Need help with xianxia cultivation simulator

Zenomew

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Hi, I am recently trying to make a text adventure game based on xianxia project and I am looking for the best story and quest ideas can someone help me with this story plot please
 

NotaNuffian

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Hi, I am recently trying to make a text adventure game based on xianxia project and I am looking for the best story and quest ideas can someone help me with this story plot please
Usual thing is always "kill a rival", "kill a rival's entire family" and "decimate entire continent".

Good luck with your endeavor.
 

Zenomew

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Yeah no, not everything is about killing the rival
 

RepresentingPride

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Going to a secret realm that just be found with a limited cultivation entry or not.
Passing tests to join a sect.
Go in the wild to find some treasure for cultivation like going to a famous mountain or whatever that may be full of beasts.
Going through the tribulation while having a breakthrough.
Refine the body with some medicine or spiritual treasure.
Competition in the sect or between sects.
Founding a spiritual beast to make a contract with.
Etc....

You can try to read some well know stories if that can help you.

Martial World
Battle through the heavens
Reverend insanity
Soul Land series
Swallowed Star
I Shall Seal The Heaven
The Desolate Era
Cultivation Chat Group (if you looking for weird quest ideas, read this one)
A Will Eternal
Martial Peak
Against The Gods
Coiling Dragon
Tales of demon and god
Etc.....
 
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DireBadger

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The cool part is, you only have to do a tiny little bit of advanced work to make a xianxia novel work.

1. come up with an outline of how xianxia 'ranks' work, and get ready to write long chapters concerning that advancement (IE, litrpg without the crunchy)
2. Come up with a 'big evil' (and never bring it up until like... the last two books of the series, but hint at it in every book)
3. Invent little evils. Rivals, demonic practitioners, slavers, raiders, corrupt government officials, corrupt churches, cultists, all the 'traditional' fantasy bad guys work great, although generally they should be either powerful human or almost human (human form Hui-Ling Fox makes a great enemy, because enemies need to be powerful socially as well as structurally) whereas a a giant sith lord, not so much.
 

Zenomew

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The cool part is, you only have to do a tiny little bit of advanced work to make a xianxia novel work.

1. come up with an outline of how xianxia 'ranks' work, and get ready to write long chapters concerning that advancement (IE, litrpg without the crunchy)
2. Come up with a 'big evil' (and never bring it up until like... the last two books of the series, but hint at it in every book)
3. Invent little evils. Rivals, demonic practitioners, slavers, raiders, corrupt government officials, corrupt churches, cultists, all the 'traditional' fantasy bad guys work great, although generally they should be either powerful human or almost human (human form Hui-Ling Fox makes a great enemy, because enemies need to be powerful socially as well as structurally) whereas a a giant sith lord, not so much.
I am making a game not a novel
 

Zenomew

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And the difference is? A good text adventure and a good novel requires exactly the same ingredients.
Player choice which means no plot armour and this means that there's is nothing like proper you should kill evil
.
Rivals, demonic practitioners, slavers, raiders, corrupt government officials, corrupt churches, cultists, all the 'traditional' fantasy bad guys are not always your enemy you can be a minion work under them,an equal helping them or even join them

The point is that your choices lead to different scenarios and ending (as of now based on your choice of talents ( 120 different combinations) you have 32 different births and life scenarios

So I have to plan like 20 different outcomes for each character you meet it makes it harder than a novel
 

DireBadger

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Player choice which means no plot armour and this means that there's is nothing like proper you should kill evil
.
Rivals, demonic practitioners, slavers, raiders, corrupt government officials, corrupt churches, cultists, all the 'traditional' fantasy bad guys are not always your enemy you can be a minion work under them,an equal helping them or even join them

The point is that your choices lead to different scenarios and ending (as of now based on your choice of talents ( 120 different combinations) you have 32 different births and life scenarios

So I have to plan like 20 different outcomes for each character you meet it makes it harder than a novel

Heh, well, you are going a heck of a lot farther than almost any adventure game I have ever played or worked on. Most adventure games, even text adventure games, have a main 'plotline' with, at most, two to four 'alternatives' (good or evil endings) and a series of side quests, and side quests absolutely wind up creating enemies.

Be careful, as someone who's been making games for upwards of thirty years, feature creep will kill your dreams much much faster than a dearth of plot devices.
 
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