Adventurer's Guild Adventurer's Guild - OOC Room

Vanus

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Delivery to Fuyu Machi
Sponsor: Scribel GuildLocation: Fuyu MachiLevel: 3
Objectives
  • Find out the scale of the fight and if you can what these "oni" want
  • Learn everything you can of the current defensive measures
  • Do not engage the enemy you are ill equipped
  • Deliver the fucking letter.
Recently we got a concerning report from an agent in Fuyu Machi about a new threat.
It's supposedly more dangerous then the snakes of Gelderholm so that is problematic.
This agents needs to get a signed and sealed letter from the Guild Master himsel
Rewards
Exp: 200(250)Money: 35(45) GOther: None
@Bochi tag them quest is completed when you meet with Vicious in Fuyu Machi. You can do what you will from there.
Dropped it to 3 since you seem to be the person most willing to go there and it makes the most sense other then for Haxa's other character to take the quest~
 

Alma

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Mar 19, 2020
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Dropped it to 3 since you seem to be the person most willing to go there and it makes the most sense other then for Haxa's other character to take the quest~
By snake of gelderholm, which one you mean? Hydra?

Level 3 would be destroyed by hydra though...
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
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This is for Nene? I think it is just for Nene. Fear Demon, show them who's the boss!!! :blob_paint:
Is Nene the only person that can exorcise demons? :blob_shock::blob_shock:
I think Nene is the only active adventurer capable of cleansing and purifying stuff! XD

And aye, it certainly looks like a quest for her, though I almost skipped it at a glance because the primary objective is to kill instead of purifying... I'll see what I can do about it~
I don't know, but she's the only person who can potentially make a demon fall in love with her!
Only? What do you mean? Vicious is surrounded by Onis! She certainly has the potential to make one of them fall for her! XD
Your first character was just the opposite...
Oh, that was what I wanted to say when I first saw her post
*coughs* I changed a lot since then... >.>
Luna once again embarked on another journey! She sure is hard-working, jumping from one near-death experience to another~
*pats poor Luna-chan's head*
By snake of gelderholm, which one you mean? Hydra?

Level 3 would be destroyed by hydra though...
Snakes are the mobs that constantly attack Gelderholm~

They are servants of the Hydra, but not the Hydra itself~
 

AliceShiki

Magical Girl of Love and Justice
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Dec 23, 2018
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Exorcist Wanted!!
Sponsor: The Scribel City Council Undead Suppression Initiative (SCC:USI)Location: Various Scribel City Outskirts wildernessLevel: 5
Objectives
  • Find a wandering spirit or undead in the wilderness
  • help the spirit into the afterlife
  • (Optional): Resolve / report dangerous anomalies
It is no secret that the world is a dangerous place, often adventurers perish in the wilderness and not even their would bodies remain due to animals and monsters.

However! their lingering spirits remain. Some scare, and trick travellers, others try to possess bodies of others or cast malicious curses, and there are those that become powerful undead and try to kill what ever they can find.

Should you are interested in this opportunity, come your nearest council branch office to apply. There you may choose to borrow a Basic Tome of Spirit suppression magic and rites, it contains some small magics and non-magical solutions to locate as well as soothe the emotions of hostile spirits.

Do return the tome in the state you borrow it in, any damage or mishap to the book will see your reward deducted significantly.

If you encounter a malignant spirit or powerful undead and the tome have no solution for it, please escape, the council is not in the business of adding more wandering spirits into the wilderness.

And It goes without saying, should you have to run away or leave spirits you encounter wandering, your reward will be deduced accordingly
Rewards
Exp: 190Money: 35GOther: N/A
Another quest for Nene! XD
Alma, try taking this out of the quote! >.<
 

Nahrenne

Pure and Innocent Maiden~
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Jan 2, 2019
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*rolls sleepily* @Nahrenne, I tried picking up a bit on the thing you were doing with someone stealing tax funds and stuff, hopefully I depicted Imelda properly~
Haven't caught up to anything yet due to being afk most of the day.
Plus, I've had a headache since noon so won't be reading anything for a long while today.
Might sleep off the headache...

X
 

Euka

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Joined
Feb 20, 2020
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78
Alright, my short hibernation is somewhat over with my safi farm. Just gonna go back to my char progress to take a break from it. I'm sure I missed out on a lot of stuff here.
 
D

Deleted member 1244

Guest
Goodnight!

I guess I will go work on the quest log then.

:blob_upset: I was hoping to get okarin up to level 5 so they can chase Vicious, but someone should get that letter delivered!
no, dont,. tomorrow, the day after. a thousand years from now the quest log will still be waiting for us!

play the game! playing is more important.
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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183
Surprisingly the paper pile wasn't that bad. In the end of things, the papers were mainly proposals for dealing with the slime tide. So mostly big piles of information.

Some of them were pretty good, like the guards' idea of building defenses near the walls the slime were sighted previously or using soap water to create a defense that could act as a deterrent for the slimes.

On the other hand there was also the bad. Like with the idea of sending an entire group of adventurers to assassinate the head slime or using the entire guild as bait to lure it away. Sadly the pile of bad ideas were much more plentiful than the good ones.

That and adding the fact most of the Rank D members were away from the city made things that much worse. Combined with the fact that most of their forces close ranged in nature. It made that much easier for them to get overwhelmed by the tide if they didn't reduce the rate that were coming to a reasonable number.

So currently their main goal to divide the slime forces to more manageable sizes. Grabbing the proposals that talked about deterrents, traps, and mercenaries. He looked into each of them. With a focus on finding one that was cheap and could make the most use of the man power of the guild.

Trying to find a list to help him get an idea of how many people in the guild were fighting in tide. He shook his head, surely it must be here somewhere. Finding nothing, he found it weird but continued on. Slowly he made his way to the end of the pile and sighed in relief as he finished his work.

Other than the fact he had to find some people to test the effectiveness of the experiments and maybe quell some of the worries of the people. He should be home free if nothing went wrong. Laying there on his table he lifted his hand to call the bartender over. Pierre was his name, he thought.

Waving him over he happily called for some extra drinks and some meat. Looking down at him the Orc calmly asked “You’re done with your papers?”

Giving him a tired smile he responded “Yeah,”

Giving him a mischievous smile, Pierre said “Close your eyes, one of your receptionist friends ordered a special treat for you when you finished your work. It's just behind the counter.”

Closing his eyes, he imagined what could it be cake, meat, or maybe even something he hasn't had before?

And, hearing the table shake in front of him. He opened his eyes to see another pile of paper. Shakily pointing at it he said “There’s surely been a mistake.”

Looking at the look on his face the bartender's serious persona faded away and bursted into into laughter. Wiping the tears off his face he said “Honestly I do feel sorry for you. But, the lady behind the scenes told me to pass you the next pile after you finished the introduction. So my hands are tied."

Slowly staring at the second pile on his table for what seemed like forever. He slammed his hands on the table and screamed “Why!?!”

Hearing a distinct snap from below him, a glare from Pierre from the side, and a sigh from behind him. He chose the lessor of three evils and turned around to find Nene shaking her head back and forth in the distance muttering, "Seems like the position naturally brings carelessness..."

Putting on a forced smile at the sound of her voice and doing his best to ignore the two holes burning on the side of his head. He quickly reassured her "The guild will pay for that I swear. Anyways, Mrs Nene is it possible to grab a list of available members for the tide. It seems to be missing from the pile." Peeking at Pierre with the corner of his eyes as he said so. He felt the pressure fade away once the words of pay came from his mouth. Letting out a silent sigh of relief he turned back his focus to Nene.

"I'm glad you seem more concerned with the well-being of the guild's structures than your predecessor, but... This request is a bit of a hurdle, many adventurers are currently helping Gelderholm at the moment, not to mention those investigating Fuyu Machi and the Holy Empire... And of course, the many that went missing in action, I'm afraid. I could try looking into it, but I doubt the results will please you, mister Cassel."

Quickly shaking his head, he said “There's no need for that. Thank you for the offer Nene.” Even if he got his hands on a list of available adventurers. It could only be used as a source to help him. While useful it wasn't essential. Even if he did have the numbers there was no way he could say 100 percent that they would do the quest. But, he'd still like one if possible.

Picking up the mess of papers that were on the floor he quickly moved to another table and began the sorting process.
OOC: Dunno if I got Pierre right. Feel free to ping me if I got anything wrong.
Looks great to me! \(^^)/
 

Silver

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Joined
Jun 2, 2019
Messages
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118
Any recommendation for rewards for the slime tide quests? Also feel free to drop other recommendations for the quests.

Title: Soap vs the Slime tide
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Throw a piece of soap at the slime tide, Survive, optional: Observe the tide reactions
Description: A lot of the measure our city has made against the slime tide are mainly soap based. Find how the tide will react to a piece tossed into it. (Soap will be provided to the quest taker to be thrown. Do note that you should run after throwing it. Slimes are known to be weak to soap but there's a small chance something bad may happen after you throw it. So fast feet is recommended)
Rewards:
EXP: ?
Money: ?

Title: Music vs Slime
Sponsor: Adventurer's Guild
Location: Anywhere with a slime in it
Required Level: None
Objectives: Sing or play music to a slime, Observe it's reaction to music
Description: In the guild confines there is an quest report that talks about calming slimes with music. Find out if it's true.
Rewards:
EXP: ?
Money: ?

Title: Investigate the research
Sponsor: Adventurer's Guild
Location: Scribel City
Required Level: None
Objectives: Look into if the research done is viable for use
Description: Currently there are many ideas in the city to use. Investigate their usefulness,
Only one may be taken at a time:
-Soap Armor (By covering armor in soap we can say for sure that it'll protect you from the slime tide.)
-Soap Moats (By building a moat around the city with soap water we can safely say that it'll protect us from the slime tide.)
-Soap Arrows (By strapping soap to an arrow we can do a lot of damage to the tide if we fire them at the tide.)
-Soap Walls (By covering our walls in soap we can deter the slimes away from our city.)
Rewards:
EXP: ?
Money: ?

Title: Find the Slime tide's control
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Find out if the slime tide can control city slimes. Optional: Find the rough range for it's influence
Description: There has been worries that the slime tide could potentially control the sewer slimes lurking below the city. Find out if this worry is true.
Rewards:
EXP: ?
Money: ?
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,529
Points
183
Any recommendation for rewards for the slime tide quests? Also feel free to drop other recommendations for the quests.

Title: Soap vs the Slime tide
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Throw a piece of soap at the slime tide, Survive, optional: Observe the tide reactions
Description: A lot of the measure our city has made against the slime tide are mainly soap based. Find how the tide will react to a piece tossed into it. (Soap will be provided to the quest taker to be thrown. Do note that you should run after throwing it. Slimes are known to be weak to soap but there's a small chance something bad may happen after you throw it. So fast feet is recommended)
Rewards:
EXP: ?
Money: ?

Title: Music vs Slime
Sponsor: Adventurer's Guild
Location: Anywhere with a slime in it
Required Level: None
Objectives: Sing or play music to a slime, Observe it's reaction to music
Description: In the guild confines there is an quest report that talks about calming slimes with music. Find out if it's true.
Rewards:
EXP: ?
Money: ?

Title: Investigate the research
Sponsor: Adventurer's Guild
Location: Scribel City
Required Level: None
Objectives: Look into if the research done is viable for use
Description: Currently there are many ideas in the city to use. Investigate their usefulness,
Only one may be taken at a time:
-Soap Armor (By covering armor in soap we can say for sure that it'll protect you from the slime tide.)
-Soap Moats (By building a moat around the city with soap water we can safely say that it'll protect us from the slime tide.)
-Soap Arrows (By strapping soap to an arrow we can do a lot of damage to the tide if we fire them at the tide.)
-Soap Walls (By covering our walls in soap we can deter the slimes away from our city.)
Rewards:
EXP: ?
Money: ?

Title: Find the Slime tide's control
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Find out if the slime tide can control city slimes. Optional: Find the rough range for it's influence
Description: There has been worries that the slime tide could potentially control the sewer slimes lurking below the city. Find out if this worry is true.
Rewards:
EXP: ?
Money: ?
Try using standard exp rewards and raise the money rewards to be bigger than the average for the level? It's how I'd do it at least~
 

Siostar

Well-known member
Joined
Oct 29, 2019
Messages
15
Points
118
Any recommendation for rewards for the slime tide quests? Also feel free to drop other recommendations for the quests.

Title: Soap vs the Slime tide
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Throw a piece of soap at the slime tide, Survive, optional: Observe the tide reactions
Description: A lot of the measure our city has made against the slime tide are mainly soap based. Find how the tide will react to a piece tossed into it. (Soap will be provided to the quest taker to be thrown. Do note that you should run after throwing it. Slimes are known to be weak to soap but there's a small chance something bad may happen after you throw it. So fast feet is recommended)
Rewards:
EXP: ?
Money: ?

Title: Music vs Slime
Sponsor: Adventurer's Guild
Location: Anywhere with a slime in it
Required Level: None
Objectives: Sing or play music to a slime, Observe it's reaction to music
Description: In the guild confines there is an quest report that talks about calming slimes with music. Find out if it's true.
Rewards:
EXP: ?
Money: ?

Title: Investigate the research
Sponsor: Adventurer's Guild
Location: Scribel City
Required Level: None
Objectives: Look into if the research done is viable for use
Description: Currently there are many ideas in the city to use. Investigate their usefulness,
Only one may be taken at a time:
-Soap Armor (By covering armor in soap we can say for sure that it'll protect you from the slime tide.)
-Soap Moats (By building a moat around the city with soap water we can safely say that it'll protect us from the slime tide.)
-Soap Arrows (By strapping soap to an arrow we can do a lot of damage to the tide if we fire them at the tide.)
-Soap Walls (By covering our walls in soap we can deter the slimes away from our city.)
Rewards:
EXP: ?
Money: ?

Title: Find the Slime tide's control
Sponsor: Adventurer's Guild
Location: Outside Scribel City
Required Level: 3
Objectives: Find out if the slime tide can control city slimes. Optional: Find the rough range for it's influence
Description: There has been worries that the slime tide could potentially control the sewer slimes lurking below the city. Find out if this worry is true.
Rewards:
EXP: ?
Money: ?
Well, I will just give ideas fo the other stuff reward.

Soap vs Slime Tide
Reward: Slime shaped Soap

Music vs Slime
Reward: A slime shaped ocarina (prototype)
 
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