What Stories Write Themselves?

Arch9CivilReactor

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The example I thought of for this is Time Loop stories. Each individual loop can be contained and have meaning. Serving as building blocks towards the ending. Some loops are thrown away meaninglessly while others are absolutely important. Meaningful to the MC living in it.

What other stories write themselves like this?
 

Bald-san

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Anything really, as long as you have an idea on what will generally happen. Well, if we go with specific genre however, I think it's adventure, specially me who's writing an adventure focused novel as of the moment, I feel like the story jave full control on the pacing and I have full control on the story
 

Representing_Tromba

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Pantsing is just letting the story write itself with the false belief that you are in control.

Slice of life can also technically write itself because you could just describe people doing any daily activity and be okay.
 

LeilaniOtter

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I think "The Stand" by Stephen King is an excellent example of this, or Clive Barker's "The Great and Secret Show", where a group of people and their stories are told with such detail and they all serve as building blocks for the main storyline, and their ultimate fates. I love these kinds of stories a lot and wanted to write one someday.
 

expentio

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I'd outright scratch time loop stories. The amount of research and awareness you need to fill in are outright ridiculous. You need to keep being aware of every single character, where they'd be, what they believe, what they're capable of. You need to to keep track of every single event. You need to pay attention that the small changes and their results keep making sense. Time loop stories are easier to question than anything else, because you're basically describing a physical simulation, in which every single element can be deconstructed. And oh boy, your readers will.

I'd say adventure stories can be quite nice to write. They offer a lot of freedom. As a personal tip, it helps to imagine the whole thing as an RPG. Just like on your PC you're going to immerse yourself in your character. What would you like him to get as a quest? How do you want to lvl him (or her)? And different from a game, you control how encounters develop. As long as you don't feel like you cheated an event, you're good. Aside from this, you should be fine as long as those events are things you find interesting.
 

Elevens_Listener

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The example I thought of for this is Time Loop stories. Each individual loop can be contained and have meaning. Serving as building blocks towards the ending. Some loops are thrown away meaninglessly while others are absolutely important. Meaningful to the MC living in it.

What other stories write themselves like this?
AI stories right themselves
 

Arch9CivilReactor

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I'd outright scratch time loop stories. The amount of research and awareness you need to fill in are outright ridiculous. You need to keep being aware of every single character, where they'd be, what they believe, what they're capable of. You need to to keep track of every single event. You need to pay attention that the small changes and their results keep making sense. Time loop stories are easier to question than anything else, because you're basically describing a physical simulation, in which every single element can be deconstructed. And oh boy, your readers will.

I'd say adventure stories can be quite nice to write. They offer a lot of freedom. As a personal tip, it helps to imagine the whole thing as an RPG. Just like on your PC you're going to immerse yourself in your character. What would you like him to get as a quest? How do you want to lvl him (or her)? And different from a game, you control how encounters develop. As long as you don't feel like you cheated an event, you're good. Aside from this, you should be fine as long as those events are things you find interesting.
Nah, so long as you understand your characters than what they do in those time loops can be whatever you want. Was writing a story about a time looper and one of the loops he stayed away from his friend to let events play out without him.

Since he wasn’t there, everything was different because the characters acted differently.

It’s like how in Re:Zero the time loops go weird because of one comment he said differently, which makes the characters react differently. It is cause and effect. If he stayed exactly the same, the characters would’ve reacted the same too.

I’d say time loops write themselves because you only have to remember the significant character details and move on. Your character being allowed to not know about dangerous stuff he should avoid since dying because of them is more fun.
 
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