Summoned to fight the demon lord of the seven sins, which virtue would you choose?

Which virtue would you choose?

  • 1.Humility

    Votes: 4 21.1%
  • 2.Charity

    Votes: 3 15.8%
  • 3.Temperance

    Votes: 4 21.1%
  • 4.Patience

    Votes: 8 42.1%

  • Total voters
    19

Cipiteca396

Monarch of Despair 🐉🌺🪽🌊🪶🌑🐦‍🔥🌈
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1.Humility. Greatly increase stats with each friend you make, grants Mind Reading skill.
This one is kind of odd to be described as humility. You're breaking into other people's minds after all. I like the idea of getting power from making friends, but it seems like it would be difficult to maintain so many different friendships. It's my favorite of the four, but still kinda weird.
2.Charity. Increases stats with each gift given (depends on quantity and quality), grants the Equivalent Exchange skill (alchemy skill).
Again, kinda weird for Charity. If you have an Alchemy skill, you're basically automatically rich. You can give and give and give, and if you ever need anything, you can make it. It's practical and strong. What makes it weird is that if you have an infinite supply of something, it has no value. It's not charity if you're literally just giving away something that doesn't matter to you.
3.Temperance. Increases stats with each day of maintaining a healthy diet low in calories, high regeneration and immunity to all types of poisons.
This is a powerful boost, regen and poison immunity always is. I personally dislike food, so it seems like it would be perfect for me... except I'd prefer not to eat at all, rather than being forced to eat bland unfulfilling crap. I guess as far as bonuses that are already accessible, this is the best.
4.Patience. Increase stats every second of being in a clear and empty state of mind, unable to age.
Again, weird for patience. I'd expect something more... physical. For the utility of it, depends on what clear minded means exactly. If you literally can't think, then it's impossible for me. If you can just sit there daydreaming, it's the best personal buff. Literally do nothing, become an immortal with absurd stats. The other buffs are better for a head-on conflict though, assuming you can optimize the stat gains.
X5.Chastity. Greatly increases stats every day as a celibate, immune to all kind of mind attacks.
Same with patience, literally do nothing and become absurdly strong. The buff is sorta weak though, since you probably won't encounter as many mind attacks. Though when they do come up, this is a great buff. Not sure why someone took it over the available ones, though.
X6.Diligence. Increases stats with every daily routine, learn any skill 10 times faster.
Skill growth is an OP power like regen, so this is a good one. Having more daily routines would be boring though. If someone hadn't taken it already, it would be the obvious first choice though. Just make weapon/magic training part of your daily routine, do makeup, cook for yourself, keep a diary, whatever. Easy and strong. Not as easy as patience or chastity, but that skill growth is strong.
X7.Kindness. Greatly increases stats with each person helped, grants divine-level healing magic.
Well, I guess I lied. This is the strongest. You're literally the Hero. You're going to be helping a lot of people. And Healing magic is most likely 'regeneration, but for everybody' as long as you can use it on yourself and it doesn't force you to be a weak backliner. I can see why it's taken.
 
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Bristlecone

Well-known member
Joined
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I choose Tiferet, the 6th Sefira on the Sefirotic tree. It is far more balanced and spiritually oriented than Charity.

(The 10 Sefirot are the precursors to the 7 sins, as the Qliphot are the precursors to the 7 sins.)
I think you said sins two times :blob_hide:.
I suppose that the 10 Sefirot are the precursors to the 7 virtues :s_smile:
If you have an Alchemy skill, you're basically automatically rich.
Well, this is not a normal alchemy, it is an equivalent exchange. To create something you have to lose something of equal value, so it will be difficult to have an infinite supply of anything.
 
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Cipiteca396

Monarch of Despair 🐉🌺🪽🌊🪶🌑🐦‍🔥🌈
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Well, this is not a normal alchemy, it is an equivalent exchange. To create something you have to lose something of equal value, so it will be difficult to have an infinite supply of anything.
Meh. How do you define 'something of equal value'? A lump of unidentified stone that you picked up off the ground might be utterly valueless to you. At the same time, it might be a diamond that, once cut, becomes a source of conflict and strife for entire nations for millennia to come.

How does the skill decide the value of something? Once you understand that, you're rich. Even if all you do is turn common stone into common stone bricks, that's an incredible source of income. And if you give those bricks away to help build houses, it becomes an act of charity instead.
 

DarkeReises

Ultimate Wankmaster, Jizzer of Universes
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Meh. How do you define 'something of equal value'? A lump of unidentified stone that you picked up off the ground might be utterly valueless to you. At the same time, it might be a diamond that, once cut, becomes a source of conflict and strife for entire nations for millennia to come.

How does the skill decide the value of something? Once you understand that, you're rich. Even if all you do is turn common stone into common stone bricks, that's an incredible source of income. And if you give those bricks away to help build houses, it becomes an act of charity instead.
Value has always been decided by the beholder. "Equivalent exchange" is based on constantly fluctuating supply and demand in both national scales and individual. Meaning for the skill to do "proper" equivalent exchange, it would have to work from the eyes of gods, which isn't that difficult since it's bestowed by one, but on the other hand that would mean that god would need to be omniscient, Laplace's Demon style, and also be able to have the judgement to assign "value" to everything. What WOULD make it easier, was if there was a world wide System setting. If the entire thing took place under the influence of a System, it would be much easier to back up with the world setting instead of having the more cluster-fucky way it is now, since the System could just assign values to everyone and all would be good. Once someone points out the mistake, makes it quite annoying when you don't have a way to patch the holes. Good thing this wasn't in a story, though I'm sure most people wouldn't even care about such a hole in the setting anyway.
 

BearlyAlive

I'm not savage, you're just average
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Charity. I'd literally give an arm and a leg for that kind of alchemy.

And if the value is decided by your own point of view then it's even better since as long as you yourself don't know the true value of things you could turn wood into stone in places where stone is rare or something. You could also inflate the value of things to EE them into something better or even take full control of the economy.
 
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