Reborn_Cat
A lazy cat pretending to be human
- Joined
- Aug 26, 2020
- Messages
- 202
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- 133
@GodlyKamui Do you feel like doing a crossover
@GodlyKamui Do you feel like doing a crossover
Perhaps so!I know the Adventurer's Guild is an information brokerage but does it provide other uses? Like providing information on people if the right price is paid... ?
Perhaps so!
I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?View attachment 8368
Working on a military text by our favourite (only) Duke in the lands, showing how conflict is conducted in a land of magic. (And most importantly, developing him a bit) Got any things you folks would like me to add?
Magic and gunpower would be overpowered, no?I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?
My headcanon (not confirmed or canon in any way) was that there extremely expensive to make, requiring rare materials.Quick question.
Did anyone explain teleportation circles yet?
And would one imagine teleportation tech before worldshift to be:
an unexplained phenomenon?
a closely guarded national secret?
Public/acquirable knowledge?
I dunno about the other things, but one I think the registration page states that around 10% of the population can use magic in some way.I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?
Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite squad of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.Magic and gunpower would be overpowered, no?
Which one????
material or crystal that is exclusively controlled by the nobles
The current one I guess.Which one????
Sounds reasonable! And as a history it seems to make sense!
So if the backstory of the another nation in the Oldworld... is that ... at one point in time, the "material or crystal" of Sky Archipelago to make Teleportation Tech was a controlled substance (same way enriched Uranium is), and that rival nation can not easily get access to it. Ergo making teleportation tech something almost unique to the Sky Archipelago
Even it tho it may or may not controlled substance for a while, this bit... it should not be going too far against the 'Don't break the setting' or 'leave room for other players to add more in the future' part of the rules right?
A lot of the crucial stuff is on the newsletter!The current one I guess.
I don't want to make a disturbance to other people's stories. So I have to catch up.
I plan on making a huge scene at Sky Harbor so that I can properly communicate with other characters.
Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite squad of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.
Taking a step further, I would say that the main forces of any army are their navy, which include a mix fleet of conventional airships, and magical one. The conventional airships are, well fairly simple, the meat and bone of any navies, but it is the magical one that decided the fate of an engagement. They are more expensive to develop, build and maintain, but is very powerful.
So, I've pushed your novel up my backlog and started reading it~ Will get back after I finish it all~I posted a new chapter if you guys want to read it.![]()
That's good... I need something just tangible enough as a motivation for a nation to see Sky Archipelago as a target... at some point in time. I peppered that nation's history with some "gaps of record" due to civil wars and cataclysmic events prior to that point. So that way what happened in the old world (why island float) can still be disputed later on as false or misinformation if needed.Sounds reasonable! And as a history it seems to make sense!
Very good points- though I, and by extension Duke Grogar, have a slightly different view on those matters. But hey, that is part of the fun, innit?Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.
Taking a step further, I would say that the main forces of any army are their navy, which include a mix fleet of conventional airships, and magical one. The conventional airships are, well fairly simple, the meat and bone of any navies, but it is the magical one that decided the fate of an engagement. They are more expensive to develop, build and maintain, but is very powerful.