Planet-eaters, mountain farters (people that could destroy mountains with farts), world-ending scenarios, a heavenly-cosmic-divine-dragon-like entity that ruled over the multiverse and moved the world to a pocket dimension, a herald of the chaos that created the fabric of the universe and many more absurdly bonkers stuff that should have been reigned in from the start in any remotely-planned roleplay! xD
There wasn't a mentor system in the last game though? Maybe you were confusing games?
And like, there was no such things as skill lists since the game was open ended... >.>
Well, a player shop is owned by a player and they are the ones that produce stuff and sell them.
An NPC shop is owned by a random NPC and just sell whatever players want to buy. It essentially serves as a money-sink.
Also, why ask me and not the GM! I'm just a player this once! xD
Oh, sorry by that I meant the NPCs teaching the players skills. I was curious if by adding level restrictions and gold costs to NPCs teaching skills maybe add it’ll some incentive to gaining levels. This won’t affect other players with an already planned growth pattern. I’m just throwing my hat in the water since there isn’t really a beaten path in the game for growth for basic type characters (Character without much of a growth plan). I just wanted to see how it affected the last game.
You don't have to talk to anyone. Just deduct X amount of money from your inventory and that counts as having "purchased" a permit. You can post a record of it in the Tavern if you like.
On a random side note, I'm not quite sure how Ohko is planning to handle events and what not (or if there is a plan) in this game, but back in old AG, they took a lot of work, so like... Making events for every remarkable seasonal date was tantamount to suicide. We tried it for a small while and gave up very quickly... *shivers*
I actually have zero plans to organize events, because I'm lazy.
I'm totally serious when I'm saying that I'm relying on players to create plots and quests and events. If nobody pushes the "Slime Hoard" quest along, I'm not going to do anything to artificially advance it.
You can think of me as a "guiding hand", but I don't count on me drive the plot forward more than any one of you.
If you want a seasonal holiday event, almost anybody can make a list of holiday quests. If you would like to get a post pinned to one of the "reserved" slots, you can ask me and I'd be happy to do it!
Similarly speaking, I'm not really planning to set any prices in the market or make a ton of NPC shops.
This is your game, so if you want something in, then take collective ownership of it!
It said in the registration tab that level one is the rating of an average human, but this person is a ghost. Not really sure what to do about the level issue. :/
Oh, sorry by that I meant the NPCs teaching the players skills. I was curious if by adding level restrictions and gold costs to NPCs teaching skills maybe add it’ll some incentive to gaining levels. This won’t affect other players with an already planned growth pattern. I’m just throwing my hat in the water since there isn’t really a beaten path in the game for growth for basic type characters (Character without much of a growth plan). I just wanted to see how it affected the last game.
Ooooooooh... I have no clue! Maybe it could work, maybe not? Perhaps someone could try it? I dunno! xD
And uhn... I honestly don't remember we doing anything about NPC teachers in the last game... If it happened, it was probably very unsuccessful to the point I actively forgot about it. (And I remember almost everything that happened in those games! >.<)
You don't have to talk to anyone. Just deduct X amount of money from your inventory and that counts as having "purchased" a permit. You can post a record of it in the Tavern if you like.
I actually have zero plans to organize events, because I'm lazy.
I'm totally serious when I'm saying that I'm relying on players to create plots and quests and events. If nobody pushes the "Slime Hoard" quest along, I'm not going to do anything to artificially advance it.
You can think of me as a "guiding hand", but I don't count on me drive the plot forward more than any one of you.
If you want a seasonal holiday event, almost anybody can make a list of holiday quests. If you would like to get a post pinned to one of the "reserved" slots, you can ask me and I'd be happy to do it!
Similarly speaking, I'm not really planning to set any prices in the market or make a ton of NPC shops.
This is your game, so if you want something in, then take collective ownership of it!
It said in the registration tab that level one is the rating of an average human, but this person is a ghost. Not really sure how to deal with the level issue. :/
Today I pick this quest for now since I maybe able to help with some labor work I move to the place to see what I can do Quest
Sponsor: Scribel City Adventurer's Guild
Name: Cleo
completion way:
On the construction place I was task to grab and put some wooden logs in to the destinated place it's around 3 piles of them raging around 6 wooden logs per 1 pile so
Btw, is this report complete? I know you had some problems in the quoting process, so I'm just wondering if this is the whole thing or if you accidentally deleted part of the report when trying to fix the quoting.
Missing Children
Sponsor: Scribel City Adventurer's Guild Location: Scribel City Required Level: 2 Objectives:
Locate a missing child and reunite them with their family.
Explanation:
What? You want to see the missing persons list? Well... sure. Some of them might just be kids who ran away from home, but it's dangerous out there. If you could find one of them, it would really help.
Rewards:
EXP: 110
Money: 40G
It was sunny that day. Lib, who woke up with a hangover after celebrating her level up, went to the adventurer guild. As it was, the adventurer guild was bustling with activity.
"... Another missing child?" one of the clerk said.
"Yeah, it is 12th case this month. None of them had been found out yet."
"But, didn't we apprehend the culprit of the last month? If I remembered correctly, he was still behind bars, right?"
"That's right. That's why it was worrying. three people had been apprehended and found guilty. Yet the missing children case is still ongoing. It's possible that there was an organization behind it. All of the children from three months ago had been found dead, though. The first one is a killer, and the last two is kidnapper. Honestly... I feel like we had to increase the public safety inside of the city."
"Well... we could only leave it to those guards, I guess. And those adventurer folks too. Hopefully we can find some and return them. Okay, I'll post the request on the quest board. See you later."
'Missing children?' Lib pondered. After a moment, she decided to take the quest. She looked at the quest board and found each child's entry in the missing person list. As she copied the entries to her notebook, she went to the library to arrange the information.
Name
Sex
Age
Last Seen
Physical Characteristics
Notes
Alicia
F
10
28th @marketplace in the afternoon
Blonde hair, blue eyes
Beth's Twin
Beth
F
10
28th, @marketplace in the afternoon
Blonde hair, blue eyes
Alicia's twin.
Clare
F
11
21st, in the middle of the night @home
White hair, red-eyes
Family was murdered
Cassandra
F
13
22nd, @park in the afternoon
Blonde hair, blue eyes
Dietrich
F
11
16th, unknown
silver-eyed
orphanage children, reported at 17th
Europa
F
11
1st, @home between night and morning
Black hair, red-eyes
Family was murdered
Flora
F
12
25th, @park
Blonde hair, blue eyes
Galatea
F
13
19th, @street, evening
Blonde hair, green eyes
Her friends saw her being pulled to an alley before being put to sleep
Irene
F
13
4th, @park in the afternoon
Blonde hair, blue eyes
Jean
F
12
13th unknown
silver-eyed
orphanage children, reported at 17th
Karla
F
11
10th Unknown
silver-eyed
orphanage children, reported at 17th
Lucia
F
11
7th Unknown
silver-eyed
orphanage children, reported at 17th
Other than all of them being female of the age 10 to 13 years old, there were no commonalities among them. Clare also stood as the only child who was missing not within 3 days of each other. It was possible that the girl Europa was not among those kidnapped, but she withheld her judgment. Seeing that she had no more clue, she decided to visit the orphanage.
The orphanage was located to the south of the city, near the southern outpost. The carriage driver she went with told her scary stories about the orphanage. Apparently, the children of the orphanage was at the threshold of demonification, thus they were isolated. They all have the characteristics of having silver-eyes.
When she arrived, she saw a stone wall encircling the orphanage. The stone wall was tall, as high as 5 meters give or take. There was only one gate she could see, with heavy oaken door isolating the orphanage from the rest of the world. From the outside, her first impression that the orphanage was a fortress.
She knocked on the gate. She heard a heavy bolt of steel being moved, and the gate slowly groaned as it was being opened. She saw a young girl, younger than her in front of her opening that gate.
"..." The girl was silent. She stared at Lib with her silver eyes, never blinking even once.
Lib felt uncomfortable. The girl felt like she could murder her at anytime and Lib would be helpless to stop it. She felt powerless in front of the girl. In fact, when the gate was opened, the heavy atmosphere made her feet trembled. As Lib stood in front of the girl, the girl moved and muttered,
"come."
The girl walked inside, and Lib could only follow her. As she entered the orphanage, the door moved shut on its own, and the bolt moved to lock the door. Inside, she could see a well maintained garden at one side, and the building made of stone on the others. Even with the vibrant garden, it felt cold somehow inside of that place.
The girl motioned to her to enter the building. As she entered, all of the children inside of the room gazed onto her. Each of their gaze felt heavy, some as heavy as the previous girl. It lasted just for a moment, but that moment may as well be an eternity as she was unable to breathe and felt like she would die.
Lib was aware of each of the children's presence, even as they focused on their own activity. She stood there until the girl took her hand and tugged on her slightly.
"Follow me."
As she went with the girl, the girl leads her to a room, which was apparently the matron's office. As she entered, she met face to face with the matron of the orphanage.
"Matron, visitor." The girl said.
"Thank you Clarice, you can leave." The matron replied.
Clarice went outside and left Lib alone with the matron.
"So..." The matron began. "You are here to ask about the missing children?"
"Yes. my name is Lib. I wanted to inquire about those children, if I may?"
"Well, if those children of mine was among the suspected kidnapped children, I'd say that you have no hope of completing this quest." The woman said, her expression neutral.
The woman turned his back on me, and said, "All of the children here are partially awakened. There is simply no way for a kidnapper to break through the gate and kidnap one of the children. No, I suspect that those children left on their own will."
The woman then opened the cabinet, and gave Lib four folder, each titled "Dietrich", "Jean", "Karla", and "Lucia".
Prison Guard
Sponsor: Scribel City Adventurer's Guild Location: Scribel City Required Level: 2 Objectives:
Spend the day guarding a prisoner.
Explanation:
Looking for more boring work? There are various vagabonds in the prison, and they need to be watched. It shouldn’t be too dangerous... well, as long as nothing goes wrong.
Rewards:
EXP: 50
Money: 10G
Report - Solet' Luna
With many questions and doubts in my mind, I decided to go and gather some knowledge from an inconvenient source. From the words of mouth, the prison was one of the first building to ever be built into the City, alongside the Adventure Guild. Many of the old prisoners were one of the very first settlers of the town, and there was a rumour that mysterious sounds would manifest within the new moon night.
If possible, I would like to find the oldest prisoner within the prison, but no one, not even the wardens themselves, knew the exact detail of the prisoners. From my inquiry, some of the prisoners seemed to always be in there, even before the first records book was written.
Before my shift, I went around the prison to examine the surrounding. Although there was nothing unusual about the building itself, a sense of gloominess permeated the air. To me, this place was more like a dungeon than a prison. At the end of the first-floor cell, there was a huge gate that was sealed shut with many magical formations, the kinds that even I knew nothing about. If not for their glowing nature, I would have assumed that it was just gibberish.
During my shift, I asked around for the most unusual prisoner, and many pointed me to one of the innermost cells. Without any hesitation, I went to check the mysterious person.
His cell was surprisingly clean, like, the rest of the prison was filled with vines and moss. Rats and insects were rampant, and the smell was unbearable. However, this person's cell was as clean as it could be. There was not a single speck of dust to be seen, and the room was decorated as if it was a nobleman's living room. A reddish sofa, two bookshelves, a landscape painting... Even the man dressed neatly as if he was a nobleman from a lost kingdom.
Our conversation was too smooth. The man easily answered all of my questions without any delay. He told me his name was Korluas, but that was the only thing he told me about himself. Any question about his past only ended in him shaking his head and smiled eerily. Sometimes, I felt that something else was watching over our conversation. A strange sense of foreboding remained constant throughout our chat.
When asked about the construction of the prison, the man immediately tried to change the topic, and when asked about the sealed gate, he visibly trembled as his face paled. I could only assume that something inside that gate was too traumatising for him to recall.
Lastly, when asked about the demon cultists, he said that they had always been here. If not for the suppression from the church, this place would have already been overrun by them. The war against them started over a long times ago, but now, everything seemed to evaporate into thin air. To further my inquiry, I tried to get the information about the said church, but he only smiled and said that it was "The Church of the God of Light".
In the end, before I went out, the man called out to be one last time and whispered: "Beware of the falling stars, and do not trust the raising sun.".
I have no idea what he was talking about, and how much can I trust him... Ah, there are even more questions than before.
Ooooooooh... I have no clue! Maybe it could work, maybe not? Perhaps someone could try it? I dunno! xD
And uhn... I honestly don't remember we doing anything about NPC teachers in the last game... If it happened, it was probably very unsuccessful to the point I actively forgot about it. (And I remember almost everything that happened in those games! >.<)
Old Xenforo has a character limit of 150000 characters... I dunno about the new version, but I doubt it's any smaller than this... >.>
It means that when you register your character, it should be about as strong as an average civilian.
If you feel like your character is too strong to fit into that criteria, I'd recommend nerfing it until it reaches that point.
Btw, is this report complete? I know you had some problems in the quoting process, so I'm just wondering if this is the whole thing or if you accidentally deleted part of the report when trying to fix the quoting.
Oh the old teachers in the old AG were fairly limited since there wasn't a way to consistently reference an example of their report with ease and the fact they lacked things like skill trees or examples of the skills they were teaching. So it was vague at best. I could be wrong but I think it scared a lot of players and me from using them.
For me at least I didn’t want to accidentally give the NPC something that contradicted the previous entries.
Hence why I say we include something like a skill list and a way to reference the previous reports so there is a safe option for starting players. This is a question coming out of nowhere but what do you think of including something similar to a talent system as a reward for leveling up (Reaching rank E in this case and gaining a random talent or just chosen from the list.)
Oh the old teachers in the old AG were fairly limited since there wasn't a way to consistently reference an example of their report with ease and the fact they lacked things like skill trees or examples of the skills they were teaching. So it was vague at best. I could be wrong but I think it scared a lot of players and me from using them.
For me at least I didn’t want to accidentally give the NPC something that contradicted the previous entries.
Hence why I say we include something like a skill list and a way to reference the previous reports so there is a safe option for starting players. This is a question coming out of nowhere but what do you think of including something similar to a talent system as a reward for leveling up (Reaching rank E in this case and gaining a random talent or just chosen from the list.)
I think a skill tree of the likes is a bit too game-like and breaks immersion while also going against the open-ended nature of the game. So it's not something I'd ever consider, personally speaking.
Again though, I'm not really staff or anything, so it's just my own opinion here~
I think a skill tree of the likes is a bit too game-like and breaks immersion while also going against the open-ended nature of the game. So it's not something I'd ever consider, personally speaking.
Again though, I'm not really staff or anything, so it's just my own opinion here~
Ah skill tree was the wrong word. It's more like a list that the teachers teach with the reason why they don't teach at certain levels being they don't think you're strong enough.
Ah skill tree was the wrong word. It's more like a list that the teachers teach with the reason why they don't teach at certain levels being they don't think you're strong enough.
I think my view is that it's imperative to keep the minimal set of necessary information for somebody to play this game as small as possible. As a result, a set of complicated rules or detailed skill lists make the game significantly more complex, and it forces new players to pour through much more information in order to do something simple like writing a slime subjugation quest.
I have a few rules of thumb:
Ideally, lore should be written in a way that contradicts nobody (or as few people as possible).
Players should assume that quest reports are filled with unreliable information.
It's okay to assume that random bizarre reports were filed by someone who was "delusional", etc.
Reading lore should be an optional part of playing this game.
Consequently, the ideal thing I think we should shoot for is that nobody feels shy about writing what they want.
This is the main reason why there is no "official magic system" or no "official religion" or anything along those lines.
I think it's extremely important to leave open the possibility that maybe there are multiple different concurrent systems affecting characters differently. For instance, I don't think it's strange if some characters are able to arrive in this world knowing how to speak or write this language -- yet some characters aren't able to.
I also don't think it's strange if some characters have a "system voice" in their heads and other characters don't.
I think it's important to recognize that everyone's characters come from different worlds, so perhaps there are different parts to everyone's characters or what they are familiar with... since this is essentially a multiverse setting.
As a result, it's fine if one character has a bunch of skills that are totally different from another character... something something.
The only rule that I care the most about is that the power levels need to stay under control. Runaway OP-ness is unacceptable!
This is a question coming out of nowhere but what do you think of including something similar to a talent system as a reward for leveling up (Reaching rank E in this case and gaining a random talent or just chosen from the list.)