Let's define a kill system as any mechanism where the MC gains power directly from killing, like leveling up, earning system rewards, or absorbing enemies’ strength. This doesn’t include general growth from overcoming challenges.
I’m curious about people's opinion on this popular fantasy trope. Do you enjoy kill systems when they’re well-written, or do they feel overdone?
For a slob goblin who frequents CN trash, the answer is it depends. And CN never fails to fall flat.
Because while the initial rush of murdering others and getting stronger is fun, really fun, like pumping all that dopamine in my slurry brain fun. It gets stale very quickly.
Murder should never be the only dish. It is like medium rare steak; juicy and gives good vibes and mouth feel.
But too much of it makes me irritated. I want my onion rings and fries plus a refillable beverage.
Second, the right type of people to murder. I find killing monsters and bandits boring. Yes, I can justify as self defence, but it is boring.
Killing for prize like becoming a sellsword to hunt criminals is also fun at first but becomes boring real fast.
I like main characters to hunt down people who really hurt them personally. Like, really, really, hurt them.
Take Rooftop Korean Swordmaster. When he was killing all the bullies, I was giggling like a girl on a running washing machine.
But after the blown load and MC starts going after the parents, I felt a sense of tiresome. Yes, cutting tanks and choppers are nice, but not as nice to see the bullies shit bricks live on TV.