Biggest-Kusa-Out-There
Futanari Enjoyer
- Joined
- Apr 30, 2021
- Messages
- 384
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- 103
In a videogame, yes. It makes absolute sense to give everyone the chance to kill a monster and progress. Reality? Not at all. LitRPG's are not always a game world, and I'm pointing that out. Magic dealing a different kind of damage is exclusively a game mechanic. All I'm saying is have your magic make sense, even if that sounds contradictory. Pyromancy isn't just damage, you can have a fire shield that blocks projectiles if they're not a fire-proof material.What I mean by "unplayable" is your pyromancer in the golem factory scenario.
It sure makes a lot of real world sense to have the player be dogshit in that area.
But if so, why would they spend time and whatever monetization resource the game in question charges to play it?
One possible solution is the magic damage.
A basic fire spell would then deal say one fourth of its damage as magic.
The enemies have resistances in the respective damage types, which in this example would be high fire and average to low magic.
Sure, you're still better in the forest of wizard ents while its the other way around for a pure sorcerer, but its playable, at least.
OP skills are cancer, I agree with you on that, but game elements are the chosen explanation, not the culprit here, imo.
How do you define 'magic damage' tho? It is a handwaved mechanic in games precisely to downplay it and also give everyone a different mechanic they have to keep in mind. If a character in your novel, which I assume is their own reality and not a coded videogame, has a really good protective armor that insulates their body from outside physical damage, why does fire go through it? Does fire not interact with physical reality? If their vit stat makes their body tougher and durable, does it not also increase the amount of thermal/kinetic energy they can sustain before being injured? Are universal laws broken solely for the purpose of making wizards shine? Why can't a wizard simply have realistic magic and handle fire at 1400 degrees celsius? Or 500 as I mentioned before. Why is Wizard a starting class at all? Why can a wizard handle fire and not be burn by it? Explain all that, make your world be realistic according to universal laws, and you'll have a solid and logical world.
In my own novel, Pyromancer is a class people can get after the base Wizard. They learn to insulate their bodies from the fire they cast otherwise they simply burn to death because fire kills. This takes a lot of time to learn, similar to perfecting a sword technique or a healing spell (also depending on the understanding of the user). Intelligence (the stat), dictates the spell's temperature and how fast the pyromancer casts the spell. This way, leveling up also strenghtens the spell by a linear, observable magnitude. The spell itself also becomes more efficient and can grow in range and scope by usage. The weakest fire a pyromancer can cast burns at 120 degrees celsius like a cool flame (something that happens in reality), so it makes sense when considering stats, levels, time, and results. This wont burn any metal, but will burn the flesh of 'weak' creatures.