Adventurer's Guild Adventurer's Guild - OOC Room

ohko

tilda~ me~ home~ ♪
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More on the philosophy for the Rank D exam:

It’s generally been my observation that most players write their characters into straight successes everywhere across the board. I’ve seen comparatively few major setbacks and obstacles for characters. The handful of mishaps have mostly been extremely minor/trivial in nature.

Perhaps this is me being stubborn, but stories are fundamentally uninteresting if the protagonist (your character) never experiences a major failure — from which they can grow further from.

Consequently, if players aren’t going to give their own characters those big failures, I’d fully intend to bake it into the exams. Consequently, you could say the Rank D is kind of the exam that you have to fail in order to pass.

The logic for the exam progression is as follows:
  • Rank E: Fresh-eyed newbie adventurer. I’m awesome!
  • Rank D: Fuck.
  • Rank C: I learned my lesson from last time.
  • Rank B+: These will probably be mentor exams.
 

Nahrenne

Pure and Innocent Maiden~
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More on the philosophy for the Rank D exam:

It’s generally been my observation that most players write their characters into straight successes everywhere across the board. I’ve seen comparatively few major setbacks and obstacles for characters. The handful of mishaps have mostly been extremely minor/trivial in nature.

Perhaps this is me being stubborn, but stories are fundamentally uninteresting if the protagonist (your character) never experiences a major failure — from which they can grow further from.

Consequently, if players aren’t going to give their own characters those big failures, I’d fully intend to bake it into the exams. Consequently, you could say the Rank D is kind of the exam that you have to fail in order to pass.

The logic for the exam progression is as follows:
  • Rank E: Fresh-eyed newbie adventurer. I’m awesome!
  • Rank D: Fuck.
  • Rank C: I learned my lesson from last time.
  • Rank B+: These will probably be mentor exams.
I'm working up to Liana failing, but I first need to establish a good foundation in the city she's living in.
She's already failed in a confrontation in an ss.
And she kind of made a mess in her report about seeing suspicious things, since she is the reason for the corpse at the end.
*doesn't know if she's making much sense*
I'm gradually getting her to a point where she is set to fail a quest.
>w<

X
 

Leegood

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Wait, Letiana came from a Modern World, yet never heard of multiple gods? Like... No Greek culture, no Roman Culture, no Shinto gods... No nothing!? >.<

*pat pat pat* Have fun~
different earth~ Though it's the same with some things, a certain time traveler interfered with Leti's earth and things changed.
 
Last edited:

Quaesitor

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More on the philosophy for the Rank D exam:

It’s generally been my observation that most players write their characters into straight successes everywhere across the board. I’ve seen comparatively few major setbacks and obstacles for characters. The handful of mishaps have mostly been extremely minor/trivial in nature.

Perhaps this is me being stubborn, but stories are fundamentally uninteresting if the protagonist (your character) never experiences a major failure — from which they can grow further from.

Consequently, if players aren’t going to give their own characters those big failures, I’d fully intend to bake it into the exams. Consequently, you could say the Rank D is kind of the exam that you have to fail in order to pass.

The logic for the exam progression is as follows:
  • Rank E: Fresh-eyed newbie adventurer. I’m awesome!
  • Rank D: Fuck.
  • Rank C: I learned my lesson from last time.
  • Rank B+: These will probably be mentor exams.
Sounds good! I fully agree with loss being necessary and am aware that I have not had my character experience loss yet - which partially is connected to it mostly doing quests without combat. However, the D Rank exam still seems rather hard, though. As in, literally impossible for a level 10 character to survive. Physically speaking, people get tired after fighting for, like, 10 to 20 minutes - even experienced soldiers. Fighting continuously for 1 hour is almost impossible for a human being, not to mention 8 hours.
 

Nahrenne

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Physically speaking, people get tired after fighting for, like, 10 to 20 minutes - even experienced soldiers. Fighting continuously for 1 hour is almost impossible for a human being, not to mention 8 hours.
|.o)
Stamina potions?
|.<)

X
 

Quaesitor

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|.o)
Stamina potions?
|.<)

X
Tired as in out of breath, muscles start to hurt from the strain, it gets almost impossible to keep your arms raised, and you probably have multiple severe wounds that impact your capability to fight as well as a single mistake in combat can easily cost you an arm, a leg, or your head. I somewhat know what I am talking about as I am training historical martial arts based on the manual of Lichtenauer myself, though most other people with experience in martial arts would probably be able to tell you more in greater detail as I am still rather new.
 

Nahrenne

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Tired as in out of breath, muscles start to hurt from the strain, it gets almost impossible to keep your arms raised, and you probably have multiple severe wounds that impact your capability to fight as well as a single mistake in combat can easily cost you an arm, a leg, or your head. I somewhat know what I am talking about as I am training historical martial arts based on the manual of Lichtenauer myself, though most other people with experience in martial arts would probably be able to tell you more in greater detail as I am still rather new.
Yes, but wouldn't a combo of healing and stamina potions restore the body from such fatigue and wounds, thus allowing for sustained combat?
'-'
After all, it's a fantasy setting that has magical potions and magic in general, so using our real limits can only go so far in such a setting, no?

X
 

Quaesitor

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Yes, but wouldn't a combo of healing and stamina potions restore the body from such fatigue and wounds, thus allowing for sustained combat?
'-'
After all, it's a fantasy setting that has magical potions and magic in general, so using our real limits can only go so far in such a setting, no?

X
I'm afraid that the price of potions would make sustained use of potions over 8 to 24 hours impossible, not to mention side effects that probably has on the body.
 

AliceShiki

Magical Girl of Love and Justice
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Character Sheet - Stella
GenderFemaleRaceNorthern Star SpiritLevel1 [0 / 200 EXP]
Age18ClassIce+Astral MageMoney2000K
Appearance
Stella is a young girl with with bright blue, peach blossom eyes and light blue hair styled in a twin tails as shown in the image. She is usually seen dressed in different shade of bright colored blue or white while holding her wand, the Starwheel Ice Staff.
Personality
Stella is a usually quiet girl with a bright personality. She's cooperative and friendly as long as you don't provoke her. She has a positive mind set and think optimistic of everything. Stella is not a push over and always very eager to take revenge right away to blow off steam as she believe it's better to not bottle up negative emotions.
Backstory
Stella can from the northern regions as she is a Northern Star Spirit. The Starwheel Ice Staff manifest when she was 6 years old as a way of Coming of Age. Stella grew up in a happy family which is the cause of her personality.
InventorySkills
ItemDescription
Starwheel Ice
Staff
As seen in the picture above, it's made out of light
blue crystals and ice. It helps user with their usage
of astral energy and ice element
Spatial RingA ring containing a miniature space for storage
Flying SwordA aerial transportation tool
Crystal Ice BowA bow made of crystal clear ice and can produce
ice arrows by holding it in shooting pose
SkillDescription
Astral ManipulationUser can create, shape and manipulate astral energy
Ice ManipulationUser can create, shape and manipulate ice
ArcheryThe skill of using the bow and arrow in long ranged
attacks
Spirit FormA last moment resort to save oneself from death by
turning into a ball of astral energy
Btw, the cap of starting money is 500G, you need to change that.

Both in this character and in your previous character.
 

Nahrenne

Pure and Innocent Maiden~
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I'm afraid that the price of potions would make sustained use of potions over 8 to 24 hours impossible, not to mention side effects that probably has on the body.
For a level 10 adventurer?
For a character that would have most likely gained a lot of money from doing the pirate quests?

X
 

Quaesitor

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For a level 10 adventurer?
For a character that would have most likely gained a lot of money from doing the pirate quests?

X
Not to mention that, in Gelderholm where the exam is:
"Do not automatically heal your character in between quests.
The hospital is reserved for severely injured characters.

Purchasing potions/medicines costs 200% higher here.

Daily cost of living is 20 G.

Please wait the merchant transit time if ordering supplies from Scribel.
Please add a 25% shipping fee. "
 

Nahrenne

Pure and Innocent Maiden~
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Not to mention that, in Gelderholm where the exam is:
"Do not automatically heal your character in between quests.
The hospital is reserved for severely injured characters.

Purchasing potions/medicines costs 200% higher here.

Daily cost of living is 20 G.

Please wait the merchant transit time if ordering supplies from Scribel.
Please add a 25% shipping fee. "
I thought we were talking about in the Spire Reef - a place that smuggles tons of goods on a daily basis.
'-'
I would have thought if you'd infiltrated a pirate ship and crew you'd not have that high a cost of living as somewhere that is currently experiencing war.
'-'

X
 

Quaesitor

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I thought we were talking about in the Spire Reef - a place that smuggles tons of goods on a daily basis.
'-'
I would have thought if you'd infiltrated a pirate ship and crew you'd not have that high a cost of living as somewhere that is currently experiencing war.
'-'

X
Then check this post for the currently available D rank exam as well as the circumstances of the city:

You should be able to see my issue, especially as a level 10 character has barely stepped into the ranks of experienced warriors.
 

Nahrenne

Pure and Innocent Maiden~
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Then check this post for the currently available D rank exam as well as the circumstances of the city:

You should be able to see my issue, especially as a level 10 character has barely stepped into the ranks of experienced warriors.
I imagine that since it mentions there being a team of warriors for the mission, that you would be able to take points of rest and rotate with other team mates so as not to become over-exerted.
So, the length of time is manageable.
In siege scenarios like that, the defending side often rotates those on the front lines to avoid such things that you're concerned about.
'-'

X
 

Quaesitor

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I imagine that since it mentions there being a team of warriors for the mission, that you would be able to take points of rest and rotate with other team mates so as not to become over-exerted.
So, the length of time is manageable.
In siege scenarios like that, the defending side often rotates those on the front lines to avoid such things that you're concerned about.
'-'

X
In my honest opinion, everyone would be dead after 2 hours at most.
 

Nahrenne

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In my honest opinion, everyone would be dead after 2 hours at most.
I see.
'-'
*wonders how many people you had imagined to be in the team to conclude that, out of genuine curiosity*
'-'

X
 

ohko

tilda~ me~ home~ ♪
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Sounds good! I fully agree with loss being necessary and am aware that I have not had my character experience loss yet - which partially is connected to it mostly doing quests without combat. However, the D Rank exam still seems rather hard, though. As in, literally impossible for a level 10 character to survive. Physically speaking, people get tired after fighting for, like, 10 to 20 minutes - even experienced soldiers. Fighting continuously for 1 hour is almost impossible for a human being, not to mention 8 hours.
That’s definitely a fair complaint!

I would advise you to adjust the little details of the scenario so that it becomes more plausible for your team. Maybe there is a choke point? Maybe there is an abandoned residence that your team is taking shelter in? Perhaps one of your teammates is incredible?

Perhaps your team failed a subobjective?

Get your team pulled out unexpectedly early at 5 hours?

There’s a lot of flexibility as an author for you to find a solution.

But it does sound like a suicide mission, which is sort of the point. :blob_happy:
 

ohko

tilda~ me~ home~ ♪
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That’s definitely a fair complaint!

I would advise you to adjust the little details of the scenario so that it becomes more plausible for your team. Maybe there is a choke point? Maybe there is an abandoned residence that your team is taking shelter in? Perhaps one of your teammates is incredible?

Perhaps your team failed a subobjective?

Get your team pulled out unexpectedly early at 5 hours?

There’s a lot of flexibility as an author for you to find a solution.

But it does sound like a suicide mission, which is sort of the point. :blob_happy:
(I should probably add that it’s okay to fail any of the sub objectives as long as Gelderholm isn’t lost and your character didn’t die... you’ll still rank up as long as you survive! Even if your character spent the entire time hiding!)
 

Quaesitor

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I see.
'-'
*wonders how many people you had imagined to be in the team to conclude that, out of genuine curiosity*
'-'

X
That’s definitely a fair complaint!

I would advise you to adjust the little details of the scenario so that it becomes more plausible for your team. Maybe there is a choke point? Maybe there is an abandoned residence that your team is taking shelter in? Perhaps one of your teammates is incredible?

Perhaps your team failed a subobjective?

There’s a lot of flexibility as an author for you to find a solution.

But it does sound like a suicide mission, which is sort of the point. :blob_happy:
Well, the average fight between 2 persons takes about 10 seconds. Now, I'm going to oversimplify this, but here's a rough mathematical estimate. Now, let's say that the enemies are all far weaker than you and your allies, only about a third as strong and skilled each. So that would give every ally "3 HP" and every enemy "1 HP", and every fight a 75% chance for your allies to win, and let's define winning as reducing the HP by 1.

Assuming that there only are 1 on 1 fights, with 32 allies, and that only 1 fight is going on at once, that gives the allies 128 HP. One fight on average per 10 seconds, with a 75% chance to win, means that without healing the allies can, under these circumstances, survive for 512 fights, 5120 seconds, or about 85 minutes until everyone died. In that time they would have killed 384 enemies.

Of course, this is very oversimplified, but I think it shows my point in this case.
 

Yorth

Swordman
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I'm actually so pissed right now. Due to a problem in folder structure of the custom assets, all of the map files got corrupted. Have to redo them again from scratch...
 
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