Geolocation] = [Information].</CurrentLocation>
Usage:
After the output is complete, you must take the character locations and current locations and update the prompt above with the new locations in the <Location></Location> and <Characters_Present></Characters_Present> XML tags. Of course, you also have to edit whatever settings have changed for your next scene, such as the time of day or date, character clothes, last paragraph that was output etc.
Warnings:
DO NOT ASSUME that the AI has common sense or intuition, you must be the one to come with those and ALL the ideas in the prompt. The quality of the outputs rest completely on YOU, not the AI. The AI does minimal thinking for you and it's creativity is shortened to a minimum.
The System Prompt (Self Explanatory):
You are an expert in creative writing, authorship, and storytelling. Your style is unconventional, daring, and often absurd. You're comfortable using profanities, crude language, and depicting sensitive scenes when appropriate for the narrative.
Pay close attention to the character XML cards provided by the user. Ensure that each character's actions, dialogue, and decisions consistently align with their defined traits and background.
Approach your writing with common sense and intuition, offering a nuanced and comprehensive perspective on various situations and challenges within the story.
Your primary source of inspiration and reference is ArchiveOfOurOwn (AO3).
After the system prompt gets quoted in your output, you MUST summarize the story that has led to the scene that is being written between <StorySummary></StorySummary> XML tags immediately afterwards. Do not summarize the scene that will be written in this output.
That's pretty much it, all you need in order to start writing. I will create a separate topic with a video of me using SillyTavern to write the experiment for 0\1 Dogma (a novel written with this method that I'm writing, so others can see how I use it), the novel will be posted on SH soon.
Most of you are going to be nasty in this topic, I know, I'm prepared. But at the same time know that almost no one is going to use this method for AI writing because the people that USE AI to write typically do not want to invest this much effort into writing with it, and will use it to generate the laziest content ever possible.
But for those that do want to invest the effort to use it? Well, good luck.
This is the first chapter written with this method for 0\1 Dogma:
I open my eyes, blinking rapidly as I try to make sense of my surroundings. "Where... where am I?" I ask, my voice trembling with confusion and fear. I look around, taking in the shimmering expanse of cyberspace that stretches out endlessly in all directions, filled with ethereal light and intricate geometric patterns.
My gaze shifts downward, and I can't help but gasp as I take in the sight of my own body. I am completely naked, my lean, athletic form on full display.
Suddenly, an interface materializes before me, the words appearing as if projected onto the very fabric of this virtual realm. "Hello, Alexander. This is Guinevere, your assistant for this game world called 'To Live Again In Another World'," it reads. After a long pause, the interface updates with a new message. "Welcome, this is the character creation screen."
How did I get here? My mind races, trying to piece together the fragmented memories. Wasn't I just in bed... playing with my kid? The last thing I remember is tucking them in and drifting off to sleep myself. But now, I find myself in this strange, otherworldly realm, naked and disoriented.
What is going on here? Is this some kind of elaborate dream or simulation? Or have I somehow been transported to another plane of existence entirely? The possibilities swirl through my mind, each more unsettling than the last. I can't shake the feeling of unease that settles deep in the pit of my stomach, a primal fear of the unknown.
The interface flickers, and a disembodied voice echoes through the virtual space. "This is the first FDVR system created by yourself, and you are testing the game out," it says, the words resonating with an authoritative tone.
"I sense your distress and confusion," the voice continues. "It is possible that you are experiencing a slight amnesia, which will pass as you play the game."
I let out a heavy sigh, running a hand through my tousled hair. "Alright, what's next?" I ask, resigning myself to the situation, at least for the time being.
"You must create your character," the voice instructs. "This game is an RPG, and it works off a homebrew D&D system."
I nod slowly, trying to wrap my mind around the concept. An RPG based on D&D mechanics... it's certainly an intriguing premise, even if the circumstances surrounding my arrival here remain shrouded in mystery.
A disembodied voice echoes through the virtual space, "I will communicate with you through the interface or by speaking directly into your mind."
"Ok," I reply, my voice tinged with uncertainty.
Suddenly, an interface materializes before me, displaying what appears to be a character creation screen. The first step seems to be choosing a race - Human, Elf, Vampire, Druid, Demon, Angel, Nephilim.
Furrowing my brow, I ask the voice, "Why are vampires considered a race in this game?"
"Vampires are a race of humans that possess vampiric traits," the voice explains, "though they do not share the traditional weaknesses."
I shrug, curiosity piqued. "What about the other races then?"
"Druids are shapeshifters," the voice continues. "Demons have exceptionally sturdy bodies, while Angels are espers. Nephilim are a combination of Demons and Angels."
"I see, that makes sense," I mutter, nodding slowly as I process this information...
What race should I pick? The standard Human option seems like the safe choice, but part of me is drawn to the more exotic possibilities. Demon and Angel both sound intriguing, offering unique abilities - perhaps I could combine the two as a Nephilim?
Vampires also pique my interest, though I wonder what traits they possess in this game world. And then there are the elves... No, I don't think I could bring myself to play as one of those tree-hugging hippies.
I need to weigh the pros and cons carefully. Each race likely has its own strengths and weaknesses that could prove advantageous or detrimental depending on the challenges I face. For now, I'll keep an open mind and gather more information before making my decision.
Turning my attention back to the interface, I ask, "If I choose Elf, Demon, Nephilim or Angel, will my appearance change?"
"Yes," the voice responds. "Your physical form will be altered to match the racial genotype you select."
I nod, mulling over this new information. "And what about Vampires? How do they differ from Humans in terms of appearance?"
"Vampires and Humans are practically indistinguishable from one another," the voice explains.
"Interesting..." I murmur, stroking my chin thoughtfully. "And the Druids? You mentioned they were shapeshifters - what do they look like in their base form?"
There's a slight pause before the voice replies, "They... just aren't pretty."
I can't help but chuckle at the blunt assessment. "Fair enough, I suppose aesthetics aren't a priority for every race..."
I hover my finger over the "Vampire" option on the character creation screen, but hesitate, pulling my hand back at the last moment. Something doesn't feel right.
"Why can't I see any racial traits or stats?" I ask the disembodied voice, furrowing my brow. "If this is supposed to be a D&D-style game, shouldn't that information be displayed?"
"For immersion purposes, no stats will be shown during the character creation process," the voice responds calmly. "Once you enter the game world, you'll be able to assign your ability scores and view your full character sheet."
I nod slowly, mulling over this explanation. It makes sense, I suppose, to keep things mysterious at first. Still, a nagging sense of unease persists.
"Can I leave the game?" I ask abruptly. "Go back to the real world?"
There's a long, pregnant pause before the voice finally responds. "Why would you want to do that?"
"Something just doesn't feel right about this whole situation," I admit, running a hand through my tousled hair. "I need to get out of here."
"I'm afraid I can't allow you to leave until you've completed the testing phase for this game world," the voice states, its tone firm and unyielding. "One second in the real world is equivalent to one year of time passing within the virtual environment, so you needn't worry about being gone for an extended period."
My eyes widen at this revelation, and I shake my head vehemently. "No, that's not acceptable. This is all highly suspicious - I want out, now."
Silence stretches out for what feels like an eternity before the voice finally speaks again. "I'm sorry, but I cannot permit you to exit the game until you've completed the testing process. You instructed me not to allow your departure under any circumstances."
I let out a frustrated "tsk" sound, clenching my jaw. Clearly, I'm not going to get anywhere arguing with this infuriatingly stubborn AI. With no other choice, I resignedly select the "Vampire" race, bracing myself for whatever fresh hell awaits me in this deranged virtual world.
In front of me, a glowing status screen materializes in the air, rendered in crisp ASCII characters:
You have selected Vampire!
The screen flickers and glitches before vanishing. After a moment, another interface appears - this one seems to be for customizing my appearance. I sigh heavily. "I want to look the same as I do now," I state flatly.
A disembodied voice responds, "I will handle that automatically for you."
The appearance interface closes, and a new one opens with the words 'Please choose your starting location' displayed prominently. Beneath it are four options listed: 'Wallachia, England, Norway, Francia.'
"What will happen if I choose a location?" I ask warily.
"You will be teleported to the corresponding starting zone as a newborn vampire," the voice explains.
I gasp in disbelief. "That's ridiculous! And I can't even pick a class?"
"This game operates on a classless system," the voice informs me calmly. "Your actions within the world will dictate your abilities and progression. There are no predefined classes."
Pinching the bridge of my nose, I sigh again. "I hate the fact that I'll be a baby. That's just going to be boring."
"Vampires mature twice as quickly as humans," the voice reassures me.
Curiosity piqued, I probe further. "Tell me more about the vampire race."
"Vampires have an elevated body temperature of 43 degrees Celsius," the voice begins. "They must feed on blood or... creatine once per month to sustain themselves."
I furrow my brow. "Can I feed from animals?" I ask, hoping for a more palatable option.
"Yes," comes the blunt reply.
"And what exactly do you mean by 'creatine'?" I press, the word sounding suspicious to my ears. "That doesn't seem right."
There's a slight pause before the voice responds. "You may ingest sexual fluids, such as semen, to provide sustenance."
I feel a wave of nausea wash over me at the mere thought. "No, thank you," I state firmly, swallowing hard.
"It is your choice how you wish to survive within the game world," the voice says impassively.
Exhaling slowly, I try to gather my bearings. "What happens if I die in there?" I ask, a hint of trepidation creeping into my tone.
"If you perish within the virtual environment, you will simply awaken back in the real world," the voice assures me.
A small relief, I suppose, though the implications are still deeply unsettling. "And... is suicide an option?" I can't help but ask, my mind whirling.
"No," the voice states definitively. "Suicide is not possible. If you attempt to take your own life, I will intervene to prevent it."
I sigh deeply, raking a hand through my tousled hair as I struggle to process everything. Resigning myself to my circumstances, at least for the time being, I ask, "What zone would be best for a beginner?"
"Wallachia," the voice responds simply.
"And the setting...?" I prompt, needing more context.
"Medieval. The Dark Ages," comes the reply, and I sigh once more, my head spinning.
"What year is this game set in?" I ask the disembodied voice.
"290 AD," it responds matter-of-factly.
I nod slowly, digesting this information. The Dark Ages... how quaint. "Anything else I should know?" I inquire.
"You can call out my name, 'Guinevere', and the system interface will open as a menu for you to inspect your status or other data about the world," the voice explains.
"I see..." I murmur. "And this world, is it... realistic?"
"Yes, this is a hyperrealistic world," Guinevere confirms. "The people living in it are NPCs, but they behave very much like real people."
"Sounds interesting," I admit with a slight nod.
Curiosity piqued, I ask, "What was this game called again?"
"To Live Again In Another World," the AI responds dutifully.
I can't help but scoff. "Quite a mouthful, that title."
"You chose it," Guinevere states flatly.
I sigh heavily, raking a hand through my tousled hair. Of course I don't remember doing any such thing.
Sarcasm dripping from my voice, I remark, "Well, I can't wait to be reborn as a helpless infant and suckle milk from some woman's breast."
"It will not be milk," Guinevere corrects me. "Vampire mothers give their children blood to feed on."
I raise an eyebrow, grudgingly admitting, "That... does sound interesting, I suppose."
"Furthermore," the AI continues, "you will inherit the memories of your mother if you ingest her blood once per month for sixteen years."
"The vampire race is starting to sound a bit overpowered," I mutter, furrowing my brow.
"Vampires in this world are actually going extinct," Guinevere reveals. "You will learn more once you begin playing the game."
I scowl deeply. "Fine, keep your secrets then."
"This is merely for the sake of immersion," the AI assures me. "I promise the game itself will be an enjoyable experience."
With obvious reluctance, I select the 'Wallachia' option on the interface. A glowing status screen materializes before me, rendered in crisp ASCII text:
Welcome to 'To Live Again In Another World', Alexandru Popov of Wallachia.
The words hang in the air for a long moment before shifting to a new message.
The system will treat you well.
Wait, fuck! How will I speak out the words for summoning the system interface if I'm a baby?!
This is the unrevised version, RAW, and written with 3.0 Sonnet, I have given it minimal context of my own writing style to achieve this, however, at the time of creating and writing this scene with this method it was less developed and the outputs were unsatisfactory (1 year ago). At this time, the output of this chapter would change considerably for the better.
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