Recommendations Non-linear power structures or an intricate power structure

Conqueror_Quack

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I am referring to the power scaling in battles like if A beats B and B beats C it doesn't mean that A can beat C.
 
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Comiak

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:blob_hide: Define "intricate power structure". Are you looking for details or complexity or what? And is this different from magic systems?
 

LilRora

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Maybe Changeling? Not sure what I can recommend since 'intricate power structure' is kinda vague. Is it about political power structure? Magic systems?
 

TheEldritchGod

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Maybe Changeling? Not sure what I can recommend since 'intricate power structure' is kinda vague. Is it about political power structure? Magic systems?
Changeling: The Dreaming?
I think the Dark Ages Changeling rules were quite interesting, but not well thought out. They were sort of Amber: The Diceless RPG. I liked Amber's setting, hated the rules. The C:tD rules? Second edition fixed much, but it was about as well balanced as Jello on a razor's edge.

ie. Not at all.
Primal 5, Actor: 5 Nature: 1 Turn anyone into a rock with one fuckin success and a point of glamor. WTF? The system was either useless or overpowered. Discord was a joke. Contempt? WTF do you even DO WITH THAT?

I made a compendium of the Changeling cantrip rules, however. Called it the Grimore of Glamour. I have a copy if you want it. I also did something I didn't do and included revised rules for fixing Contempt and Delusion as well as a 13 new arts. An alternal version of nature realm that made sense, as well as the concept of sub-realms.

Given 2nd edition all but FORGOT THE EXISTENCE OF BUNKS (lets just pretend the bunk card rules never existed.) I did my best to fix that as well as work back in nightmares as a sort of "paradox backlash" for changelings.

Can you attach pdfs?
Huh. I guess you can. Here's a text only version of GoG.
Have fun.

EDIT: Oops. Gave you an old copy. Here is the latest draft.
NOW I FIXED IT.
 

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LilRora

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Changeling: The Dreaming?
I think the Dark Ages Changeling rules were quite interesting, but not well thought out. They were sort of Amber: The Diceless RPG. I liked Amber's setting, hated the rules. The C:tD rules? Second edition fixed much, but it was about as well balanced as Jello on a razor's edge.

ie. Not at all.
Primal 5, Actor: 5 Nature: 1 Turn anyone into a rock with one fuckin success and a point of glamor. WTF? The system was either useless or overpowered. Discord was a joke. Contempt? WTF do you even DO WITH THAT?

I made a compendium of the Changeling cantrip rules, however. Called it the Grimore of Glamour. I have a copy if you want it. I also did something I didn't do and included revised rules for fixing Contempt and Delusion as well as a 13 new arts. An alternal version of nature realm that made sense, as well as the concept of sub-realms.

Given 2nd edition all but FORGOT THE EXISTENCE OF BUNKS (lets just pretend the bunk card rules never existed.) I did my best to fix that as well as work back in nightmares as a sort of "paradox backlash" for changelings.

Can you attach pdfs?
Huh. I guess you can. Here's a text only version of GoG.
Have fun.

EDIT: Oops. Gave you an old copy. Here is the latest draft.
NOW I FIXED IT.
No, man, it's my bad for not specifying it better, but I've literally never seen the story you're talking about. When I wrote Changeling, I meant just that; it's a story by Mecanimus. It's definitely on RR, I haven't checked anywhere else.
 

Conqueror_Quack

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:blob_hide: Define "intricate power structure". Are you looking for details or complexity or what? And is this different from magic systems?
Maybe Changeling? Not sure what I can recommend since 'intricate power structure' is kinda vague. Is it about political power structure? Magic systems?
I meant the power scaling in battles like if A beats B and B beats C it doesn't mean that A can beat C.
 
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The title.
 

BearlyAlive

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Isn't "A beats B, and B beats C, so A beats C" the kinda logical leap that leads to those funny leaps of judgement? Or do you mean stuff like FEs weapon triangle or P*k*m*n's and SMT's ever growing table of types?
 

quagma

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In usual "a beats b and b beats c" situations, it's not always "therefore a can beat c" because skill and talent can sometimes defeat raw overwhelming power. a lot of times people fail to account for this sort of thing.
 

Comiak

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I meant the power scaling in battles like if A beats B and B beats C it doesn't mean that A can beat C.
This isn't saying much on its own. You are asking for a recommendation right? What are you looking for? A rock papers and scissors power system? A power system where the powers aren't connected? I can't read your mind so you need to articulate what you are looking for.
 

Notadate

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I have a system called Mark’s. (Get what you get, and work with hem kind of deal). Some are inherently stronger than others when they start. But to regard one person, talent isn’t like related. Fuck, boxing requires some talent. So talent is removed.

My mark system is basically one day you dream, your existence has something bound to it, you work with it and learn how to use it. It grows by gaining modifiers.
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I have a dude who simply didn’t luck out, but he is able to work with them by using them with BIG BRAIN energy.

He can flick needles, make stool’s, lube himself up, and manipulate water depending if he can drink it.
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But yeah, I don’t get you. Are you meaning power levels or technique? Or something else.

I prefer systems where skill and effort is rewarded over being blessed.
 
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