World I Set up: How Rich you thinking?

MakBow

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[Continents]
As a result of the constant rise of dungeons, some continents merged and some separated, as a result, the 7 continents were transformed into 4 giant continents

[Northern Continent]
The northern continent is comprised of a total of 50 states that are quite large, with many kingdoms
Leonard Kingdom
The kingdom is controlled by the current government that keeps all the guilds in check, making sure that only three guilds inhabit a kingdom at a time to prevent overlap and major conflict between guilds
Anderson City
This city is known as the city of power, known for its people who possess extremely powerful guilds, the most powerful one being ‘Bastard Company’, the strongest guild in the Northern Continent and is where the Evernight Key lays, the key to awaken Elizabeth
Bastard Company
It is known as the strongest guild in all the lands in the northern world, known for holding some of the strongest fighters ever as well as the most degraded of them all, with their leader being unknown as he is always masked unlike the members, focused more one raids
Arc Brave
It is known as the second strongest guild, holding their leader who stands above them all, Arthur, a man who wields holy power, a rare power that most are unable to harness, as such, many believe he is just as mysterious as the leader of Bastard Mugen
Blacklud
A massive industrial city known for the rail ways, tall brick factories, crowded worker housing, iron bridges, and looming smokestacks, and darkness clouding the sky as the smoke leaves the pipes, a city where endures are working 24/7 and a place where peasants live to make a living for hopes of food and to feed their families, with a population purely of workers, factory owners, inventors, criminals, and the Grand House, holding a nigh- monopoly, with mysterious deaths related to the first calamity, The Terrawalker
Grand House
It is known for its nigh-monopoly on the market of artifacts, with powerful adventurers that are skilled enough to handle dungeons easily, but they are suspected of stealing artifacts from other guild groups as well as commit murderers for them, yet they still remain innocent as no clear evidence was given
Freeway Kingdom
The kingdom is known as one of the wealthiest kingdoms in the world, staying at the top of the world, lived in by nobles and other higher-ups who want to control the guilds for financial gain
Valenhurst City
Out of all the cities in the Freeway kingdom, it is the wealthiest out of them all, home to a land of Victorian beauties both in items and women as many women wear makeup and are taught to be submissive
Saloniar
It is a guild well known for its easy way of getting freelancer adventurers to get the materials of the dungeons which allow them to create beauty products that are harmless to humans unlike the usual makeup products which have some bad effect later on, however, a member of the cult has been adding a harmful substance to kill certain people after shipping the product to their home
Zwei Force
A guild that was created with the purpose of enforcing law, with only two maguses as most are just humans who use artifacts to enforce laws, hiring adventurers to also enter dungeons and make sure everything stays clean
Bastard Company
It is known as the strongest guild in all the lands in the northern world, known for holding some of the strongest fighters ever as well as the most degraded of them all, with their leader being unknown as he is always masked unlike the members, focused more on selling manufactured goods and bringing in money, run by the sub-leader
Briar Town
It is a giant cold mining town that gained independence after a long fight against the nobles in Valenhurst, home to independent adventurers who prefer not to work for guilds owned by nobles and instead work with the independent one station there.
Steel Tempest
It is a guild stationed at the center of the town, home to rogue adventurers, being fairly random and not being an actual job unlike most guilds, instead being an actual quest taker. The adventurers do enter dungeons, but they do it to sell the goods to other kingdoms and cities so that this town can stay afloat with resources
Blackwood
Blackwood, unlike other cities, is a city-wide guild, holding the most notorious and vile criminals in the world, surrounded by thick steel walls and monitored by guards 24/7, who are adventurers who have applied to be guards. Because of how many criminals it has, the pay is very high, as such, many only stay for the pay
Anki Republic
It is the capital of the Northern Continent, located in between two giant rivers that cross each other, making the land cut-off from the North by water, a land of artists, music, and all sorts of different foods one can try. It is the land of where Jack the Ripper is most famous, a serial killer who uses the occult to his advantage, with a total of 8 districts despite how big it is
District 3
Mostly known as an artist hotpot, a place where one can only learn art, but get it as well as many sell their painting here for draw paintings for travelers as well as home to one of the most famous artists in the world, Leonard von Vincint, for drawing the Great Sonomila
Celestial Sigil
It is a guild known for possessing some strong guild employees as well as famous painters and poets who have been famous for quite a while, using their role in the guild for fame and resources
District 7
This district is on the more religious side with a few bits of district 3 sprinkled in, home to the Church that worships the God of Beauty, Aporhesus, as such, they value fashion here of all places, meaning you can buy all sorts of cosmetics, dressed, suits, and other martial goods to indulge in
Starfall Covenant
A guild that possesses high influence with its government ties and powerful guild employees, rivals with the Arc Brave guild as being equal in power, but well known for its corruption, essentially a dark version of Arc Brave, holding a member of the cult that desires to awaken the great whale from underneath Komoru village
District 4
A district well known for its crime rates and peasant lifestyle as many that live here live in fear by the amount of crime and little police force that roam the streets, being corrupt themselves
Umbrofall
A guild that possess tied to the government, being funded by the government itself and its nature is hidden, being a guild meant to spy on other guilds and collect information about them to feed to the government as it wants to secretly take over other guilds through money and control the market of adventurers and artifacts
Komoru Village
It is quite a large village with a very small population of people who live here, most being people from the Anki Republic who wanted to get away when they were in district 4, leaving the borders, as such, most here live in peace unaware of the supernatural phenomenon and is where the Great Whale resides within the Sea
Church of the Mother of Humanity
They worship their god who they believe is the Mother of All Humanity, Tiamat, a giant dragon who took a human form and birthed 7000 humans, all of different skin and genes before she herself passed since she cannot be alive at the same time as her children, stuck in limbo until all of humanity dies as well as protect humanity against supernatural forces
Faraday Empire
A giant empire founded by the son of Felway, Faraday, a powerful empire which worships the God of War, Allkur, home to the War of Packingstan during the 3rd Great War in which the empire was built after being taken over with hundreds of propaganda posters and during the Great Revolution of Arginstall, in which the king was overthrown, orchestrated by the Cult of Adam to secretly infiltrate the empire and replace people bit by bit. It is in relations with the Anki Republic, funding their arts and crafts in exchange for information as well as in cahoots with Alexander City, funding their guilds, in exchange for military information. The empire does not accept any guilds, preferring to use their own military force to handle it, only taking in Bastard Company because of their reputation
Bastard Company
It is known as the strongest guild in all the lands in the northern world, known for holding some of the strongest fighters ever as well as the most degraded of them all, with their leader being unknown as he is always masked unlike the members, focused on scientific research rather than knowledge about the dungeons

[Southern Continent]
The southern continent a total of 45 states:
The Forsaken Land of Silver and Gold
An abandoned land that is owned by no noble or the government, free land that many go to for freedom, free from laws and all restrictions, as such, it is a place of many crimes as well as a great deal of minerals as the people there have built a city there for themselves, using the dungeons as their way of collecting materials on their own
Silent Hill
It is a small town near a giant mountain, surrounded by endless white fog, appearing abandoned with very few residents who are unable to escape because of the fog, which brings their deepest regrets to light and is where The White Knight resides, controlling all the residents in order to control the world by escaping itself
The Lawless Empire
It is a massive city that is known as the city of advancement, a city founded by a young conqueror who possessed the power to dive into the supernatural, known as Vlad the Impaler, would then bury himself underneath the land, causing vampires to roam the streets. A city renowned for its infamous reputation as the global epicenter of criminal activity and vice, characterized by its sprawling slums where illicit and corrupt practices flourish with impunity, not controlled by the government, as such, many take advantage of that to commit as much crimes as they desire without consequences, all with a crimson spire at its center, where the corpse of Elizabeth lays

[Eastern Continent]
Harmonial Kingdom

Known as one of the most powerful cities, it had quickly developed into a city of war to a city of respect, known for their tradition of celebrating the dead, mainly the heroes of their nation who have saved them from endless invasion from the past Lawless Empire, such as Arthur the Third, Patrick Gustov, and Nathaniel Octavius Fairleigh, all keeping their city safe along with the soldiers
Church of the Fool
A church dedicated to the worship of Amon, the God of Trickery and believing he is the one who had deceived the gods to bring humanity to life when in actuality, Amon is the Angel of Error, a woman with sinister intent
Savage Banner
A guild that was created with the intention of collecting the bodies of adventurers who fall in the dungeons, a job that most only take who truly accept the culture as most in this guild are not maguses, only people who use artifacts, possessing powerful one
Ashen Sovereignty
A guild that is made purely of hunters instead of adventurers, as such, everyone in this guild is treated like crap
Crescent City
It is a giant land in which endless storms and raging waters, isolating it from the rest of the world, making it extremely difficult to enter and leave unless you take the risk, with a 50% fatality rate. It is the land of the Great Witch, a woman who was burned at the stake 1,300 years ago, casting a curse to endless waters and storms, a Magus that came from the sea. Werewolves reside within this land, always under the moonlight somehow, leaving them roaming in darkness and picking people off bit by bit in the city since the dungeons aren’t treated as a proper threat there
The Forsaken City
A city lost to time as it deteriorated, yet it still stands strong as Maguses as well as other beasts live within the supernatural barriers that keep everything inside, casted by a giant that knew magic long ago, trapping them all within, causing them to go mad and turn vicious. It is the target of the cult of Adam, possessing a powerful artifact at its center and titan blood, a powerful source of spirituality which allow one to enter the Great Court
The Great Court
It is a high realm only accessible in The Forsaken City through the door of the titans, a realm in which it is a giant city, clean and above clouds, with endless palaces, but it has mysterious monsters that roam the cobblestone streets, disgusting ones, people who have attempted to obtain godhood reaching this realm since they have failed, being imperfect

[Western Continent]
The Elbedo Empire

Once a giant forest where fairies had lived, ancient spirits that roamed the green, turned into an empire by the Black Emperor, Kudo, becoming a land for the African people with their culture of food as well as their pride as the king of the lands, but the lands have succumbed the Black Plague, a curse that transforms people who learn the truth into monsters. The emperor had taken his own life after being brought to madness which was given to him by the cult of Adam using faries, leaving the city disorganized in its priorities as the government is unsure of what to do and is where the nuclear dragon resides, hidden under with Purge City
Purge City
It is the city from long ago that resides underneath the Elbedo empire, the empire the once belonged to the Purge King before it was desired and grown over by the forest, residing deep within the planet, where ancient creatures reside and is where the corpse of the purge king still remains, oozing dark mana that corrupted the fairies to inflict the curse and has continuously leaked mana, allowing the Outer Gods to gain small influence over the world
Celestial Mountain
A giant mountain lived in by a few guardians, people who guard the Seal of Adam, the placing where all of Adam’s factors must be collected, at the highest point in which he will be awakened once again, the main goal of the cult, but it is guarded by Apostles, people chosen by the angels to prevent them from doing so

The 3 Great Seas
The world possesses many lakes and ponds, but it only has 3 giant seas after the event, each distinct in its own way:
[Sea of the Lord's Wrath]
A great sea that separates the North and South continents, notorious for its frequent natural disasters and treacherous currents. With its perpetual thunder and lightning, chaotic magnetic fields, and fierce storms, only a handful of sea routes remain navigable, and impossible for wireless communication as the storm is caused by the Corpse King that resides at the bottom, a giant mass of bodies that take human form
Everhart Island
It is an island that while having nothing special, is a good spot for trade between pirates, owned by Leonard Kingdom, also being hotspot for pirates to collect bounties, having its own Tavern and inn business
Black Gate Prison
A place to keep captive some of the most notorious pirates across the seas, having held Black Beard, the demon of the sea before he was executed, leaving his treasure all on one island, but never saying which island, leading the Great Pirate War, a war of the seas
[Sea of Bermuda]
A land well known for its many treasures within the waters as well as harboring a great landmark, Davy Jones's Locker, the sea where the supposed ship of Davy Jones rose from the sea, with a crew of dead sailors and pirates of the past, now forced to work under Davy Jones
Bengal Harbor
It is an island that is rumored to possess a connection to the astral world via a door that manifests every night for only 20 minutes, exactly at 9:00 PM, a realm where one can safely traverse the realms
Atlantis
The underground city where all the mermaids live, isolated away from the world above, holding powerful singularity and grade 1 artifacts of their own without using them, unaware of how powerful they actually are
[Sea of Endless Fog]
A near endless sea that seems infinite the thick amount of fog that covers it, making it impossible to traverse, known for ships disappearing, unaware of the sea monsters the live there, but it holds grade zero artifacts that create this fog

[Realms]
Astral World — The astral world is a powerful place that absorb spirits known as Harbingers, divine souls that, unlike angels, possess the power to manipulate the laws of the world unlike angels, who govern them, making them a race that stands against angels, which is why once they enter the mortal world, they are susceptible to madness, which is an angel trying to kill them
The Library — The library is a realm of pure information, holding the knowledge of the past, present, and all possible futures all at once, as well as different timelines and universes as a whole, guarded by the Librarian, a woman who is an angel, the angel of knowledge
Graveyard of Dreams — The graveyard of dreams is a realm where all dreams come to die, where hopes held onto by others and dreams or lost to time, forgotten within the minds of humanity until the cease, but it is also the realm of dreams, a place where all people go once, they fall into slumber
The Mind World — The mind world is the realm of the collective unconscious, the creator of the universe, the creator and maintainer of everything in existence, as the perception of all is what creates the universe while the angels, astral beings built upon pure concepts given the world
Spirit World — The spirit world is where all souls end up at some point as well as where all souls sport, being a giant lake with a huge tree growing from its center, each leaf being a soul that will be born
The Underworld — It is a realm, not of hell and domination, but a realm where the Harbingers go when they die, unlike humans, who go through endless reincarnation
Abyss — The abyss is where all demons, evil spirits, and such entities reside, a realm of pure darkness, where the fears of humanity come to life

Note: Took me 2 days to get all of this down
 

MFontana

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I'd say its a solid start.
One thing to definitely consider; the Magic System of the setting (if it has one).
Another, are the governments of the different kingdoms. (Their political landscapes).
And lastly... Are they at war? and if not, Why not?

Then, you'd want to consider the different ancestries/races and ethnic groups throughout the world.
And the corresponding languages for those nations and peoples.

A common fantasy approach is for the different races to have their own language, and for there to be a singular "common" trade language that is typically known by all of them. [Orkish, Elvish, Dwarven/Dwarfish, etc etc etc]
Additionally, different nations and regions may also have their own languages or dialects.

Beyond that, cultures. Each ancestry, nation, tribe, and so on, is more than likely to have its own culture and cultural beliefs.

Incorporating these elements is an exceptional way to build up your reader's verisimilitude (suspension of disbelief) by making the world FEEL real and lived in. These are also some of the techniques that I use as well. It's not just the places, but the people.
 

MakBow

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I'd say its a solid start.
One thing to definitely consider; the Magic System of the setting (if it has one).
Another, are the governments of the different kingdoms. (Their political landscapes).
And lastly... Are they at war? and if not, Why not?

Then, you'd want to consider the different ancestries/races and ethnic groups throughout the world.
And the corresponding languages for those nations and peoples.

A common fantasy approach is for the different races to have their own language, and for there to be a singular "common" trade language that is typically known by all of them. [Orkish, Elvish, Dwarven/Dwarfish, etc etc etc]
Additionally, different nations and regions may also have their own languages or dialects.

Beyond that, cultures. Each ancestry, nation, tribe, and so on, is more than likely to have its own culture and cultural beliefs.

Incorporating these elements is an exceptional way to build up your reader's verisimilitude (suspension of disbelief) by making the world FEEL real and lived in. These are also some of the techniques that I use as well. It's not just the places, but the people.
Yeah, I do have the power system already set, but it's more like a mix of different power systems under the Tree of Magic.

Yeah, I'll definitely add the government stuff after I add all the relevant characters.

This is really just the bare bones.

I didn't add the past, angels, lords, the calamities, guilds, dungeons, the cult of Adam and stuff like that here.

I will also add that I didn't mention that most humans in the world cannot use magic as only 8% of people can use it because of their true origins, so it causes a lot of favorability, lack of opportunities for those not being maguses, and other stuff.

But yeah, I'll defiantly add some of that stuff
 

Eldoria

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Dude... are you going to pile up this concept in the digital space just to ask feedback for another fiction the next day?
 
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