It actually hassle since the reader also tend to didn't read it. Personally though there someone who if he list all his character stat and skill,maybe aroind 10k
From personal reading experience, stories that do it have a good early draw in the first 20 or so chapters. It's around chapter 30-50 that readers (Or at least I) start to check out and not read the stats anymore, but by that time they are already invested in the story.
The problems with stats are that as the numbers start to tick on up, it creates an impression for the reader that the stats don't really matter anymore because they are just so ridiculous anyway. The author will sometimes try to recapture this attention by making the MC's stat growth go exponential with some MASSIVE sudden stat gains. This draws back attention for a short time, but it just burns all the reader's remaining interest in the stats in just that one go, so after you've played that card the readers will just about never pay attention to stats again.
Another issue is with skills. Once the skills list grows beyond a certain length, readers start to check out on the stats.
There is actually a very VERY simple way to deal with this problem, but it requires a LOT of discipline on the writer's part. That very very simple trick is to just stay small. Start with a number that you have figured for standard stats for your average adult human. (If you are going by D&D standards, this number will be 10.)
From here, make it VERY hard to increase stats, and set it to where even 1 point of stats gain is a HUGE freaking deal and makes a very big difference in your character's performance ability.
This being properly implemented, make it so that 5X your "average adult" stats numbers are considered the godly tier stats, and avoid even approaching that average X5 number. In fact, 2X average stats should be considered epic hero territory. (Again, basing this on D&D standards.)
Finally, keep your skills pool for the characters small as well. Do not grant more than 10 or so skills to your characters, and make every single one of them count.
Easily my favorite series to ever implement stats was Warlock of the Magus World. That series made the average adult human's stats 1, and a lot of measurements were in decimal points. So, you would see a lot of stats like "Str. 2.4, Agi. 3.5, Vit. 1.8" (Oh, yes, and it also only used 3 stats.) These are the kinds of stats you would see for a powerful altered magical wolf that requires the intervention of powerful knights or mages to defeat. That series really used it's stats judiciously, and the result was epic. It implemented it exactly right, and then a few dozen chapters in it showed a creature with stats close to 10 and my jaw dropped. Then, there was an epic level snake that had an Str. of 12, and that really let the reader know that this was the sort of thing that ought to have easily killed the entire party and you really felt worried for the MC when you saw that number due to how brutally close to death they came from that thing 10 or so chapters back that had stats close to 10.