Today I have come here to share the magic system I came up with.
Sorry for any tangents, and please point out stuff that should be changed or can be improved, thank you.
To start with, it is an expanded Elemental type magic system with two different methods of magic.
1. Science based, in this method, the magic follows more closely to how it would physically work in real life. It also includes control over things that are closely related to it. For example, someone with the fire element in this type might have influence over the process of combustion and heat.
2. Idea/Esoteric(I think this is the right word)
When using this method, the magic behaves more along the lines of concepts and ideas related to the element than it does based on how it would react in reality.
For example, someone with water element might have the ability to heal someone.
I'm not sure if I should make these exclusive paths where the user can only go down one or practice both methods.
TANGENT:
It is to note that the idea version would be more prevalent among magical beast of the non intelligent/sapient variety (if I even add them) and science would definitely be where most understanding of science comes from, though it wouldn't completely match up with reality. Hm, maybe there would be a stigma around the idea based since it would be associated with 'lesser' beings. Could definitely see a group taking control and keeping the secrets of science aligned with themselves creating a class....
This has gone on a bit too long.
FUEL:
Haven't really decided but I might just go with the basic Mana thing.
Have Mana be produced by all living things and maybe have it like magnetically or gravitationally attracted to the soul.
This would allow skilled people to also flex their magic be temporarily pushing it away from the soul and causing others to feel it.
Unsure.
Hm, since this could be possible if I decide, maybe there would be a 3rd magic discipline in which the user just manipulates Mana, probably wouldn't have too many directly offensive purposes, but would be good utility.
This could also create the possibility of people trying to tear out someone's Mana supply.
Should probably talk about how someone gets magic.
I plan on there being 2 methods for this
1.certain rituals or items can be used to give someone an element
Or
2. Someone experiences a traumatic/impactful event related to the element in which case that aligns them to it.
It is also good to note that I plan on a person only having one element, not sure if I should make exceptions or drop this and instead make requirements for acquiring others, to be decided later I guess.
On to tiers
I'm thinking of 4 tiers,
1. Normal
The users magic is very raw and inelegant at this stage. The user does have a small area around them in which the user can roughly manipulate their element, but outside of this field, the user loses control over the element and it just goes in its intended direction until it either dissipates or hits something.
2.Master
The user has a more refined control over the element and can (not sure if this should be a thing or not) make runes relating to the element in some way and these runes stay around until they are broken, triggered, or just stop working. The users field of manipulation is also greatly expanded.
3.Awakened
The user has precise control over thing relating to their element. They lose the field restriction and can manipulate their element as far as the eye can see. At this point they also begin to fuse with their magic and even change into a form related to their element. I'm also considering making the magic have an auto defense system too, not sure.
The user also becomes empowered by things relating to there element when near them.
4. God
The user has perfect control over all things related to their element and can cast it anywhere, they may also lose any and all Mana cost restriction (not sure).
The user at this point is indistinguishable from magic.
It is good to note that advancement through these tiers may extend someone's life (unsure)
So, what do you think?
Sorry for any tangents, and please point out stuff that should be changed or can be improved, thank you.
To start with, it is an expanded Elemental type magic system with two different methods of magic.
1. Science based, in this method, the magic follows more closely to how it would physically work in real life. It also includes control over things that are closely related to it. For example, someone with the fire element in this type might have influence over the process of combustion and heat.
2. Idea/Esoteric(I think this is the right word)
When using this method, the magic behaves more along the lines of concepts and ideas related to the element than it does based on how it would react in reality.
For example, someone with water element might have the ability to heal someone.
I'm not sure if I should make these exclusive paths where the user can only go down one or practice both methods.
TANGENT:
It is to note that the idea version would be more prevalent among magical beast of the non intelligent/sapient variety (if I even add them) and science would definitely be where most understanding of science comes from, though it wouldn't completely match up with reality. Hm, maybe there would be a stigma around the idea based since it would be associated with 'lesser' beings. Could definitely see a group taking control and keeping the secrets of science aligned with themselves creating a class....
This has gone on a bit too long.
FUEL:
Haven't really decided but I might just go with the basic Mana thing.
Have Mana be produced by all living things and maybe have it like magnetically or gravitationally attracted to the soul.
This would allow skilled people to also flex their magic be temporarily pushing it away from the soul and causing others to feel it.
Unsure.
Hm, since this could be possible if I decide, maybe there would be a 3rd magic discipline in which the user just manipulates Mana, probably wouldn't have too many directly offensive purposes, but would be good utility.
This could also create the possibility of people trying to tear out someone's Mana supply.
Should probably talk about how someone gets magic.
I plan on there being 2 methods for this
1.certain rituals or items can be used to give someone an element
Or
2. Someone experiences a traumatic/impactful event related to the element in which case that aligns them to it.
It is also good to note that I plan on a person only having one element, not sure if I should make exceptions or drop this and instead make requirements for acquiring others, to be decided later I guess.
On to tiers
I'm thinking of 4 tiers,
1. Normal
The users magic is very raw and inelegant at this stage. The user does have a small area around them in which the user can roughly manipulate their element, but outside of this field, the user loses control over the element and it just goes in its intended direction until it either dissipates or hits something.
2.Master
The user has a more refined control over the element and can (not sure if this should be a thing or not) make runes relating to the element in some way and these runes stay around until they are broken, triggered, or just stop working. The users field of manipulation is also greatly expanded.
3.Awakened
The user has precise control over thing relating to their element. They lose the field restriction and can manipulate their element as far as the eye can see. At this point they also begin to fuse with their magic and even change into a form related to their element. I'm also considering making the magic have an auto defense system too, not sure.
The user also becomes empowered by things relating to there element when near them.
4. God
The user has perfect control over all things related to their element and can cast it anywhere, they may also lose any and all Mana cost restriction (not sure).
The user at this point is indistinguishable from magic.
It is good to note that advancement through these tiers may extend someone's life (unsure)
So, what do you think?