MakBow
Well-known member
- Joined
- Aug 31, 2025
- Messages
- 291
- Points
- 63
So, I want to know if this is a good enough magic system. It's already in effect, but at the current moment in the story, I haven't really exposed the full roster and capabilities of it, so I can still technically edit it before all of it is exposed
Magic System #1: Eldeblooms
Mana comes from the growing glowing flowers known as Eldeblooms, releasing mana into the atmosphere and able to be absorbed through breathing, which allows people to use magic, but there is a certain cap a person has (Yes, there are ways to increase the maximum cap)
Power System #2: Classes
Rare talents that are given at birth, giving some a major advantage whether in skills, magic, or traits that are physical, a boost and a head start, leading to greater potential compared to those without a class (In short, classes are a buff, not a total lock of your skills, meaning you do not have to follow your class, but your class just offers great potential and flexibility compared to someone who doesn't)
Example: Someone without a class utilizing elements can only do one at a time with a delay if they want to switch elements, but someone with the class of Mage can use two or even three different elements at once
(Extra Info: The power system is extremely grounded, for example, my MC has to manipulate the things in the body itself as his magic like hormones, glands, cells, and other things to use his magic right as his class allows him to.)
Criticism
1. Tell me what you think of it and if you think I should add anything (I'll see if it's possible to add in later in the story
2. If you think the limitations and benefits are good enough
Link: Re:Healer | Scribble Hub
Magic System #1: Eldeblooms
Mana comes from the growing glowing flowers known as Eldeblooms, releasing mana into the atmosphere and able to be absorbed through breathing, which allows people to use magic, but there is a certain cap a person has (Yes, there are ways to increase the maximum cap)
Power System #2: Classes
Rare talents that are given at birth, giving some a major advantage whether in skills, magic, or traits that are physical, a boost and a head start, leading to greater potential compared to those without a class (In short, classes are a buff, not a total lock of your skills, meaning you do not have to follow your class, but your class just offers great potential and flexibility compared to someone who doesn't)
Example: Someone without a class utilizing elements can only do one at a time with a delay if they want to switch elements, but someone with the class of Mage can use two or even three different elements at once
(Extra Info: The power system is extremely grounded, for example, my MC has to manipulate the things in the body itself as his magic like hormones, glands, cells, and other things to use his magic right as his class allows him to.)
Criticism
1. Tell me what you think of it and if you think I should add anything (I'll see if it's possible to add in later in the story
2. If you think the limitations and benefits are good enough
Link: Re:Healer | Scribble Hub