When it comes to LitRPG Grinds...

MakBow

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Which one do you prefer when it comes to reading and/or writing:

A. Slow Grind: Grinding that you see step from step with very few cuts as you want to be dragged along the journey, witnessing everything from scratch to the top, detail by detail

B. Middle Grind: Grinding you see from time to time, with half of them being time-skips as you prefer to just get through with it, caring more so for the end result, but still wanting to hear some level of it.

C. Crazy Grind: Grinding you rarely see as it will be briefly mentioned as you prefer the more central fights and the grinding that isn't necessary to be seen will be skipped over

Example
A. MC Starts at Floor 1, you see him reach floor 2, then you see him reach floor 4, then 5, then 6, then 8, then 10, etc.
B. MC Starts at Floor 1, you see him reach floor 3, then reach floor 5, then 6, then 9, then 10, etc.
C. MC Starts at Floor 1, you see him reach floor 7, then floor 10, then floor 20, then floor 30, etc.

My Personally: A, for both reading and writing
 

Juia_Darkcrest

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situational

Sometimes I want A... or a mix of A and B. Othertimes I want C. If the MC is just going to bulldoze everything, then C is the correct choice, but if you want to show how they are struggling, overcoming obsticles and developing, A/B is the correct choice.
 

MFontana

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Which one do you prefer when it comes to reading and/or writing:

A. Slow Grind: Grinding that you see step from step with very few cuts as you want to be dragged along the journey, witnessing everything from scratch to the top, detail by detail

B. Middle Grind: Grinding you see from time to time, with half of them being time-skips as you prefer to just get through with it, caring more so for the end result, but still wanting to hear some level of it.

C. Crazy Grind: Grinding you rarely see as it will be briefly mentioned as you prefer the more central fights and the grinding that isn't necessary to be seen will be skipped over

Example
A. MC Starts at Floor 1, you see him reach floor 2, then you see him reach floor 4, then 5, then 6, then 8, then 10, etc.
B. MC Starts at Floor 1, you see him reach floor 3, then reach floor 5, then 6, then 9, then 10, etc.
C. MC Starts at Floor 1, you see him reach floor 7, then floor 10, then floor 20, then floor 30, etc.

My Personally: A, for both reading and writing
It really depends on the needs of the story and the narrative.
For some, you can spend an entire volume (~50,000 - ~150,000 words) going through a single dungeon, floor by floor, and room by room.
For others, the pacing needs to be faster.
It all depends heavily on the structure and narrative you want the story to have.

Personally, I'd like to keep it streamlined, as long as the plot is moving forward. The grind is less important, especially when it is repetitive.
If each new floor, or chamber, or dungeon, or what-have-you introduces a new, distinct, challenge, then sure take it one step at a time. If it doesn't you can skip over it and focus in on the major plot beats, leaving it as 'assumed progress' between Point A and Point B.

Establish what the character is doing, and where they are going (Point A), then have them follow through, and only show the important beats along the way to their destination (Point B).
 

JayMark

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Depends, I don't want to see characters slay slime 1 through 5,000. If that is part of their journey, touch on it briefly or skip it altogether. If you show a few scenes of a character slaying monsters for practice and time skip I'll get it.
 

CharlesEBrown

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Milestone Grinds - character achieves set objectives and gets rewards. Objectives may be "Kill 10 Pheasants" or "Free the Captives of Evil Pharoah Yanxees" or even "Set up a business that does not fail within a week"
 

LiteraryWho

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Very much depends on what you're actually trying to do with the story, and where the important bits are. If you're trying to justify how Killaxus Maximus can curb stomp the galaxy, you can cut it entirely. If you're telling the tragic tale of a group of carelessly isekai'd scrubs who come together as a team just in time get slaughtered by their overconfidence, then you should probably cover every battle.

For a "true litrpg" I would say the right amount of grind is all of it/none. That is to say, you describe what the grind is every time, show how the MC figures out how to do it efficiently, maybe throw in a few good character moments, and then you time skip until the MC needs to move on to another grind.

If you just slapped a stat system into your story because that's what's popular, well, then, uh... you probably shouldn't do that, but if you must, I don't think much grind if any is appropriate, and I don't even mean keep if off screen, but rather you should tie powering up to whatever gimmick you used to justify having a stat system in the first place, otherwise there's no point in writing "LitRPG" at all.
 
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