There are many schools of thought on the use of magic energy, but they all have one thing in common, that being the release and/or the manipulation of magic energy. This energy can be found anywhere. Active magic energy is a fundamental particle similar to a photon. This energy is measured in magic energy units or meu. 1 meu is equivalent to the amount of stored magic energy in 1 atom of hydrogen subtracted by the Lgr of one atom of hydrogen.Each element, molecule, etc. varies in the amount of meu that they can store. For instance the Katstandum mineral contains 1.6 x 10^65 more meu per square centimeter than any other naturally occurring mineral. Magic energy can be manipulated by thoughts, runes, and gods.
There are three states that magic energy can be in. Those being the neutral state, the stored state, and the active state. The most common is its neutral state. The neutral state of magic energy is the most stable. Neutral magic energy does not react with anything. Neutral magic energy naturally decays from and is absorbed by every element at a constant rate, this is called the stability principle of magic energy. This is measured by the loss-gain rate or Lgr. Lgr can be found by adding the amount of meu absorbed by the amount of meu lost in a nano second. Lgr varies from substance to substance. Neutral magic energy can not be transformed into the active state directly.
The second state of magic energy is the stored state. Neutral magic energy transforms into this state when it is absorbed by a substance. Neutral magic energy is able to be transformed into active magic energy. There are four known ways for stored magic energy to be transformed into active magic energy. The first is by causing a change in energy higher than the Garry constant (Lgr/Meu x 6.4587 x 10^27). The second is through chemical reactions. The third is through a runic circuit. The fourth way is through magic energy cascade or mec. Mec happens when 1 meu of stored magic energy comes in contact with 9.32 x 10^42 meu active magic energy.
Active magic energy is extremely volatile. Active magic energy depending on its frequency of vibration, may cause changes in kinetic energy, change the force of gravity, temporarily create matter, destroy chemical bonds, transmute elements, reverse time within a certain area, manipulate vectors, change the shape of an object, change the magnetic field of an object, calculate the current and future directions of matter, manipulate the fabric of space, connect various dimensions, ect. After 3.6 x10^1 nanoseconds, .001 meu active magic energy is transformed into either stored or neutral magic energy.
Most animals, and some other living organisms, produce calcium carbon tetrarentraciene, carbon sretoxide, carboatrovinypryunpxine, and/or carboxinwantrophide. When these chemicals are broken down by carbohydorxithropondeophignieposine, a hormone released by the me-glands, they will release winvrphem, unsompine, and/or drydropilioine into the blood. These will then be absorbed through the cell membranes of red blood and react with mena which will then transform stored magic energy into active magic energy, this active magic energy can then be manipulated by the organism. 1 unit of Magic Power is equivalent to Atomic mass 6.22 x 10^27 meu, that when converted into active magic energy can be manipulated into moving a 1kg object 1 meter in 1 second. The average human adult has .1 units of stored energy, while the highest recorded amount of stored energy that a human adult has had is 643,352,317,877.87 units.
Gr= +Column Number * Periodic Number Lr= -Row Number* Periodic Number
Lgr= Gr+Lr/10
State of matter Is 1^10 based on energy level example Plasma +1000
TL;DR: There are three types of magic energy, neutral, stored, and active. Neutral does nothing and is turned into stored energy. Stored energy can be turned into neutral energy through decay, or active energy through 4 methods, but does nothing. Active magic energy does all the cool shit and can be turned into both neutral and stored energy. 1 unit of stored power equals 1 Newton.
Types of magic:
*Domain
Summon
Transformation
Creation
Enhancements
*Runes
Psychic
Foresight
Manipulation
Transmutation
*Contracts
Energy manipulation
Cultivating
How they work:
Domain magic is an inherited magic. Domains can not be taught. Domain magic allows its user to have anywhere in between a slight influence to almost absolute control over something. The more control used in the domain the more stored power its user uses. In example, the most common domains will allow their user to nudge moving objects to the user's will. These domains allow their user slight control over velocity. Domains may also allow the user to create the subject of their control. These domains are called Origin Domains. The fire domain is an example of an Origin Domain, the fire domain allows its user to create flames by using stored power. Another type of domain is the Transmutation domain, these domains allow their users to turn one substance into another. This type of domain is the least common and uses the most stored power.
Magic Power is to Atomic mass 6.22 x 10^27 meu