?SHF D&D : Custom RACE NPC/MONSTER//CLASS/FEAT submission thread.?

Raymann

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Describe your idea in detail along with effects on stats. Imagination is the limit.
Remember to add debuffs somewhere in case creating a broken class. (Balancing)
 

Rhaps

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Fairy

Small to tiny creatures, mischievous in nature, and the British fears them.

Fairy are actually very OP, having access to flight, three ability scores increase. Like bombing a town with fireballs from the sky.

Weakness: Fairy is vulnerable to steel weapons, receiving double damage when hit.
 

Lostinthecause

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Describe your idea in detail along with effects on stats. Imagination is the limit.
Remember to add debuffs somewhere in case creating a broken class. (Balancing)
Your mind is going to be blown, be prepared!

"Kin-ayu"
Race of Martial warriors, follow the Dawae.
What is Dawae? You ask.
It is Dawae, nothing more nothing less.

Powers: Kin-Ayu believe their body is the strongest defense, so they can't wear armor other than those covering 18+ parts.

Every time they fight the battle, they get +4 in 1 random stat. STR, Con, or Dex. (They are going to roll for it)

Racial buff: They have a strong body, able to withstand the slash or magic to a certain degree, they also are extremely aware of the surroundings(super sense), But they all seem to tend to get lost on their way, but they eventually reach the destination(this can be stopped if a teammate ties a rope around the waist of himself/herself to Kin-Ayu.)

They focus on training with weapons of every kind, but their fav is two: A dragon bow, or a Great sword which they toss around like a toy.

They usually stand taller than most humans, with two little horns sprouting from the forehead.
 
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Prince_Azmiran_Myrian

🐉Religious zealot exhorting Dragons for Jesus🐉
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Человек. Изобретатель. Архетип изобретателя и кукольника. Создает различные предметы и марионеток (может прятаться за спиной для битвы. Слаб физически, но обладает высоким интеллектом и мудростью (может добавлять ману марионетке или усиливать ее ? ). Шанс создания предмета/марионетки зависит от материалов, денег и мастерства навыков.
Возможно, в будущем он сможет выучить руны, чтобы усилить свою марионетку или артефакты.
Если создание предмета не удалось, то возвращается 25%-50% всех материалов.
ПС

если он еще не сломан, вы можете повысить ловкость рук и связанные с этим действия.

Я не знаю, как создатель главы, потому что это мой первый раз.
View attachment 22086
This is an english website, sorry
5. Posts should be kept English only, as managing multiple languages would require an extraneous amount of resources.
 

EldritchCoomer

Horny on main
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Human. Inventor. Archetype of the inventor and puppeteer. Creates various items and puppets (can hide behind for battle. Weak physically, but has high intelligence and wisdom (can add mana to a puppet or strengthen it). The chance of creating an item ? /puppet depends on materials, money and skill mastery.
Perhaps in the future he will be able to learn runes to strengthen his puppet or artifacts.
If the creation of an item fails, then 25%-50% of all materials are returned.
PS

if it's not already broken, you can improve manual dexterity and related activities.

I don't know how the chapter creator is because this is my first time.
View attachment 22086
This is an english website, sorry

Rough translation from Google translate so not exactly accurate:

Human. Inventor. Archetype of the inventor and puppeteer. Creates various items and puppets (can hide behind for battle. Weak physically, but has high intelligence and wisdom (can add mana to a puppet or strengthen it). The chance of ?creating an item/puppet depends on materials, money and skill mastery.
Perhaps in the future he will be able to learn runes to strengthen his puppet or artifacts.
If the creation of the item fails, then 25%-50% of all materials are returned.
PS
if it is not already broken, you can increase sleight of hand and related actions.

I don't know as a chapter creator because this is my first time.
 

Raymann

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Rule that I follow in creating new custom races/species or balancing old ones.

(Ability bonus), <skill bonus> [innate trait]

You can create your custom race using that.

It is all about rearranging bonuses.

You start with _ _ _ _ _ _ (6 slots)

For humans it's +1,+1,+1,+1,+1,+1



To create +2 somewhere we have to remove two (+1) ones from an entire array.

Example: +1, _, +2, _, +1, +1

Another example +2, _, _, +2, _, _



To create a +3 bonus somewhere we have to remove 4 ( +1 )

Example: _,_, +3, _, _ +1



Now for race-based skill bonuses.

Human +1,+1,+1,+1,+1,+1

If I remove (+1) without adding ability points. It will give me <+3> skill points.



So I can create a race like _, _, +1, +1, +1, +1 with two skills having <+3> or one skill with <+5>

What if I invest all ability (+1)s into skill bonuses? I will have the following options
<+3> in 6 skills
<+5> in 3 skills
<+7> in a skill and <+5> in an another


If I remove two +1 and add nothing in ability or skill but add a unique [innate trait]

Like [Water_advantage]: this race always rolls with an advantage in the water.

Like [Self_Regeneration: this race heals one unit per two turns in every battle.

Etc.

Alternatively, I may create a negative innate trait to get two (+1)s, or 2<+3>s or a <+5>
Like
[Constant_Decaying]: this race takes damage of one hp for every failed check, whether in combat or not. Faints for a day when hp reaches zero.

In this way, every new species is evolved from a base human.
 

Lostinthecause

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Name: Shadow Stalkers

Description:
The Shadow Stalkers are a secretive and enigmatic race, often dwelling in the shadows and rarely revealing themselves to the outside world. They are known for their unparalleled skills in stealth, archery, and dagger combat. Their unique physiology and innate abilities make them masters of surprise and precision.

Physical Characteristics:

  • Shadow Stalkers are generally of average height but possess lithe and agile bodies, allowing them to move swiftly and quietly.
  • Their skin has a slightly dusky hue, making them naturally blend in with shadows and darkness.
  • Their eyes have a unique iridescence that grants them exceptional night vision.
Innate Abilities:

  1. Shadowmeld: Shadow Stalkers can effortlessly blend into their surroundings, becoming nearly invisible in dim light or shadowy environments. This ability allows them to move undetected and surprise their foes with ease. (
  2. Shadowstep: The Shadow Stalkers can teleport short distances through shadows. This ability, known as "Shadowstep," enables them to evade enemies, reposition themselves quickly, or initiate surprise attacks. (CD: 4 rounds)
  3. Dash Skill: Shadow Stalkers are exceptionally agile and can perform rapid dashes, covering short distances with remarkable speed. This skill enhances their ability to close in on enemies or escape danger swiftly. (CD:3 round)
Society and Culture: The Shadow Stalkers are a reclusive race, and their society is shrouded in secrecy. They often live in hidden enclaves deep within forests or underground caverns, where they hone their skills and maintain a strong sense of community. Their society places a high value on discipline, training, and the protection of their ancient knowledge.


Balancing: No additional race points, Armour: Only light, Weapon: Dagger, short sword, and bows.
 

Raymann

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Name: Shadow Stalkers

Description:
The Shadow Stalkers are a secretive and enigmatic race, often dwelling in the shadows and rarely revealing themselves to the outside world. They are known for their unparalleled skills in stealth, archery, and dagger combat. Their unique physiology and innate abilities make them masters of surprise and precision.

Physical Characteristics:

  • Shadow Stalkers are generally of average height but possess lithe and agile bodies, allowing them to move swiftly and quietly.
  • Their skin has a slightly dusky hue, making them naturally blend in with shadows and darkness.
  • Their eyes have a unique iridescence that grants them exceptional night vision.
Innate Abilities:

  1. Shadowmeld: Shadow Stalkers can effortlessly blend into their surroundings, becoming nearly invisible in dim light or shadowy environments. This ability allows them to move undetected and surprise their foes with ease. (
  2. Shadowstep: The Shadow Stalkers can teleport short distances through shadows. This ability, known as "Shadowstep," enables them to evade enemies, reposition themselves quickly, or initiate surprise attacks. (CD: 4 rounds)
  3. Dash Skill: Shadow Stalkers are exceptionally agile and can perform rapid dashes, covering short distances with remarkable speed. This skill enhances their ability to close in on enemies or escape danger swiftly. (CD:3 round)
Society and Culture: The Shadow Stalkers are a reclusive race, and their society is shrouded in secrecy. They often live in hidden enclaves deep within forests or underground caverns, where they hone their skills and maintain a strong sense of community. Their society places a high value on discipline, training, and the protection of their ancient knowledge.


Balancing: No additional race points, Armour: Only light, Weapon: Dagger, short sword, and bows.
That would be a class(job) not a race.
 

Lostinthecause

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  • The Naga are a race of beings that are half-human and half-snake. They possess a unique charm and intellect, often associated with serpentine creatures in mythology.
Step 1: Ability Score Increases

  • The Naga receive a +2 bonus to Charisma and a +1 bonus to Intelligence, reflecting their charm and intellect.

Step 2: Traits

  • Serpentine Form:Naga have the lower bodies of snakes and upper bodies resembling humans. This form grants them the following abilities:
    • Natural Weapon (Bite): Naga have a bite attack that deals 1d6 piercing damage. +DOT.
    • Venom Resistance: They have advantage on saving throws against poison and resistance to poison damage.
  • Charming Presence: Naga have proficiency in the Persuasion skill, and they can cast the Charm Person spell once per day without expending a spell slot.
  • Transformation: Once per day, Naga can transform their lower snake bodies into a set of humanoid legs, allowing them to move on land more comfortably. In this form, speed increases for +3. The transformation lasts for 1 hour.
 

Raymann

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  • The Naga are a race of beings that are half-human and half-snake. They possess a unique charm and intellect, often associated with serpentine creatures in mythology.
Step 1: Ability Score Increases

  • The Naga receive a +2 bonus to Charisma and a +1 bonus to Intelligence, reflecting their charm and intellect.

Step 2: Traits

  • Serpentine Form:Naga have the lower bodies of snakes and upper bodies resembling humans. This form grants them the following abilities:
    • Natural Weapon (Bite): Naga have a bite attack that deals 1d6 piercing damage. +DOT.
    • Venom Resistance: They have advantage on saving throws against poison and resistance to poison damage.
  • Charming Presence: Naga have proficiency in the Persuasion skill, and they can cast the Charm Person spell once per day without expending a spell slot.
  • Transformation: Once per day, Naga can transform their lower snake bodies into a set of humanoid legs, allowing them to move on land more comfortably. In this form, speed increases for +3. The transformation lasts for 1 hour.
I will do some wiki research on this. Sounds like good potential race.
 

Cipiteca396

Monarch of Despair 🐉🌺🪽🌊🪶🌑🐦‍🔥🌈
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I will do some wiki research on this. Sounds like good potential race.
Try looking for the name 'Lamia Noble' instead. Naga in DnD are giant snakes with human heads, while Lamia are predatory centaur-type creatures.

Naga:


Lamia Noble:

  • The Naga are a race of beings that are half-human and half-snake. They possess a unique charm and intellect, often associated with serpentine creatures in mythology.
Step 1: Ability Score Increases

  • The Naga receive a +2 bonus to Charisma and a +1 bonus to Intelligence, reflecting their charm and intellect.

Step 2: Traits

  • Serpentine Form:Naga have the lower bodies of snakes and upper bodies resembling humans. This form grants them the following abilities:
    • Natural Weapon (Bite): Naga have a bite attack that deals 1d6 piercing damage. +DOT.
    • Venom Resistance: They have advantage on saving throws against poison and resistance to poison damage.
  • Charming Presence: Naga have proficiency in the Persuasion skill, and they can cast the Charm Person spell once per day without expending a spell slot.
  • Transformation: Once per day, Naga can transform their lower snake bodies into a set of humanoid legs, allowing them to move on land more comfortably. In this form, speed increases for +3. The transformation lasts for 1 hour.
The traits are actually fairly balanced though. I approve.
 
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