ConcubusBunny
Chaotic lewd enby bunny. They/them
- Joined
- Feb 10, 2020
- Messages
- 261
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- 83
While working some plot lines for a future game inspired litrpg story, I wanted to try how people will perceive such a system of analysing the game elements.
The system in place only shows info or advances your skill, class and level with how much you understand the world and your power.
For instance, if you were to analyze a herb or a monster, it will show up whatever name and description's knowledge you have read about whether or not you remember it.
For instance, if you were to look at a fire cracker herb that grants you higher body temperatures for cold wethers, if you don't know what it is, the information will be whatever you'll believe it to be. Now this won't stop it from having the same effects, but it will stop you from consuming the unknown substance out of fear of poison.
Same goes for class and skills, you won't be able to learn or do stuff if you haven't practiced it like real life. Even if you see or practice, if you don't know the fundamentals of a certain skill, you won't be very good at it. The same goes for improving on skills or leveling up, those factors depend on your understanding of what improving your power is and become different to others the more they understand and can control power.
I know I'm probably missing a lot, never done or read much litrpg's any advice on how to improve the system will be appreciated.
The system in place only shows info or advances your skill, class and level with how much you understand the world and your power.
For instance, if you were to analyze a herb or a monster, it will show up whatever name and description's knowledge you have read about whether or not you remember it.
For instance, if you were to look at a fire cracker herb that grants you higher body temperatures for cold wethers, if you don't know what it is, the information will be whatever you'll believe it to be. Now this won't stop it from having the same effects, but it will stop you from consuming the unknown substance out of fear of poison.
Same goes for class and skills, you won't be able to learn or do stuff if you haven't practiced it like real life. Even if you see or practice, if you don't know the fundamentals of a certain skill, you won't be very good at it. The same goes for improving on skills or leveling up, those factors depend on your understanding of what improving your power is and become different to others the more they understand and can control power.
I know I'm probably missing a lot, never done or read much litrpg's any advice on how to improve the system will be appreciated.