Modern world gamer isekai idea

ThrillingHuman

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I was watching a l4d play through on yt (an amazing game, super exciting), and it dawned on me.
When isekai'ing a random gamer from modern world, rather than making them utilise knowledge of genre clichés, ways of abusing the game systems, wouldn't it be far more interesting to have them utilise warfare skills?
Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling choke points, taking strategic advantage of the terrain in other different ways, teamwork in battle... That's actually crazy how useful for warfare gaming could be (that's me as a non-gamer speaking, so maybe (probably) I'm wrong). It would make for very interesting stories and scenes.
 

NotaNuffian

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I was watching a l4d play through on yt (an amazing game, super exciting), and it dawned on me.
When isekai'ing a random gamer from modern world, rather than making them utilise knowledge of genre clichés, ways of abusing the game systems, wouldn't it be far more interesting to have them utilise warfare skills?
Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling choke points, taking strategic advantage of the terrain in other different ways, teamwork in battle... That's actually crazy how useful for warfare gaming could be (that's me as a non-gamer speaking, so maybe (probably) I'm wrong). It would make for very interesting stories and scenes.
And some other works that my elderly brain can't think of.

Remember, when you think of an idea, someone probably did it already. It is just that the quality might not be what you envisioned.
 

NonReal

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Gaming is useful in warfare, and many militaries around the war actually developed some games for their own use. During my training my officer in charge had us playing Arma 3. I'm not a professional soldier, I just went through basic training.
Though it's only ever used as a supplement in training. It's never a major focus. More like a novelty to destress and learn some situational awareness. Those few people I knew who were serious gamers and tried to switch to field training were completely lost since while they roughly knew what to do, they had a massive problem in actually following through with it and listening to orders. Plus they had a lot of bad habits ingrained that was difficult for them to get rid of.
 

NotaNuffian

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Gaming is useful in warfare, and many militaries around the war actually developed some games for their own use. During my training my officer in charge had us playing Arma 3. I'm not a professional soldier, I just went through basic training.
Though it's only ever used as a supplement in training. It's never a major focus. More like a novelty to destress and learn some situational awareness. Those few people I knew who were serious gamers and tried to switch to field training were completely lost since while they roughly knew what to do, they had a massive problem in actually following through with it and listening to orders. Plus they had a lot of bad habits ingrained that was difficult for them to get rid of.
Like ducking under cover until the red jam disappears from their FOV and reloading even after just fired off one round?
 

RepresentingWrath

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That's actually crazy how useful for warfare gaming could be (that's me as a non-gamer speaking, so maybe (probably) I'm wrong). It would make for very interesting stories and scenes.
They are not that useful.
Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling choke points, taking strategic advantage of the terrain in other different ways, teamwork in battle...
You don't train this as a gamer. At least not when you play mainstream games.
 

NonReal

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Like ducking under cover until the red jam disappears from their FOV and reloading even after just fired off one round?

Not to this extent. :) Like trying to climb over the ridge without checking if it can hold your weight, stuff like that. Or constantly miscalculating how much stamina you actually have. Small things that were so deeply ingrained in them that for two weeks we spent in field, they still couldn't help it.
 

Carpio

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Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling choke points, taking strategic advantage of the terrain in other different ways, teamwork in battle...
You only train these as a strategist. In gaming, the skills you train are planning(in rpgs), grinding, reaction(in fps) and raging at bs luck. But there should be more isekais about the commander type of person, kind of like Iskander from fate zero is what I want to see.
 

Ilikewaterkusa

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I was watching a l4d play through on yt (an amazing game, super exciting), and it dawned on me.
When isekai'ing a random gamer from modern world, rather than making them utilise knowledge of genre clichés, ways of abusing the game systems, wouldn't it be far more interesting to have them utilise warfare skills?
Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling choke points, taking strategic advantage of the terrain in other different ways, teamwork in battle... That's actually crazy how useful for warfare gaming could be (that's me as a non-gamer speaking, so maybe (probably) I'm wrong). It would make for very interesting stories and scenes.
So basically you want a marine that feels like a gamer?
 

InceTagn

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I was watching a l4d play through on yt (an amazing game, super exciting), and it dawned on me.
When isekai'ing a random gamer from the modern world, rather than making them utilize knowledge of genre clichés, ways of abusing the game systems, wouldn't it be far more interesting to have them utilize warfare skills?
Hear me out, when playing shooters I'd imagine gamers develop skills like seeking and identifying good vantage points, covers, finding and controlling chokepoints, taking strategic advantage of the terrain in other different ways, teamwork in battle... That's crazy how useful warfare gaming could be (that's me as a non-gamer speaking, so maybe (probably) I'm wrong). It would make for very interesting stories and scenes.
The Mc can only be as good as the author. Dumb author, dumb mc. It is difficult to write an intelligent character when you as the author are...
Just to say that most of the time, if the writing is rushed the mc remain confined by the author limited perspective
 

Cipiteca396

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Most of the time, these sorts of details get taken for granted and overlooked in favor of the story's gimmick. Even a small thing like taking cover when people are shooting at you... That's not a common skill in primitive warfare. It's something that developed within the last 500 years, and mostly towards the later 100 years of that period. Soldiers used to be trained to stand their ground, and maybe hold up a shield.

So, all of the skills you've mentioned may make an appearance, but the author will assume that they're common sense for both the MC and the enemies of the MC. And honestly, it has to be that way. Otherwise the readers will call foul and talk about how stupid the characters are for not doing such common sense things. It's also a little more fun that way too.

On the other hand, I was just thinking the other day about how people overestimate the abilities of police or special forces because of games. "What the heck, I coulda dun it without losses in half the time in Rainbow Six, what's wrong with these screwheads?"
 

Snusmumriken

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Most of the time, these sorts of details get taken for granted and overlooked in favor of the story's gimmick. Even a small thing like taking cover when people are shooting at you... That's not a common skill in primitive warfare. It's something that developed within the last 500 years, and mostly towards the later 100 years of that period. Soldiers used to be trained to stand their ground, and maybe hold up a shield.

So, all of the skills you've mentioned may make an appearance, but the author will assume that they're common sense for both the MC and the enemies of the MC. And honestly, it has to be that way. Otherwise the readers will call foul and talk about how stupid the characters are for not doing such common sense things. It's also a little more fun that way too.

On the other hand, I was just thinking the other day about how people overestimate the abilities of police or special forces because of games. "What the heck, I coulda dun it without losses in half the time in Rainbow Six, what's wrong with these screwheads?"
Well, taking cover was used quite extensively for millennia. The issue was that until the emergence of rifled machine guns the battles were way, way less deadly. And armour had much better chances of stopping the attack. Roman scuta or Greek hoplons were that "take cover" - back then you didn't need metres of solid ground to stop a projectile. And even Romans definitely built fortifications whenever they had the ability to do so.

What I personally find issues with games is that there is an unseen arcade element in them - they are designed to be fun first and foremost, not realistic. If you see a good cover - it is. If you see a good vantage point - a gamedev specifically made it that way. Games take certain actions for granted, almost like red barrels. In the real-world there is much more nuance and things might not be as stellar as they appear. It might be a good vantage point...that is supported by a single column and will collapse within seconds of actual gunfire.
 
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