Fantasy Action Opinion: Most Important Role/Class In Teamplay

LuoirM

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Hello everyone, I am an author, and I really; REALLY enjoyed fantasy actions, medieval hand-to-hand and simply magics and stuff.
I've gotten into some DnD session, and was trying to write some novels for myself, that is when I arosed a question

In a dungeon raiding scenario, with a full team up to 10 or more, which role would be THE MOST important?

To get the dinosaurs out (Tyler they're at your doors again). Yes, every class is important, bla bla, shamans, enchantress enables the frontline, the Paladin create spaces and time, the damage dealers would be the one to hold the tempo of the fight... One class enables the other, they would be exposed without blablap your mom's home Brad.

But in a sense; if you're writing a story, and you want a character to hold the most important class or role of the team, maybe because you love being a harry stu, maybe you want them to feel the pressure, either way; which class or role would you think of?

Let's say for example, a full team BUT without a knight in shining armor in the front holding their shields or swords.
The team could be long ranged and fast or distancing.
Damage dealers? There's consumable/throwables for that, or just play safe until the enemies tire themselves out if they can't one shot us, the tanks might be in a bit of pain though.
Full team but no healers/support/buffs?
Fuck it, one shot everything, go home, rest, health potions.

Maybe some background stuff? Blacksmith? Nah afaik, go to a random town and there's a bearded dude doing it for money, no need to be a part of a team, and only needed for like... Once a month to repolish/resharpening?
Luggage carrier? Well maybe, but there exists pocket dimensions in some cases

Please leave your opinion!
 

LilRora

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It would heavily depend on setting and the level of available magic or other powers for obvious reasons, but in my opinion the most important would be someone protecting others from damage (for example barrier mage) and a healer of some sort.

Even if you made a team that can win against everything in a direct confrontation, they would come nowhere if half got killed in any random sneak attack or by a trap. There are consumables for healing and damage dealing, but they should only be the second choice in case the primary source of healing/damage/buffs is unavailable.

This can change depending on the setting, but in most cases it's most important to survive, not to kill the enemy, hence this choice.

One role that I want to mention is utility, for example protection from weather, poisons, plus things like cooking or maintenance; they can be split between various members and it doesn't require a separate person. The morale of the team is a massive factor in how well the team can do, and they are often the little things that can improve the mood greatly.

If I had to build my own team somewhere, I'd go for as much versatility and utility as possible while focusing on survival, because while it might not allow to defeat some powerful enemies because of the wide distribution of strengths, it would definitely allow to live for much longer.
 

owotrucked

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Do you mean the meta?
He means how damage numbers are tuned.
In dnd 4, full team of cleric was beyond broken before the nerfs. In dark souls 1/2, sorcery/hex were op. In LoL season 13 tanks are having fun.

What each roles can achieve is all dependent on the world setting. Maybe in one game a healer can rez people, but another can barely mend scratches and restore stamina or some bullshit.

If a role is overtuned, devs will usually nerf it so that everyone has equal fun. But in a fictional world, this doesn't have to be the case. You can make up any kind of shit, so just make damage dealers OP and make your MC a ninja cyborg
 

LuoirM

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Kinda. If the most op class is a rogue, you can make a party of rogues, which will be more effective than a balanced party. If the most op is healers, you can make only healers, and so on.
Yikes, yeah I see that
The healers in my games were so OP that they could all tank/deal damage/heal/buff and have to get nerf at least 4 times
 

RepresentingWrath

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Yikes, yeah I see that
The healers in my games were so OP that they could all tank/deal damage/heal/buff and have to get nerf at least 4 times
That's why your question heavily depends on the balance. Sure, you can pick the route that LilRora chose and say that jack of all trades is the most useful and thus powerful. Or, you can pick the most broken class that will have one or at max two downsides, but in return, that class fucking stomp everything else. Like making a party of four damage dealers. Sure, they will die in a place where enemies have damage return ability or something like that, but the speed at which they clear any other dungeons is way above balanced, jack-of-all-trades parties.
 

HelloHound

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the most important is the one with survival skills; if you can eat, drink, and sleep safely enough then you win
 

Syringe

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I think something like a hunter or a role that can detect weaknesses in monsters. A really careful party that would otherwise have no way of beating said monster will have a fighting chance if they prepare accordingly to whatever they're up against. A clever person with this role can probably shift the tides of battle.

They don't even have to be overpowered. They just have to abuse the biology of whatever they're facing, which maybe in turn does end up making them look OP.

Why aren't molotovs working? Normal people might say that it's fire resistant and give up, when in actuality it's super flammable but just needs a layer of its external armour peeled or broken off to expose the flammable underside.

Arrows bouncing off that impenetrable, lumbering turtle? If it's super heavy, then let's destabilise the ground and bait it into a pit trap. Let it get stuck and starve, or let gravity do the work. Damage sponge begone.

I believe that by knowing in advanced or having someone dedicated to risk management; the entire party will change depending on what exactly they're facing (or may encounter). In the long run it can introduce some nice dynamics and showcase weaknesses of certain party members who aren't as flexible when their roles aren't required (potential character arc/development).
 

ThrillingHuman

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In real life probably the logistics people.
In real life I guess it would only be logistics people with lots of tnt.
Come to think of it, that is just mining.
So in real life it'd be miners (in a [neo]colonised country that'd be minors too).
In a story or game? Whoever you want, just build it around this goal.
 

CarburetorThompson

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All that matters is who you give the most spot light, they’ll naturally slip into the role of most important by virtue of screen time.

But if you have to ask me in mmos I either play as a manlet warriors with a funny hat, or a big tiddy sorceress no in between.
 

StrongArm

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the most important role is a basic fighter. You can have all the magic slingers and sneaky pickpockets you want, but they will all be killed unless there are some axe weilding beefcakes
 

owotrucked

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Sure, waifutamer might not sound powerful, but everything isn't about min-maxing
 

Mandark

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It’s the Healer.

Followed closely by the Tank.

Then it’s the DPS (whether Mage or Barbarian).

Finally it’s the Rogue.

Each of course is important, but unless the party is way over leveled they are going to die without the Healer.
 

laccoff_mawning

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Most important role would probs be healing/support. They don't even need to have super-OP abilities for them to feel powerful. even just speeding up natural recovery I would imagine being a massive plus, as it means you can go from a limited survivability to unlimited survivability.
Downside is it doesn't "feel" powerful since it only benefits each party member by a miniscule amount. But when it benefits all 9 other members, its like having 2 or 3 more people on your side.

Other than the support types, I personally feel "tanks" or defensive-types are more significant than damage dealers. One-shotting is nice, but what happens when you get one-shot? If you're a tank, slow'n'steady wins the race.
 

SirDogeTheFirst

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In my humble opinion, it's like this:

For combat: Healer>Tank>Crowd control> Single target DPS.

For non-combat: The one who can spot enemy ambushes before combat so my 8 hp level 1 wizard won't get one shotted by a random goblin> healer to get our barely breathing party member back to action> and rest of the team.
 

TheOneWho

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Someone that can get the party out of the dungeon/danger. Like a mage that can teleport the party out, or a rogue that is an escape master.
 

Ilikewaterkusa

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Hello everyone, I am an author, and I really; REALLY enjoyed fantasy actions, medieval hand-to-hand and simply magics and stuff.
I've gotten into some DnD session, and was trying to write some novels for myself, that is when I arosed a question

In a dungeon raiding scenario, with a full team up to 10 or more, which role would be THE MOST important?

To get the dinosaurs out (Tyler they're at your doors again). Yes, every class is important, bla bla, shamans, enchantress enables the frontline, the Paladin create spaces and time, the damage dealers would be the one to hold the tempo of the fight... One class enables the other, they would be exposed without blablap your mom's home Brad.

But in a sense; if you're writing a story, and you want a character to hold the most important class or role of the team, maybe because you love being a harry stu, maybe you want them to feel the pressure, either way; which class or role would you think of?

Let's say for example, a full team BUT without a knight in shining armor in the front holding their shields or swords.
The team could be long ranged and fast or distancing.
Damage dealers? There's consumable/throwables for that, or just play safe until the enemies tire themselves out if they can't one shot us, the tanks might be in a bit of pain though.
Full team but no healers/support/buffs?
Fuck it, one shot everything, go home, rest, health potions.

Maybe some background stuff? Blacksmith? Nah afaik, go to a random town and there's a bearded dude doing it for money, no need to be a part of a team, and only needed for like... Once a month to repolish/resharpening?
Luggage carrier? Well maybe, but there exists pocket dimensions in some cases

Please leave your opinion!
The most important role is the leader and the managers sickle without them there would be no team or unity. Instead of having a coordinated Prussian style army, there would be a disparate set of powers triffling over the insignificant issues of the time.
 

Iamnotabot

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Healer.

Taken some fall damage ? heal, drink some kind of poison ? Heal, someone shank you in the back because you stole their girfriend and they're too much of a wuss to face you head on. Heal.

Sure there's potion but what happen when you ran out of it. Fuck it, why not go paladin. You can heal, tank and deal damage all in one. You literaly can call the power of god to you if you have enough faith.
 
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