Adventurer's Guild Adventurer's Guild - OOC Room

GDLiZy

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I was trying to find a reference for Gem's Ravine but it seemed that there is no entry for it in the library yet? Interesting...
 

LazyLonduf

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I can do it whenever! I don't like writing at set times because timezones and RL stuff can get in the way, what I usually do is split the quest into parts, where each party member writes their section of the report whenever they have time to do ^^

Also, please feel free to write your own personal quest reports during it, and don't feel pressured to write a certain amount. And definitely feel free to go back over everyone's writing and add/edit your own character's actions and stuff. And finally, feel free to post the report after getting everyone's approval.
Damn I should make like my own party quest guidelines thingy or something(not for everyone of course, this is just how I'm doing things)

If you're still up for it, after reading that mess lol, you can pick a quest you want to do together and I'll set some stuff up in a google doc and send you the link.
I haven't been in a party before T___T
If anybody wants to im fine with partying dm me
 

Himekawa

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Alright how are these prices? I've done the following adjustments:
  • I doubled the prices for most things since food costs seemed cheap (...or at least, nothing like 10 G = daily cost of living). Clearly, a medieval's laborer's daily wages are much more than the cost of living.
  • I removed a whole zero from armor prices and horse prices.
  • I didn't adjust the weapon prices. The reasoning is that food is so much cheaper, so saving up 6 days of income shouldn't be too hard for most characters to get a sword.
  • For magic... buying an introductory tome is expensive... same as the cost of buying a book in the medieval era.
    • Rationale is that "magic" builds in fantasy settings/games are traditionally expensive builds.
    • To compensate this, I added a "mysterious scribble of paper" item -- which might be a fragment of a book that a character can maybe attempt to study/interpret to learn a single spell. Learning something from a scrap paper isn't guaranteed, but it's far cheaper than buying a whole book.
Bread​
Loaf​
1 G​
Cheese​
Pound​
5 G​
Eggs​
Dozen​
5 G​
Ale (Bad)​
Gallon​
8 G​
Chicken​
Whole​
10 G​
Dried Fruit​
Pound​
20 G​
Wine (Bad)​
Gallon​
30 G​
Sugar​
Pound​
180 G​
Pig​
Whole​
240 G​
Tunic (Terrible)​
1​
50 G​
Shoes (Bad)​
1​
60 G​
Shirt (Bad)​
1​
80 G​
Tunic (Bad)​
1​
360 G​
Linen (Bad)​
Yard​
120 G​
Shovel​
1​
30 G​
Axe​
1​
50 G​
Hammer​
1​
80 G​
Candles​
Pound​
15 G​
Barrel​
1​
30 G​
Bottle​
1​
40 G​
Bucket​
1​
60 G​
Bow​
1​
150 G​
Arrows​
Dozen​
60 G​
Sword (Terrible)​
1​
60 G​
Sword (Average)​
1​
600 G​
Sword (Good)​
1​
2400 G​
Leather Cuirass​
1​
360 G​
Chain Mail​
1​
1200 G​
Plate Armor​
1​
4000 G​
Horse (Draught)​
1​
1200 G​
Horse (Riding)​
1​
6000 G​
Mysterious Paper with Scribbles​
1​
200 G​
Magic Tome (Beginner)​
1​
1200 G​

CottageRent (year)600 G
House (Craftsman)Rent (year)2400 G
House (Merchant)Rent (year)7200 G
What then, is the difference between the magic tome in the current market and this one?

I honestly wish to lower the cost of the book, but increase the cost of knowledge instead. Like, magic is inherently dangerous that the precaution to lower the risk (like using mentor/teacher, better quality reagents, etc) is costly.
 

ohko

tilda~ me~ home~ ♪
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More research. I am using 1400 AD as my approximate reference point.

Metals (quora):
  • Silver: 1 pound for 1 lb = 2400 G / pound of silver
  • Iron: 8 shilling for 150 lbs = 8 G / pound of iron ingots
  • Steel: 60 shilling for 150 lbs = 120 G / pound of steel ingots
Other stuff (source):
  • Firewood: 10 shilling per cord = 120 G / cord firewood
  • Timber: 1.8 shilling per cubic yard = 22 G / cubic yard
  • Cider: 0.7 pence per gallon = 7 G / gallon
  • Honey: 2.3 pence per gallon = 23 G / gallon
More other stuff (AD 1391-96):
  • Hay: 5.05 shilling / ton = 61 G / ton
  • Cheese: 0.54 pence / lb = 5 G / lb
  • Butter: 1.18 pence / lb = 12 G / lb
  • Milk: 1.07 pence / gallon = 11 G / gallon
  • Tallow (candles/soap): 2.36 pence / lb = 24 G / lb
  • Wool: 4.65 pence / lb = 47 G / lb
  • Eggs: 0.55 pence / dozen = 6 G / dozen
  • Beef (AD 1660-65 normalized to milk): 0.67 pence / lb = 7 G / lb
  • Mutton (AD 1660-65 normalized to milk): 0.73 pence / lb = 7 G / lb
  • Pork (AD 1660-65 normalized to milk): 0.67 pence / lb = 7 G / lb
  • Bacon (AD 1660-65 normalized to milk): 2.46 pence / lb = 25 G / lb
More stuff (AD 1391 - 1409):
  • Wheat: 0.64 shillings / bushel = 8 G / bushel
  • Barley: 0.44 shillings / bushel = 5 G / bushel
  • Oats: 0.26 shillings / bushel = 3 G / bushel
  • Peas: 0.53 shilling / bushel = 6 G / bushel
  • Saffron: 15 shillings / lb = 181 G / lb
 

ohko

tilda~ me~ home~ ♪
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I honestly wish to lower the cost of the book, but increase the cost of knowledge instead. Like, magic is inherently dangerous that the precaution to lower the risk (like using mentor/teacher, better quality reagents, etc) is costly.
I don't really think there's a way to price that?

AG is a no-strings-attached game, and the entire worldbuilding concept is built on the concept that every player can have their own interpretation of the magic system.

What then, is the difference between the magic tome in the current market and this one?
The one in the current market was one a number that was randomly named without any thought to it :sweat_smile:
 

ohko

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Thoughts for potions:
  • Weak Healing Potion: 100 G / potion
  • Weak Mana Potion: 200 G / potion
Rationale:

Potions are made from herbs. Using saffron as the price reference (180 G / lb) and reducing it a bit since healing herbs are abundant around Scribel, 100 G / potion is probably the lowest that is reasonable (IMO) given the cost of other goods.

Mana potions to cost double -- because mage builds are expensive. :sweat_smile:

Added incentive to go meet an alchemist/apothocary yourself so you can brew your own.

RE: high magic book prices -- to me, its a stronger incentive to find someone who teaches you in person, right?
 

GDLiZy

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On the topic of money, shouldn't we increase the G rewards for the higher level quests? The rewards itself should not be judged completely by how easy the quest was, but also how good the adventurers were ( their rank and level ). Just like real life, the higher one's prestige ( Higher level = better quality, similar to how despite doing the same work, the one with higher qualification would get a better salary, as a part of their degree etc. ), the higher the cost to hire.
 

ohko

tilda~ me~ home~ ♪
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On the topic of money, shouldn't we increase the G rewards for the higher level quests? The rewards itself should not be judged completely by how easy the quest was, but also how good the adventurers were ( their rank and level ). Just like real life, the higher one's prestige ( Higher level = better quality, similar to how despite doing the same work, the one with higher qualification would get a better salary, as a part of their degree etc. ), the higher the cost to hire.
Yeah, will probably rethink and raise the rewards if we end up putting out an updated price table.

I was keeping them low because @SpearOfLies was worried that money would become meaningless if people just collected tons of money.

Additionally, I felt like the low reimbursement reflected how cheap/poor the guild was.

However I do think it's important that players are able to afford things like potions, particularly in regions like Gelderholm where the quest board states that there isn't "free healing" at the temple anymore.

-----------

Another price reference for London 15th Century
 

GDLiZy

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Yeah, will probably rethink and raise the rewards if we end up putting out an updated price table.

I was keeping them low because @SpearOfLies was worried that money would become meaningless if people just collected tons of money.

Additionally, I felt like the low reimbursement reflected how cheap/poor the guild was.

However I do think it's important that players are able to afford things like potions, particularly in regions like Gelderholm where the quest board states that there isn't "free healing" at the temple anymore.

-----------

Another price reference for London 15th Century
True, but, if the higher-level adventurers were still poor and broke, then I think the usual and main motivation for the novice adventurers, which are to get famous and rich, would be contradictory to the current state of the guild. However, it can also be argued the other way that E rank is still low and only B and upper are rich.

Just my simple opinion.
 
D

Deleted member 1244

Guest
On the topic of money, shouldn't we increase the G rewards for the higher level quests? The rewards itself should not be judged completely by how easy the quest was, but also how good the adventurers were ( their rank and level ). Just like real life, the higher one's prestige ( Higher level = better quality, similar to how despite doing the same work, the one with higher qualification would get a better salary, as a part of their degree etc. ), the higher the cost to hire.
Can I suggest a money multiplier? Or will that be too messy to make quest?

Reward 5G + (1G x Chara Level)


Halfway thru that thought I realized how ridiculous that is LOL :blobrofl: :blobrofl: :blobrofl:
 

ohko

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Cecila's Grocer (Scribel City)
+ + +
Item​
Unit​
Price​
Bread​
Loaf​
1 G​
Cheese​
Pound​
5 G​
Eggs​
Dozen​
6 G​
Butter​
Pound​
12 G​
Beef / Pork / Mutton​
Pound​
8 G​
Chicken​
Whole​
15 G​
Bacon​
Pound​
25 G​
Salt​
Pound​
30 G​
Sugar​
Pound​
160 G​
Pepper​
Pound​
180 G​
Beer​
Gallon​
8 G​
Milk​
Gallon​
10 G​
Ale​
Gallon​
16 G​
Cheap Wine​
Gallon​
30 G​
Fine Wine​
Gallon​
50 G​
 
Last edited:
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