Armored99
Harem-phobic
- Joined
- Jun 27, 2021
- Messages
- 299
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I couldn't find other threads on this so i decided to make my own, if there is another thread about this call me a fool below.
So everyone knows the stereotypical guild.
You have the guild master, the receptionist, and members or registered adventurers.
A lot of the time the adventures also have ranks, usually something like S, A, B, D, C.
Adventures are also able to take quests that are around their ranks.
This is vastly different from how guilds really worked. Something that happened after several generations of permeation to the original idea.
I thought it would be interesting to go back to the roots, and start over. And after some research on old European guilds, I decided to try an make a more realistic guild.
Aldermen are the executives and can also act as guild masters.
Clerks who do the accounting, and like instead of a receptionist.
Possible Idea instead of adventurer maybe using contractor? Adventurer just feels worn down and real guilds never had anything like them. So I cant base the term off of anything either.
So far just some name changes, but next comes the adventurer ranks.
There are five ranks. However rank may not be the most accurate term as they're closer to position, and experience.
Master - Experienced veterans that lead their own squad or outfit.
Journeymen - work under masters, have been recruited after showing a degree of talent or experience.
Apprentice - Are either sponsored by masters trying to scout/train talents, or are working below journeymen
Freelance - works independently but may form parties with other freelancers for harder jobs.
Renowned - Freelancer who stands on par with a master through financial, status, talent or other means.
This is just an idea I had, please give thoughts, criticisms, you're own ideas for a guild structure, or why the current cliche guild is superior.
So everyone knows the stereotypical guild.
You have the guild master, the receptionist, and members or registered adventurers.
A lot of the time the adventures also have ranks, usually something like S, A, B, D, C.
Adventures are also able to take quests that are around their ranks.
This is vastly different from how guilds really worked. Something that happened after several generations of permeation to the original idea.
I thought it would be interesting to go back to the roots, and start over. And after some research on old European guilds, I decided to try an make a more realistic guild.
Aldermen are the executives and can also act as guild masters.
Clerks who do the accounting, and like instead of a receptionist.
Possible Idea instead of adventurer maybe using contractor? Adventurer just feels worn down and real guilds never had anything like them. So I cant base the term off of anything either.
So far just some name changes, but next comes the adventurer ranks.
There are five ranks. However rank may not be the most accurate term as they're closer to position, and experience.
Master - Experienced veterans that lead their own squad or outfit.
Journeymen - work under masters, have been recruited after showing a degree of talent or experience.
Apprentice - Are either sponsored by masters trying to scout/train talents, or are working below journeymen
Freelance - works independently but may form parties with other freelancers for harder jobs.
Renowned - Freelancer who stands on par with a master through financial, status, talent or other means.
This is just an idea I had, please give thoughts, criticisms, you're own ideas for a guild structure, or why the current cliche guild is superior.
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