BetterNickPending
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- Joined
- Mar 21, 2024
- Messages
- 185
- Points
- 43
Hi.
I'm currently writing my first story for this page.
Never before had written an issekai/vr_game themed story.
My basic idea is that there is newly released VR MMO game. It is a survival, adventure game in fantasy setting.
Because it is a survival game, players beside completing quests where they slay monsters and rescue princesses, have to gather resources, manage their hunger, tend to their equipment etc...
Those additional activities will take precious time. And As we all know all adults have limited time in the day to play games.
That's why I thought about speeding in-game time progression in relation to real world time.
That seemed at first as a good idea.
Lets make 1 real world hour equal to 4 in-game days.
That way people can make significant progress during 1-2 hours game session with their friends.
(collect resources, build a settlement, craft equipment, raid dungeon)
The plan was for MC to be stuck in game permanently (until they find a way to escape).
With faster in-game time progression the MC would have few days in one piece to interact with players who are currently playing, instead of 1-2 hours and than waiting around 22 hours to again meet their friends.
But than it occurred to me, that it may change quantity of time but not its proportion.
Now if a Player games for one hour daily, MC can interact with him for 4 days but has to wait for 92 in-game days! (23*4=92)
That is three months! It is even worse than before!
(╯°□°)╯︵ ┻━┻
Obvious solution would be to change the setting to full isekai. But that would derail my story idea and its ending. That would have to be different story with different premise.
Do any of my fellow writers has any idea how to sole this dilemma?
How to make stuck in game MC interact with players for longer streaks of time, but avoid MC waiting for months for Player to return?
I do not mind waiting a day or two for player who did not turn on the game on weekend because he went on trip or something.
I have an half assed idea for a solution but I'm not happy with it. That's why I would like to read other peoples opinions.
I'm currently writing my first story for this page.
Never before had written an issekai/vr_game themed story.
My basic idea is that there is newly released VR MMO game. It is a survival, adventure game in fantasy setting.
Because it is a survival game, players beside completing quests where they slay monsters and rescue princesses, have to gather resources, manage their hunger, tend to their equipment etc...
Those additional activities will take precious time. And As we all know all adults have limited time in the day to play games.
That's why I thought about speeding in-game time progression in relation to real world time.
That seemed at first as a good idea.
Lets make 1 real world hour equal to 4 in-game days.
That way people can make significant progress during 1-2 hours game session with their friends.
(collect resources, build a settlement, craft equipment, raid dungeon)
The plan was for MC to be stuck in game permanently (until they find a way to escape).
With faster in-game time progression the MC would have few days in one piece to interact with players who are currently playing, instead of 1-2 hours and than waiting around 22 hours to again meet their friends.
But than it occurred to me, that it may change quantity of time but not its proportion.
Now if a Player games for one hour daily, MC can interact with him for 4 days but has to wait for 92 in-game days! (23*4=92)
That is three months! It is even worse than before!
(╯°□°)╯︵ ┻━┻
Obvious solution would be to change the setting to full isekai. But that would derail my story idea and its ending. That would have to be different story with different premise.
Do any of my fellow writers has any idea how to sole this dilemma?
How to make stuck in game MC interact with players for longer streaks of time, but avoid MC waiting for months for Player to return?
I do not mind waiting a day or two for player who did not turn on the game on weekend because he went on trip or something.
I have an half assed idea for a solution but I'm not happy with it. That's why I would like to read other peoples opinions.