Too much power?

ThisAdamGuy

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This isn't the first time I've tried to write a pirate story. Over the past couple years, I've started and given up on probably half a dozen different versions of this one idea. Each one had things I liked, but something about it always kept me from getting more than a few chapters in. I think I've finally come up with the winning formula (which to be fair, is what I said every other time I tried writing it) but there's one thing I can't make my mind up about.

One of the things I liked about the previous version was that after being isekaid to the pirate world, the MC was turned into a sea monster and spent the rest of the story acting as the rest of his crew's living ship. I decided not to go with that, but I still kinda like the idea, so I'm considering bringing it back in a slightly different way. This time, he gets brought over to the pirate world because he put on a piece of cursed jewelry or something that came from that world, and the curse forces him to transform into a gigantic sea kaiju. Once he learns to control his transformations, this will come in really handy since he's going to become a professional kraken hunter.

The problem is, he's also going to be a spellcaster. The magic system in this book is based on speaking the True Names of things to gain control over them, and the MC is going to have a book that records all of the True Names he learns. But you can't just read and memorize True Names, you have to understand the things you're naming on an almost spiritual level. So throughout the story he's going to be discovering True Names that are somehow related to the adventures he's going on. Like, in one adventure he has to convince himself to never stop moving forward, and through that he learns the True Name for forwards, giving him the power to propel things forward.

What I'm worried about is, will that make him too powerful? Like, once he has a few Names under his control and becomes proficient at using magic, would it leave the story feeling like there's nothing at stake since you know that if things get too hairy he can just morph into freaking Sharkzilla at any given moment? Should I throw out the kaiju thing and focus entirely on making him learn Names?
 

AnonUnlimited

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You just have to make a bad guy more powerful. Maybe another monster that isekaid just like he did.
 

ThisAdamGuy

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You just have to make a bad guy more powerful. Maybe another monster that isekaid just like he did.
The main antagonist is going to be his sister. Child genius, spoiled rotten, True Names comes to her almost as easily as speaking mortal languages.
 

CharlesEBrown

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You could pull something really strange and have him isekaid into the SHIP. That might just confuse the sailors enough to make it gender neutral: "Wait, she keeps claiming she's male... now I'm confused... Screw it, the ship is now an IT..."
Oddly enough I have not seen a lot of sentient ships in fantasy fiction (and none in pirate fiction) - it is more a sci-fi thing, so might be a cool twist. His "power" is based on how he communicates with the captain and/or crew, not on his own abilities; he enhances them and aids the accuracy of their guns, their maneuvering, but it is all based on communication and only the current acting Captain has direct access to him.
And the only way the crew can use True Names he has learned is via the Captain, who may be loathe to do so.
 

miyoga

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True Names are supposed to be difficult to understand, that's their whole point. I think that it would workout fine, power wise, as long as he had a more difficult time with it. One thing you could do is this: MC is isekai'd into this world; sister finds out and decides that he's not "part of the family" and uses a True Name to turn him into a kaiju (a la "Beauty and the Beast"); his whole goal, then is to reclaim his life as a person instead of a monster.

That should flesh out a bit of the story, but you may need to go back and rethink the family history on it.
 

beast_regards

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We aren't dealing with the traditional publishing here.

The web novels are the pulp fiction.

An "overpowered protagonist" is a norm, rather than exceptions, and you aren't under any obligation to make it a challenge for the protagonist, only to make the reader enjoy it.

They are few reasons why it is so, and I could speak of those, but it isn't the point.

There is countless advice about how to properly challenge the protagonist with scaling level of opposition, but none of them would stop the people simply rating the story badly if they think the protagonist is too weak, too incompetent, or too whiny.

Smart***es making videos about don't do this or that in your fantasy novel aren't here to carpet bomb your story or to help it.
 

Clo

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What I'm worried about is, will that make him too powerful? Like, once he has a few Names under his control and becomes proficient at using magic, would it leave the story feeling like there's nothing at stake since you know that if things get too hairy he can just morph into freaking Sharkzilla at any given moment? Should I throw out the kaiju thing and focus entirely on making him learn Names?
I'm 238,605 words in my story now (most of it not published yet), and one thing I can say is that the tension in your story doesn't have to come from combat. One of the character in my story, the martial artist tank, is basically never challenged so far by what she encounters. But that's fine. There's a LOT of things that are weighing her down. Combat is not just one of those things. So when I write her and combat involving her, I have fun, and describe how she is at ease in that element, and I hope the readers have a jolly ol' time seeing her kick all sorts of ass.

There are many other ways your character can be challenged. The stakes, in my story, are mostly internal, and sometimes external, but more about "what will people think of me?" rather than "can I kill this monster?"
 
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This isn't the first time I've tried to write a pirate story. Over the past couple years, I've started and given up on probably half a dozen different versions of this one idea. Each one had things I liked, but something about it always kept me from getting more than a few chapters in. I think I've finally come up with the winning formula (which to be fair, is what I said every other time I tried writing it) but there's one thing I can't make my mind up about.

One of the things I liked about the previous version was that after being isekaid to the pirate world, the MC was turned into a sea monster and spent the rest of the story acting as the rest of his crew's living ship. I decided not to go with that, but I still kinda like the idea, so I'm considering bringing it back in a slightly different way. This time, he gets brought over to the pirate world because he put on a piece of cursed jewelry or something that came from that world, and the curse forces him to transform into a gigantic sea kaiju. Once he learns to control his transformations, this will come in really handy since he's going to become a professional kraken hunter.

The problem is, he's also going to be a spellcaster. The magic system in this book is based on speaking the True Names of things to gain control over them, and the MC is going to have a book that records all of the True Names he learns. But you can't just read and memorize True Names, you have to understand the things you're naming on an almost spiritual level. So throughout the story he's going to be discovering True Names that are somehow related to the adventures he's going on. Like, in one adventure he has to convince himself to never stop moving forward, and through that he learns the True Name for forwards, giving him the power to propel things forward.

What I'm worried about is, will that make him too powerful? Like, once he has a few Names under his control and becomes proficient at using magic, would it leave the story feeling like there's nothing at stake since you know that if things get too hairy he can just morph into freaking Sharkzilla at any given moment? Should I throw out the kaiju thing and focus entirely on making him learn Names?
I think OP Protagonists is a genre in itself these days. I even like it.

So there is no wrong decision really.
 

Daydreamers

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I don't like Op Mcs , because they tend to be stupid in order to create suspense. well actually maybe i just hate stupid protagonists
so the only thing i can say is
don't make him stupid
 
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