Adventurer's Guild [AGSA] Adventurer's Guild Sky Archipelago - OOC Room

Way

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Working on a military text by our favourite (only) Duke in the lands, showing how conflict is conducted in a land of magic. (And most importantly, developing him a bit) Got any things you folks would like me to add?
 
D

Deleted member 1244

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Quick question.
Did anyone explain teleportation circles yet?
And would one imagine teleportation tech before worldshift to be:
an unexplained phenomenon?
a closely guarded national secret?
Public/acquirable knowledge?
 

BouncyCactus

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View attachment 8368
Working on a military text by our favourite (only) Duke in the lands, showing how conflict is conducted in a land of magic. (And most importantly, developing him a bit) Got any things you folks would like me to add?
I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?
 

fyrre

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I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?
Magic and gunpower would be overpowered, no?
 

ohko

tilda~ me~ home~ ♪
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Quick question.
Did anyone explain teleportation circles yet?
And would one imagine teleportation tech before worldshift to be:
an unexplained phenomenon?
a closely guarded national secret?
Public/acquirable knowledge?
My headcanon (not confirmed or canon in any way) was that there extremely expensive to make, requiring rare materials.

The IRL comparison is a nuclear reactor. The theory behind a nuclear reactor is public knowledge, but actually constructing one requires uranium and resources beyond what ordinary people can obtain. It could require a material or crystal that is exclusively controlled by the nobles, etc -- depends on what people think.

I imagine the appropriate title for him would be Admiral, rather than General, right? Cus of the whole islands thing, the the strongest branch would be the navy, right? What is the technologies level of the military tho? Are we taking about pre-gunpower, early-gunpower, or the Victorian level of army and navy? How prevalent is mages? Non-magical combatants?
I dunno about the other things, but one I think the registration page states that around 10% of the population can use magic in some way.

Given that knowledge of electricity exists, I would imagine post-gunpowder, but countermeasures for projectile weapons (i.e. barrier magic, wards) also exists. Fusion of a variety of different military technologies, I guess.
 

BouncyCactus

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Magic and gunpower would be overpowered, no?
Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite squad of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.
Taking a step further, I would say that the main forces of any army are their navy, which include a mix fleet of conventional airships, and magical one. The conventional airships are, well fairly simple, the meat and bone of any navies, but it is the magical one that decided the fate of an engagement. They are more expensive to develop, build and maintain, but is very powerful.
 
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D

Deleted member 1244

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material or crystal that is exclusively controlled by the nobles
:blob_hmm::blob_hmm::blob_hmm:
So if the backstory of the another nation in the Oldworld... is that ... at one point in time, the "material or crystal" of Sky Archipelago to make Teleportation Tech was a controlled substance (same way enriched Uranium is), and that rival nation can not easily get access to it. Ergo making teleportation tech something almost unique to the Sky Archipelago

Even it tho it may or may not controlled substance for a while, this bit... it should not be going too far against the 'Don't break the setting' or 'leave room for other players to add more in the future' part of the rules right?
 

ohko

tilda~ me~ home~ ♪
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:blob_hmm::blob_hmm::blob_hmm:
So if the backstory of the another nation in the Oldworld... is that ... at one point in time, the "material or crystal" of Sky Archipelago to make Teleportation Tech was a controlled substance (same way enriched Uranium is), and that rival nation can not easily get access to it. Ergo making teleportation tech something almost unique to the Sky Archipelago

Even it tho it may or may not controlled substance for a while, this bit... it should not be going too far against the 'Don't break the setting' or 'leave room for other players to add more in the future' part of the rules right?
Sounds reasonable! And as a history it seems to make sense!

"Difficult to obtain" is a different statement from "impossible to obtain" -- the former is still possible for players to do obtain that difficult thing, whereas the latter is completely restrictive.

The current one I guess.
I don't want to make a disturbance to other people's stories. So I have to catch up.
I plan on making a huge scene at Sky Harbor so that I can properly communicate with other characters.
A lot of the crucial stuff is on the newsletter!
 

The_Everdistant_Utopia

Mapmaker | Writer | Lorekeeper
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Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite squad of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.
Taking a step further, I would say that the main forces of any army are their navy, which include a mix fleet of conventional airships, and magical one. The conventional airships are, well fairly simple, the meat and bone of any navies, but it is the magical one that decided the fate of an engagement. They are more expensive to develop, build and maintain, but is very powerful.

Late medieval armies weren't exactly at the point where muskets or hand cannons would be the standard, to be honest. By the late medieval, they were mostly used defensibly from the inside of walls (mostly because of the impracticality of fielding them by that time). There was, of course, some variation on the use given the size and diversity of Europe.

I think muskets would only begin to make entry on the battlefield by the 16th century, so mid to late Renaissance and beginning of the Early Modern period, since by that time they had been developed enough for those kind of weapons to be fielded in a battlefield. Yet, they were mostly used in a skirmishing role until the Spanish developed their pike and shot tactics that brought firearms to the forefront of the combat at the time.

On the topic of tactics and navy, depends on what kind of style of 'naval' combat we're looking at, to be honest. The main tactics before the age of gunships were basically either boarding or ramming, but that's because they were basically just grandfathering the same tactics that had been used since the time of the Romans and it was basically a product of the conditions they usually found themselves.

Things that may affect how ship combat works in a sky context that I haven't seen mentioned are as follows:
  • The fact that we're working with a more three dimensional battlefield. The fact that you don't need to stand at the same height as the enemy ship may open some strategies, either by under or over the enemy ship;
    • As an example of strategy from bellow, the use of harpoons to pin down ships;
    • As an example of strategy from above, dropping blazing tar jars or hot oil from overboard;
  • The fact that there are no waves to roll the ship, making it a much more stable shooting platform would make the use of bows and small firearms more viable onboard;
  • The fact that there is no water to help counterbalance the ship makes both any heavy war machines that may be placed on warships (for example, a trebuchet could be installed on ships and in some occasions it was) or cannons a functional impossibility as the recoil without a way to counter balance would be just a hazard at best and just plain lunatic at worse.
In my opinion, I would probably see a couple types of ship arising; I'm going to assume by magic airship you mean either an airship with magic users or with magic equipment, so I'm going off from this premise. (Note: all names are tentative)

  • Blockers - Those would serve as the main type of ship to be fielded, which would serve as basically a means to provide suppressive fire to try and tie down enemies and keep them away as the magic ship did its job. They would mostly be shooting platforms for archers, musketmen and to light war engines. There would probably be variations focusing either on providing defensive fire to keep enemies away or provide active support by enveloping and making projectiles rain around the enemies.
  • Bombers - Those would probably be small and fast ships used to make runs on the enemy to drop down shit on them. Probably will have their bottom reinforced and probably would operate in groups and in conjunction to a supply ship filled with more things to drop when they come back.
  • Lockers - Basically ships made to go under or parallel to ships with the intention of either tying them down with harpoons from beneath or with hooks from the side. Probably fast ships and probably made with boarding in mind.
  • Runners - Those would be the main offensive type of ship, basically fast ships made with either ramming or boarding enemy ships. Their role would be basically to be blockade runners, focused on getting past the enemy's firing field and destroying their ships from behind the lines. Mostly focused on rushing down the main ship.
Though those are only my two cents in the matter, which aren't that credible~
 
D

Deleted member 1244

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Sounds reasonable! And as a history it seems to make sense!
That's good... I need something just tangible enough as a motivation for a nation to see Sky Archipelago as a target... at some point in time. I peppered that nation's history with some "gaps of record" due to civil wars and cataclysmic events prior to that point. So that way what happened in the old world (why island float) can still be disputed later on as false or misinformation if needed.

Generally, I think I am ok to start putting together a narrative of someone that was motivated to destabilize Sky Archipelago before the worldshift:blob_party:
 

Way

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Exactly. I proposed that the standardized army be more late medieval, so a mix of early muskets/hand cannons and close quarter weapons, with a very small elite of mages. My reason is this, because magic is so varies and un-uniform, they are not the largest forces within any given army, but are very powerful, but hard to control, and feared across the Archipelago. Due to the unpredictably and un-uniformity of mages, they are very specialized or small, as the fee to employed them are very high, as well as hard to train. With that reason, we could see why there are more mages that works as adventurers and mercenaries, than being employed and trained with any given armies.
Taking a step further, I would say that the main forces of any army are their navy, which include a mix fleet of conventional airships, and magical one. The conventional airships are, well fairly simple, the meat and bone of any navies, but it is the magical one that decided the fate of an engagement. They are more expensive to develop, build and maintain, but is very powerful.
Very good points- though I, and by extension Duke Grogar, have a slightly different view on those matters. But hey, that is part of the fun, innit?
 
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