I summon thee to help with litrpg world building

ConcubusBunny

Chaotic lewd enby bunny. They/them
Joined
Feb 10, 2020
Messages
261
Points
83
images - 2021-11-10T123315.367.jpeg

Hello enby pals, guys and gals
So I had this idea for a litrpg in which it's not really a litrpg.
So the thing I wanted to try is that I science fantasy world has a sorta system, but less of the game Mechanic's implemented.
So this is what I've been able to come up with so far.
you can't know a person's level or skills, without them giving you permission or owning a type of skill that permits you access.
I also want them to have access to the skills that I won't just list out, I also want them to be able to see when they get status effects or increase in level and skills.
The thing I don't want to do is info dump their entire skills and levels everytime they increase it.
Also when they level up there are no skill points to increase their stats, they'll have to learn the hard way.

But I know that I'm missing something to make the system feel more like real life but like a litrpg system. Any help will mean so much.
 

Jemini

Well-known member
Joined
Jan 27, 2019
Messages
2,037
Points
153
I have actually been working on a system in my universe, but my approach is something that takes some serious dedication. I suppose you could potentially implement a similar idea with a different approach though.

In my case, I am creating multiple stories in the same multiverse setting. Most of my worlds are some different application of cultivation worlds. However, one of them, a world that is supposed to be a far in the future version of one of the same worlds a different story is based in, happens to be a liteRPG world. The idea is that the protagonist in the story further in the past actually CREATED the system, and it acts like cultivation with training wheels for the people of that world.

The sources of EXP are more along the lines of daily life activities that go toward actually experiencing life and expanding your world view. However, fighting monsters is also a powerful source of XP. And, it is the fight itself that gives the XP, not the killing. The idea is that exposing yourself to the combat mind-set boosts your growth. (This also means that cheesing the enemy is not a profitable way to level up. The best way to level up would be to do a real life version of the 3 heart 1 stamina bar naked Lionel fight from BOTW.)

I have other ideas along these lines as well if that doesn't help.
 

Reborn_Cat

A lazy cat pretending to be human
Joined
Aug 26, 2020
Messages
202
Points
133
You can try to make it like raising the level is more like raising the limit to which your stat can be trained if you want to add some uniqueness and realness to your system, you can also try using ranks for stats and skill lvs in order to avoid having to update the status too often, like lv 1-20 is F rank, 21-40 is E and so on. Other than that I don't know what you're looking for
 

Zirrboy

Fueled by anger
Joined
Jan 25, 2021
Messages
1,192
Points
153
Dumb question, but why do you want litrpg in the first place?

From the things you described, an OPM or Seven Deadly Sins kind of handling sounds a lot more fitting. (I chose them due to being popular examples, not because their execution should necessarily copied)

You have a softer version of levels with the respective power ratings and special moves the characters need to come up with themselves.
The only thing there is no direct equivalent to is the status effect mechanic, so depending on how important that is for you this might not be a solution.
But otherwise why go through the effort of changing one archetype to your requirements when there's another, much closer one?
 

ConcubusBunny

Chaotic lewd enby bunny. They/them
Joined
Feb 10, 2020
Messages
261
Points
83
what prevents everyone from gaining access to the 'status seeing' skill?
Intelligence and have a innate ability of observation and analysis, it's something that can be easily taught and skills can't be bought in a system store you have to learn it from someone.
Dumb question, but why do you want litrpg in the first place?

From the things you described, an OPM or Seven Deadly Sins kind of handling sounds a lot more fitting. (I chose them due to being popular examples, not because their execution should necessarily copied)

You have a softer version of levels with the respective power ratings and special moves the characters need to come up with themselves.
The only thing there is no direct equivalent to is the status effect mechanic, so depending on how important that is for you this might not be a solution.
But otherwise why go through the effort of changing one archetype to your requirements when there's another, much closer one?
Because seven deadly sins system level doesn't suit the system I want to build or make much sense to me I won't.
As for why a litrpg or why change the archetype, I want to create a litrpg that I can enjoy cause most follow the same rules of litrpg and I wanted to switch mine so it won't be like every other one.
 
Last edited:

Arkus86

Well-known member
Joined
Jan 1, 2019
Messages
788
Points
133
View attachment 10345
Hello enby pals, guys and gals
So I had this idea for a litrpg in which it's not really a litrpg.
So the thing I wanted to try is that I science fantasy world has a sorta system, but less of the game Mechanic's implemented.
So this is what I've been able to come up with so far.
you can't know a person's level or skills, without them giving you permission or owning a type of skill that permits you access.
I also want them to have access to the skills that I won't just list out, I also want them to be able to see when they get status effects or increase in level and skills.
The thing I don't want to do is info dump their entire skills and levels everytime they increase it.
Also when they level up there are no skill points to increase their stats, they'll have to learn the hard way.

But I know that I'm missing something to make the system feel more like real life but like a litrpg system. Any help will mean so much.
So you want a 'real world' with a game-like system overlaid on it, interpreting people's abilities, condition etc. into a digital form of an interface (as opposed to the far too common world build on top of a system that controls everything)?
 

ConcubusBunny

Chaotic lewd enby bunny. They/them
Joined
Feb 10, 2020
Messages
261
Points
83
So you want a 'real world' with a game-like system overlaid on it, interpreting people's abilities, condition etc. into a digital form of an interface (as opposed to the far too common world build on top of a system that controls everything)?
Yes but limited to what a person understands rather than an omnipresent force giving you information or giving you the ability to alter your stats if you gain enough points.
 

SakeVision

Sama/kisama
Joined
Jul 30, 2021
Messages
1,013
Points
153
lol im planning a litrpg where they have cybernetic implants that let augmented people manage their health and energy levels and scan other people and objects like a video game; you might wanna do something like that if you don't want to produce full game like world
 

Jemini

Well-known member
Joined
Jan 27, 2019
Messages
2,037
Points
153
A tip for more general world building.

In order to craft a truly interesting world, or even aspect of your world, you need to treat it exactly the same way you would a story in and of itself.

A story has 3 parts, and these 3 parts are in this order of importance.
1. Character
2. Structure
3. Theme

You want to first focus on crafting some character into your world. On a world scale, this means more of the composite of the character of all the nations in your world. This would include how they approach things like daily life, how their ruling class makes life for the citizenry, how war-like or peace-loving the people of this world are, and how humanitarian/inhumane the people of this world are.

In terms of structure, this would be the actual political structures of your world and the actual way legal systems are set up. The impact laws and political systems have on your citizenry is character, but the actual details on how these systems are set up is structure. The gods and other forces can also be part of the structure, as can the system for your liteRPG theme. And, once again, these follow the same rule as the legal system. The details of the system itself are structure, and the impact it has on the people is character. The character aspects of these things are more important than the structure, but the structure is important as well.

Theme would be something that ties all the character and structure in the story together to deliver a bigger message. This takes some skill to pull off, and can be a little difficult. It is also unnecessary. Your story can stand on it's own while completely ignoring theme. However, if you actually do go that extra mile and work some theme into your story, it can give it that little bit of extra oomph that will really help it resonate with the readers. So, it is definitely something to think about.

Theme tends to be allegorical. In the case of a liteRPG world, a common theme a lot of people go with is that the liteRPG system represents some kind of soulless beaurocratic "system" like a national government that doesn't care about it's citizens and will grind them into dust. If this is the theme, then the structure and character of the system, as well as several story-lines in the writing itself, will be set up to reflect this theme.

In the story I mentioned in my first post, I am going with a theme of how the system, which the previous story's MC created, has a way of sweeping up a person and turning them into something they hate, and it will even do this to the very person who created the system in the first place. In this way, I actually turn the protagonist of the first story into the tragic villain of the 2nd story.
 

BenJepheneT

Syro - Aphex Twin
Joined
Jul 14, 2019
Messages
5,347
Points
233
In that case why risk disappointment ratings by limiting it so much?
maybe they wanna try out a different approach or have another hook entirely who knows? a soft litrpg system sounds decent. like power scaling but not done hard and objectively and with numbers.

that's fucking Chinese systems I'm describing there, aren't I?
 

ConcubusBunny

Chaotic lewd enby bunny. They/them
Joined
Feb 10, 2020
Messages
261
Points
83
lol im planning a litrpg where they have cybernetic implants that let augmented people manage their health and energy levels and scan other people and objects like a video game; you might wanna do something like that if you don't want to produce full game like world
Sounds nice but like I stated you can't see someone else's stats even with cybernetic enhancements also they can't see health or mana points, they sorta have to just feel it. Makes it more realistic that way, but people with observation type skills can guage the amount of mana output one has while in combat
 
Last edited:
Top