Multiclass or nah as a concept in written?

Multiclass?

  • Ya

    Votes: 2 33.3%
  • Na

    Votes: 2 33.3%
  • Others

    Votes: 2 33.3%

  • Total voters
    6

NotaNuffian

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Before I written this post, my mind is already fixed, but I would still like to ask the SHFfians for some insights.

So the idea of multiclass is the same in D&D, but over here I would like to minus the whole "your total level can't be more than 20" shtick.

One can be a cleric warlock and have a father to ask forgiveness when sin and a daddy to uwu about being naughty. Other wacky combos include wizard barbarian, fighter druid etc etc.

This is also me ignoring that subclasses exist, because RuneKnight X EchoKnight is OP and initiating Rumbling on the TRPG has never been more clearer.

Enough ranting. So the context is that in a LitRPG world, everyone gets a job automatically by the heavenly dao based on their person. If the person is physically good, they get physical job. If they magic good, magic job.

Said job will also only improve the things they are already good at, turning them from good to great at those things while those things that they aren't good at gets ignored.

If they want to learn skills that are outside of their job, they need to put extra effort to grind skills.

Job can be changed, as long as the person can prove that they are capable with the new job.

So it is similar to the Overgeared's LitRPG where one person only gets one job at a time but they can learn random outside job skills at anytime.

Recently however, I got swayed by the concept of multiple jobs. I would like to ask if there is any LitRPGs that featured MCs and the characters juggling multi jobs? I could vaguely recall Defiance of the Fall with MC holding two jobs, a Life Axeman and a Death Shieldman and I don't really understand how it all works.

Then there are main jobs and sub jobs in JP LitRPGs like Log Horizon, same but slightly different idea because it is clear that which job is only the supplement.

As I stated in my previous threads created by me, I like the idea that multi jobs only broaden the scope but not leveling the person up just because of stacking different jobs. A person who is a junior mech engineer and a junior elec engineer does not make the guy into a senior project engineer.
 

Corty

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This is my personal stance on the matter:

I dislike multiclassing, even in games. I especially hate it when it comes up in a "meta" way. But that's just me.

Now, in turn of where a system already funnels you into not multi-classing, because it incentivizes with xp boosts to focus on one only, I would only do a multi-classing character if the following applies:

The story later on explains that the system is bad/corrupt/something evil to raise and groom people to its own goals and needs, and to break free from it is the end goal of the story. Otherwise... nah.
 

NotaNuffian

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This is my personal stance on the matter:

I dislike multiclassing, even in games. I especially hate it when it comes up in a "meta" way. But that's just me.

Now, in turn of where a system already funnels you into not multi-classing, because it incentivizes with xp boosts to focus on one only, I would only do a multi-classing character if the following applies:

The story later on explains that the system is bad/corrupt/something evil to raise and groom people to its own goals and needs, and to break free from it is the end goal of the story. Otherwise... nah.
Also I just googled why Zac could have two classes while the rest only one.

He has golden testicles while everyone else has only one ball.
 

WhiteCrown

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Yes for multi class/job.
but actuality, you need to standardized it in your novel, or have fair explanation for that.
either way the choice is on your hand. (branching Job will be headache inducing, but very fun too.)

Here concept idea:
other job level can't be higher than the main job, also add of how many job person can have. (Maybe 3, maybe 2, maybe five, and why they can have that many class. lineage? some unknown power dormant inside mc body? chosen by system? etc.)

maybe also do job evolution, like: Swordman(normal/common job) > Magic Swordman(Rare) or something elemental version of swordman.
if the job have rarity you can do 'Sub job rarity must lower than main job rarity/grade'.

(My own novel have tier for job, or in my case called it as 'class'.
Single lined class: basic classes, easy to obtain, but have clear limitation.
Double lined class: rare, higher limitation and power.
Triple Lined class: More Rarer, the user of this class will be feared when they grow.

Class have progression, and when the progression reached max level, they can gain the ultimate power of that class. or the class will awaken and evolving to much higher ranked classes.
In the process they will also gain specific skill that in line with the classes.)

For leveling the job:
The person need to do something in line with the Job description, like swordsman slaying monster with sword, maybe mech engineer creating some automaton or small mech or repairing it.

This will make a person hesitate to gain more job, because the time they need to get stronger will be more, but at the same time they will be stronger than just average person with one job.
(I use this concept.)

(perhaps add job fusion if the condition permits.)
possibly add universal Exp system?

More example for leveling:
'mech enginer' creating a big mech and he also have 'mech driver/pilot job'. let say, when he kill monster using his own mech he can gain exp for the two job, yet the big portion still goes to 'mech driver' job, but when he repairing or upgrading that mech he will gain exp for his 'mech enginer' job. Maybe like this.

Job Fusion:
'Mech Engineer' plus 'Mech Driver': Mechanical Endevour, capable of building and repairing mech, while also able to control it. Enhancing the mech power and the like.
 
D

Deleted member 206441

Guest
Skills dictate what job.
instead of
Job/class dictates what Skills

Job/class gives a bonus
Penalty for changing Job/class on the fly.

Heavenly Dao can just dish out aptitude

May be
 

Assurbanipal_II

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Before I written this post, my mind is already fixed, but I would still like to ask the SHFfians for some insights.

So the idea of multiclass is the same in D&D, but over here I would like to minus the whole "your total level can't be more than 20" shtick.

One can be a cleric warlock and have a father to ask forgiveness when sin and a daddy to uwu about being naughty. Other wacky combos include wizard barbarian, fighter druid etc etc.

This is also me ignoring that subclasses exist, because RuneKnight X EchoKnight is OP and initiating Rumbling on the TRPG has never been more clearer.

Enough ranting. So the context is that in a LitRPG world, everyone gets a job automatically by the heavenly dao based on their person. If the person is physically good, they get physical job. If they magic good, magic job.

Said job will also only improve the things they are already good at, turning them from good to great at those things while those things that they aren't good at gets ignored.

If they want to learn skills that are outside of their job, they need to put extra effort to grind skills.

Job can be changed, as long as the person can prove that they are capable with the new job.

So it is similar to the Overgeared's LitRPG where one person only gets one job at a time but they can learn random outside job skills at anytime.

Recently however, I got swayed by the concept of multiple jobs. I would like to ask if there is any LitRPGs that featured MCs and the characters juggling multi jobs? I could vaguely recall Defiance of the Fall with MC holding two jobs, a Life Axeman and a Death Shieldman and I don't really understand how it all works.

Then there are main jobs and sub jobs in JP LitRPGs like Log Horizon, same but slightly different idea because it is clear that which job is only the supplement.

As I stated in my previous threads created by me, I like the idea that multi jobs only broaden the scope but not leveling the person up just because of stacking different jobs. A person who is a junior mech engineer and a junior elec engineer does not make the guy into a senior project engineer.
:meowsip:Not a reader of LitRPGs, but it seems to open the gate of power creep too much and is thus a danger~.
 

Jerynboe

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Though primarily a comedy that lampoons the genre by having a random sociopathic dungeon monster become an unholy terror that regularly interfaces with deities through a combination of luck and stubbornness, Everyone Loves Large Chests nonetheless has a fairly reasonable approach to multiclassing.

You can do it, but it is often considered a bad idea because dedicating yourself to your primary job generally gets you better results until you reach extremely high levels. There are three primary times when it is a good idea.

1. Main job is at an impasse; perhaps you can’t find a trainer to help you breach the next roadblock, or you’re already so advanced that the only way to get stronger is through deep personal introspection and bypassing gates that are unique to you, but you can find a mentor that is willing to teach you another job that is similar enough, like learning a second martial art so you can compare/contrast/widen your toolkit. This will permanently gimp your first job by splitting exp gains between the two, but if you’re already at a level cap that exp would be wasted until you reach a breakthrough, and the expanded horizon might help you figure out what you were missing.

2. The second job gains experience in a different way. If your main job is warrior and it advances through fighting, maybe taking some levels in blacksmith would be worth the trouble. It will strengthen your body, potentially give you more insight into the weapons you already rely on, and you gain levels in it on the days you did not wake up and choose violence. You could also have a side job that is even more different like Scribe, which wouldn’t have as many obvious synergies but makes you a more well rounded person.

3. The secondary job has some ability, perk, or trait that has great synergy with your existing abilities. Maybe you’re already a high level wizard, and the martial artist’s optional Kung Fu Genius perk would allow you to substitute in your Intelligence stat for Agility when doing crazy Wuxia shit at a fairly low level. You’re mostly using this to shore up your terrible mobility that comes from being an elderly man. You probably could have found a more wizardly way of handling this problem and that would have likely synergized better, but if it works it works.
 

NotaNuffian

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Though primarily a comedy that lampoons the genre by having a random sociopathic dungeon monster become an unholy terror that regularly interfaces with deities through a combination of luck and stubbornness, Everyone Loves Large Chests nonetheless has a fairly reasonable approach to multiclassing.

You can do it, but it is often considered a bad idea because dedicating yourself to your primary job generally gets you better results until you reach extremely high levels. There are three primary times when it is a good idea.

1. Main job is at an impasse; perhaps you can’t find a trainer to help you breach the next roadblock, or you’re already so advanced that the only way to get stronger is through deep personal introspection and bypassing gates that are unique to you, but you can find a mentor that is willing to teach you another job that is similar enough, like learning a second martial art so you can compare/contrast/widen your toolkit. This will permanently gimp your first job by splitting exp gains between the two, but if you’re already at a level cap that exp would be wasted until you reach a breakthrough, and the expanded horizon might help you figure out what you were missing.

2. The second job gains experience in a different way. If your main job is warrior and it advances through fighting, maybe taking some levels in blacksmith would be worth the trouble. It will strengthen your body, potentially give you more insight into the weapons you already rely on, and you gain levels in it on the days you did not wake up and choose violence. You could also have a side job that is even more different like Scribe, which wouldn’t have as many obvious synergies but makes you a more well rounded person.

3. The secondary job has some ability, perk, or trait that has great synergy with your existing abilities. Maybe you’re already a high level wizard, and the martial artist’s optional Kung Fu Genius perk would allow you to substitute in your Intelligence stat for Agility when doing crazy Wuxia shit at a fairly low level. You’re mostly using this to shore up your terrible mobility that comes from being an elderly man. You probably could have found a more wizardly way of handling this problem and that would have likely synergized better, but if it works it works.
Wait.

ELLC has multiclass?

I was too hyperfixated on the catgirlxelf yuri
 

Fairemont

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Multiclassing value is determined by the system it is in, and usually results in something slightly less valuable but strong in a particular niche, like stacking a bunch of bonuses to one particular thing.
 

Jerynboe

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Wait.

ELLC has multiclass?

I was too hyperfixated on the catgirlxelf yuri
Indeed, if you squint you can see that the only reason our cubic champion even met his favorite shiny is because it wanted to multiclass into artificer, and its favorite snack was introduced as a direct result of it accidentally multiclassing into Warlock, and even the elf/catgirl yuri is only plot relevant because of it wanting to multiclass into Ranger.

From a certain point of view, the first several books were literally driven by some dumb cube’s desire to multiclass. After all, if it just wanted shinies and tasties those are comparatively easy to get it’s tentacles and eventually hands on.
 

Kenjona

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I hate class systems, as a general rule. Most of them straight jacket the person into a niche role and they can hardly do anything else outside of its class.
 

NotaNuffian

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I hate class systems, as a general rule. Most of them straight jacket the person into a niche role and they can hardly do anything else outside of its class.
I think that is the point.

In Runesmith, MC only becomes a Runelord, a super rare class because he has noble blood.

I however, too dislike the whole "can't do things that are outside of job" without a proper explanation.

Also it is a form of social commentary.
 

Kenjona

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I think that is the point.

In Runesmith, MC only becomes a Runelord, a super rare class because he has noble blood.

I however, too dislike the whole "can't do things that are outside of job" without a proper explanation.

Also it is a form of social commentary.
I like Runesmith as a story, and how peoples personalities drive their classes and their classes affect their personalities. I am fine with that, even in Runesmith the guy can still try and sneak, fish whatever, he just does not have any special powers that do not pertain to his classes. Hence why I say it as a general rule.
But many class based systems will have it where no one but the rogue is allowed to sneak/pickpocket/sleight of hand, no one but the hunter gets survival skills and so on.
 

NotaNuffian

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where no one but the rogue is allowed to sneak/pickpocket/sleight of hand, no one but the hunter gets survival skills and so on.
I too dislike that.

Yes, it is not in the class description, but that doesn't mean that the person can't use said skill.

Like in Alfheim Online, a minor support character who plays as the Wind Fairy whose only specialization is Wind and Light spells but the dude actually learnt a Dark Spell that is crucial trumpcard and I love it.
 
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