foxoftheasterisk
Well-known member
- Joined
- Oct 7, 2021
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- 70
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So the "dungeon core" genre has some kind of grip on me, but I've noticed these stories tend to go one of two ways:
1. The dungeon is an amoral creature without a moral code, or the state of being a dungeon overrides their moral code, and they create a feindish test that kills a bunch of adventurers as a matter of course
or
2. The dungeon has a moral code and refuses to kill people, but eventually starts talking to adventurers or giving them stuff for free or getting involved in politics or whatever and not interacting primarily as a place that challenges adventurers
Does anyone know of a story that splits the difference? One where the dungeon interacts with people mainly, or better, solely, as a challenge with rewards, but has a moral code and doesn't habitually kill people?
1. The dungeon is an amoral creature without a moral code, or the state of being a dungeon overrides their moral code, and they create a feindish test that kills a bunch of adventurers as a matter of course
or
2. The dungeon has a moral code and refuses to kill people, but eventually starts talking to adventurers or giving them stuff for free or getting involved in politics or whatever and not interacting primarily as a place that challenges adventurers
Does anyone know of a story that splits the difference? One where the dungeon interacts with people mainly, or better, solely, as a challenge with rewards, but has a moral code and doesn't habitually kill people?