On a side note, I was trying to think on how to "solve" those recent plotlines with stuff like a thousand of slimes, demons appearing in the city, some shady organizations behind the apothecaries and what not... And like... It's certainly not the only method, but in old AG we used to make those things culminate in a Raid.
As for what was a Raid? It was kinda like the Freestyle RP thread, but with a few restrictions... Like, we put a maximum word count per post in order to keep things dynamic and avoid having someone do a myriad of things in a single post. (usually something between 500-1000 words. I liked 750 words, personally speaking) And we also prohibited double posting. Oh, and all posts had to be "OPEN", so anyone could always hop into whatever you were doing and interfere with it in some way.
But uhn... to better explain it, let me try to give an example. Let's assume a bandit army is attacking Scribel. (because hey, why not?)
What would usually happen in is that the GM team would determine a duration for the raid, and give some rough details about what the Bandit Army was doing, and then give a few tasks for the players to handle. This would "Open" the raid.
From that point, players basically had to interact with things just like they do in the Freestyle thread in order to clear the objectives that the GMs put up... Then we'd add some twist based on our evil behind-the-scene plans and on the player's actions and give new tasks to the players... And so on forth until the Raid ended, which usually lasted 3 or so days.
... It often times also had a Raid boss or something, though in all honesty I never liked any of the executions we got with Raid Bosses, so I won't bother with explaining how we made it work.
I really liked the raids system and it was a lot of fun (most players liked it too!), but uhn... It was very taxing on the GM team because we needed to prepare quite a few things to keep the raid exciting for 3ish days and we needed to constantly keep watch on the thread throughout the days of the raid because we needed to know when to drop our planned twists, or adapt them based on what players did... Or come up with something new on the spot because someone did something we didn't expect.
And well, with the way this version of AG works with a less intensive GM participation and relying mostly on players for doing everything, this model plain and simply wouldn't work. (besides, I doubt Ohko has the time to invest on that... >.>) So some adaptations would be needed.
Most simple thing I could think of was that the players would have to plan how the attack would start in the OOC Thread, and then someone would post it on the Freestyle Thread to kick things off. Afterwards, we'd just need to add twists and what not on the spot as we felt like it could be fun. Until we felt like it would be a good point to close the raid off by finishing the enemies off or forcing their retreat and what not.
... I'm not sure if this would really work tbh, or if it's even necessary. But it was something very fun that happened in old AG, so I thought I'd at least share the concept and see what everyone thinks~