Seeking Honest Feedback for My Novel

Jun_Sakazuki

Emotionally Unstable Scribbler
Joined
Jun 25, 2023
Messages
112
Points
103
Hi everyone, I’ve been struggling with motivation recently due to a decline in views on my chapters. I’d love to hear your thoughts on my novel—what works, what doesn’t, and how I can improve. Your honest feedback would mean a lot to me and help me grow as a writer. Thank you for taking the time to read and review!

Through The Last Eye
 

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CharlesEBrown

Well-known member
Joined
Jul 23, 2024
Messages
4,676
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Decline in views is normal, and not a reason to be discouraged.
Heck, on one site, one of my stories has views that are all over the place for something less than a month old - chapter 1 had 33, two had 17, then 10, 16(!), 9, 12, 13, 11, 10, 7 and 7 in that order.
People usually read the first one to three chapters to see if they might like it, and then either abandon or bookmark it to read when it gets "long enough to take seriously" (which varies by reader from 20 to 50 chapters) or gets "marked complete."
 

Jun_Sakazuki

Emotionally Unstable Scribbler
Joined
Jun 25, 2023
Messages
112
Points
103
Decline in views is normal, and not a reason to be discouraged.
Heck, on one site, one of my stories has views that are all over the place for something less than a month old - chapter 1 had 33, two had 17, then 10, 16(!), 9, 12, 13, 11, 10, 7 and 7 in that order.
People usually read the first one to three chapters to see if they might like it, and then either abandon or bookmark it to read when it gets "long enough to take seriously" (which varies by reader from 20 to 50 chapters) or gets "marked complete."
Thanks!
 

Tsuru

Well-known member
Joined
Feb 5, 2019
Messages
1,457
Points
153
Hi everyone, I’ve been struggling with motivation recently due to a decline in views on my chapters. I’d love to hear your thoughts on my novel—what works, what doesn’t, and how I can improve. Your honest feedback would mean a lot to me and help me grow as a writer. Thank you for taking the time to read and review!

Through The Last Eye
Astra, a captain of a seasoned crew, is no stranger to the challenges of space exploration. suddenly, his crew is ambushed by an unknown enemy, Astra awakens in a place that defies all logic. Trapped in a prison beyond his understanding, surrounded by beings that challenge everything he thought he knew, Astra must rely on his ingenuity and a cutting-edge piece of tech embedded in his eye to survive.

As he uncovers dark secrets. Astra realizes that the truth behind his capture might be more devastating than anything he’s ever faced. In a world where nothing is as it seems, Astra is forced into a battle not just for survival, but for the very future of what remains of humanity.

Summary is already a turn off.


Now the mainstream thing is to have a spoiler-like title & summary.
Not trying to say its a "must-have" to do Konosuba/Deadpool comedy but there is a reason why the WHOLE OF JAPAN WN INDUSTRY all use the 50meters long title strategy.


If before the chinese idiom : Good wine doesnt fear deep alleys
worked, now it doesnt. And they changed it into : Even good wine fear deep alleys (hence need publicity)

You dont know but just this 5s to read your title and summary, can turn off lot of readers. Even me a oldschool reader that finished HarryPotter & LotR entirely became infected by the "tldr" virus. Mostly bc i have less time available (and surviving an "event") causing me to feel the important of time.
So yeah, rework your title/summary and your cover. You dont know but 90% of people look at cover first of all.
Finding a novel (reader pov) is like a blind date.
If you dont look good at first sight, or suddenly blabber for minutes its a turn off.

Now its 2024, and people have 950359 novels availables, 150 games to play, and 535339 manga-manhwa-manhua to read. And dozens animes.




Conclusion/TLDR :
Reason lot of authors (not just you but like 1per4days) keep re-asking again and again and again and again and AGAINNNNNNNNNNNNNNNN "how to get better" is because they lose their mentality of readers. Its like a game dev not having the mentality or likes, like a gamer. And welp, as everyone know, lot of flops in gaming are due to this.

Astra, captain of a powerful crew, is a veteran to space exploration but they were ambushed by an unknown enemy. And suddenly in a totally unknown place. [insert some spoilers of the place & possibly sexy stuff]

As he uncovers dark secrets. Astra realizes that the truth behind his capture might be more devastating than anything he’s ever faced. In a world where nothing is as it seems, Astra is forced into a battle not just for survival, but for the very future of what remains of humanity.
 
Last edited:
Joined
Nov 2, 2020
Messages
810
Points
133
Bro, I'll give you a 5 star rating just to you motivated. Also, keep writing and more readers will read your novel. Most of the time, readers prefer to read novels that has more than 100 chapters.
 

Tempokai

The Overworked One
Joined
Nov 16, 2021
Messages
1,396
Points
153
I read seven chapters, and if I had to sum up the experience in one word, it would be “disappointment.” The first three chapters? Pure filler. They offer little more than generic sci-fi settings, vending machine errands, and meaningless banter among the crew. By the time I reach Chapter 4 (arguably where the story finally begins), I’m left wondering: Does the author secretly hate their readers? You don’t tease a LitRPG premise only to waste time on space errands disguised as “worldbuilding.” All of that could’ve been summed up in one sentence: “Captain gets ambushed and thrown into a cell.” Instead, we slog through three chapters of fluff with no payoff.

For a story set in a Type I civilization with space stations, interplanetary missions, and futuristic tech, the worldbuilding is shockingly bland and shallow. There’s no effort to make the setting feel unique or immersive, it’s just a generic backdrop for Astra’s soon-to-be LitRPG grindfest. By the time we reach the NeuraEye system, it feels like the author realized way too late that this was supposed to be the interesting part all along. The result? A case of genre whiplash so severe I’m surprised the story doesn’t come with a neck brace.

And the protagonist? Don’t get me started. Astra feels less like a character and more like a glorified doll for the reader to “inhabit.” Supposedly, he’s a captain, a survivor, and a LitRPG protagonist. In reality, his defining traits are mismatched eyes, an obsession with working out, and occasionally being snarky to the guards. He experiences no emotional depth, no meaningful growth, and his internal monologue reads like a generic script that could’ve been given to any insert-protagonist-here character. Sure, it’s early chapters, but there’s nothing in these opening moments to make me believe Astra is human, let alone a seasoned captain. His “friends” on the ship feel just as lifeless. The dry, forced “banter” made me want to close the webnovel then and there, but I persisted. And I regret it.

Side characters? Forgettable. They could’ve been named Alien #1, Grumpy Guard, and That One Pink-Haired Lady, and it wouldn’t make a difference. Even in early chapters, you can make supporting characters memorable, but here? They’re so dull I can’t even bother to care.

Then there’s the NeuraEye. The system is supposed to be humanity’s “greatest creation,” yet it feels like the most contrived part of the story. Why does Astra, a seasoned captain, start at Level 1? The explanation for his reset is so muddy and vague that it screams lazy writing. Did the aliens deliberately strip him of progress? Did his system malfunction? Or did the author just need a convenient excuse to force a level grind? Without a clear and believable reason, it feels arbitrary. Imagine if Astra woke up, realizing the aliens hacked his system, and wrestled with helplessness, anger, or fear over losing years of progress. That could’ve added depth, but no, what we get instead is: “Oops, I’m Level 1 again. Better do push-ups.” It’s an emotional flatline.

This decision undermines Astra’s credibility as a protagonist. He’s supposed to be competent, but instead, he’s grinding basic stats like a teenage gamer in their first MMORPG. You could’ve thrown in a random Royal Road reader with insecurities, and they’d have made a more believable starting point than this mess.

The final, most damning flaw? The complete lack of stakes or meaningful conflict. The entire captivity arc drags on with minimal tension. The guards aren’t threatening. The leveling up feels like a routine chore rather than a desperate fight for survival. There’s no sense of urgency, no burning reason for Astra to escape. “Muh stats” and “mah frens” aren’t enough to justify this grindfest.

Your ambition is clear, but ambition alone doesn’t carry a story. Without meaningful character development, consistent pacing, and a sense of stakes, it all falls flat. Instead of an engaging narrative, we get Astra doing crunches while the plot wheezes for air. Even for a LitRPG, this is weak. My advice? Cut the first three chapters entirely, they add nothing. Give us a believable level reset with emotional stakes. And if you’re going to include side characters, make them memorable, even if they’re just Passerby Alien #34.
 
Joined
Jun 30, 2024
Messages
22
Points
18
Summary is already a turn off.


Now the mainstream thing is to have a spoiler-like title & summary.
Not trying to say its a "must-have" to do Konosuba/Deadpool comedy but there is a reason why the WHOLE OF JAPAN WN INDUSTRY all use the 50meters long title strategy.


If before the chinese idiom : Good wine doesnt fear deep alleys
worked, now it doesnt. And they changed it into : Even good wine fear deep alleys (hence need publicity)

You dont know but just this 5s to read your title and summary, can turn off lot of readers. Even me a oldschool reader that finished HarryPotter & LotR entirely became infected by the "tldr" virus. Mostly bc i have less time available (and surviving an "event") causing me to feel the important of time.
So yeah, rework your title/summary and your cover. You dont know but 90% of people look at cover first of all.
Finding a novel (reader pov) is like a blind date.
If you dont look good at first sight, or suddenly blabber for minutes its a turn off.

Now its 2024, and people have 950359 novels availables, 150 games to play, and 535339 manga-manhwa-manhua to read. And dozens animes.




Conclusion/TLDR :
Reason lot of authors (not just you but like 1per4days) keep re-asking again and again and again and again and AGAINNNNNNNNNNNNNNNN "how to get better" is because they lose their mentality of readers. Its like a game dev not having the mentality or likes, like a gamer. And welp, as everyone know, lot of flops in gaming are due to this.
Good answer and insight. Thanks, I have learned today
I ahve been there.
Here is some motivation. and a 5 star rating. Enjoy
 

Jun_Sakazuki

Emotionally Unstable Scribbler
Joined
Jun 25, 2023
Messages
112
Points
103
I read seven chapters, and if I had to sum up the experience in one word, it would be “disappointment.” The first three chapters? Pure filler. They offer little more than generic sci-fi settings, vending machine errands, and meaningless banter among the crew. By the time I reach Chapter 4 (arguably where the story finally begins), I’m left wondering: Does the author secretly hate their readers? You don’t tease a LitRPG premise only to waste time on space errands disguised as “worldbuilding.” All of that could’ve been summed up in one sentence: “Captain gets ambushed and thrown into a cell.” Instead, we slog through three chapters of fluff with no payoff.

For a story set in a Type I civilization with space stations, interplanetary missions, and futuristic tech, the worldbuilding is shockingly bland and shallow. There’s no effort to make the setting feel unique or immersive, it’s just a generic backdrop for Astra’s soon-to-be LitRPG grindfest. By the time we reach the NeuraEye system, it feels like the author realized way too late that this was supposed to be the interesting part all along. The result? A case of genre whiplash so severe I’m surprised the story doesn’t come with a neck brace.

And the protagonist? Don’t get me started. Astra feels less like a character and more like a glorified doll for the reader to “inhabit.” Supposedly, he’s a captain, a survivor, and a LitRPG protagonist. In reality, his defining traits are mismatched eyes, an obsession with working out, and occasionally being snarky to the guards. He experiences no emotional depth, no meaningful growth, and his internal monologue reads like a generic script that could’ve been given to any insert-protagonist-here character. Sure, it’s early chapters, but there’s nothing in these opening moments to make me believe Astra is human, let alone a seasoned captain. His “friends” on the ship feel just as lifeless. The dry, forced “banter” made me want to close the webnovel then and there, but I persisted. And I regret it.

Side characters? Forgettable. They could’ve been named Alien #1, Grumpy Guard, and That One Pink-Haired Lady, and it wouldn’t make a difference. Even in early chapters, you can make supporting characters memorable, but here? They’re so dull I can’t even bother to care.

Then there’s the NeuraEye. The system is supposed to be humanity’s “greatest creation,” yet it feels like the most contrived part of the story. Why does Astra, a seasoned captain, start at Level 1? The explanation for his reset is so muddy and vague that it screams lazy writing. Did the aliens deliberately strip him of progress? Did his system malfunction? Or did the author just need a convenient excuse to force a level grind? Without a clear and believable reason, it feels arbitrary. Imagine if Astra woke up, realizing the aliens hacked his system, and wrestled with helplessness, anger, or fear over losing years of progress. That could’ve added depth, but no, what we get instead is: “Oops, I’m Level 1 again. Better do push-ups.” It’s an emotional flatline.

This decision undermines Astra’s credibility as a protagonist. He’s supposed to be competent, but instead, he’s grinding basic stats like a teenage gamer in their first MMORPG. You could’ve thrown in a random Royal Road reader with insecurities, and they’d have made a more believable starting point than this mess.

The final, most damning flaw? The complete lack of stakes or meaningful conflict. The entire captivity arc drags on with minimal tension. The guards aren’t threatening. The leveling up feels like a routine chore rather than a desperate fight for survival. There’s no sense of urgency, no burning reason for Astra to escape. “Muh stats” and “mah frens” aren’t enough to justify this grindfest.

Your ambition is clear, but ambition alone doesn’t carry a story. Without meaningful character development, consistent pacing, and a sense of stakes, it all falls flat. Instead of an engaging narrative, we get Astra doing crunches while the plot wheezes for air. Even for a LitRPG, this is weak. My advice? Cut the first three chapters entirely, they add nothing. Give us a believable level reset with emotional stakes. And if you’re going to include side characters, make them memorable, even if they’re just Passerby Alien #34.
Good answer and insight. Thanks, I have learned today

I ahve been there.
Here is some motivation. and a 5 star rating. Enjoy
Thanks!!
 
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