Fox-Trot-9
Foxy, the fluffy butt-stabber!
- Joined
- Nov 17, 2020
- Messages
- 1,174
- Points
- 153
Okay, first of all, there's two many POVs/too much head-hopping; second, it's very talky; third, the progression of it feels very static.
1. I don't know who's perspective this fight scene is in, so I don't know who to root for. I'm thinking it's Raijin, b/c he's the one that's left standing (in space, I'm assuming) in the end, but since the scene delves into other people's thoughts, I'm left wondering which side I should root for: Raijin or the 15 other people trying to take him down. If it's Raijin's POV, focus on Raijin's perspective of the fight; if they're all ganging up on him, show him dodging attacks and throwing his own, show more action beats of him struggling to stay on his toes for the first part of the fight. That way, when he stops time and punches a hole through the space-time-wall thing, it will show a turning point in the fight and make things more interesting at the result of it.
2. If Raijin can talk so much while in the heat of battle, you might want to assimilate it into action beats in the scene, not just attack-naming and stuff exploding like a starship battle. I mean, think about it. If he's got 15 opponents all throwing planet-destroying attacks at him all at once instead of one at a time like in a movie, and if they can move at those kinds of speeds, Raijin would be reacting to their attacks, like dodging/escaping, not thinking or wondering about stuff. He would be dodging like mad, trying to put distance between himself and his 15 opponents. I mean, I'm not sure he has the luxury much talking/thinking under a 15-man handicapped fight at those kinds of speeds with that kind of firepower all aimed at him, till he stops time. Only then can I imagine him with enough time to catch his own breath before continuing.
3. B/c of the head-hopping and talky nature of the scene, it feels very static. Very dramatic things are happening in the scene, but the way it's written robs it of any momentum in the scene. There is progression, but it's all at one speed, and it feels too fast. There's no variation to the rhythm/flow of it. There's a way to fix this, though; it's called bullet time or time dilation. This means slowing down the action at key moments of the scene to make it dramatic. Like, think of it like painting a picture. You don't have to paint every every blade of grass in a front lawn to show how beautiful a front lawn is; in the same way, you don’t have to show everything in a fight scene; this is the beauty of slowing down the action; you can spotlight the most dramatic parts of the fight scene to give it a more nuanced/dynamic feel to it; that way, you’ll be able to make your fight scene more memorable, less generic. Anyway, hope this helps! And good luck on your writing!
1. I don't know who's perspective this fight scene is in, so I don't know who to root for. I'm thinking it's Raijin, b/c he's the one that's left standing (in space, I'm assuming) in the end, but since the scene delves into other people's thoughts, I'm left wondering which side I should root for: Raijin or the 15 other people trying to take him down. If it's Raijin's POV, focus on Raijin's perspective of the fight; if they're all ganging up on him, show him dodging attacks and throwing his own, show more action beats of him struggling to stay on his toes for the first part of the fight. That way, when he stops time and punches a hole through the space-time-wall thing, it will show a turning point in the fight and make things more interesting at the result of it.
2. If Raijin can talk so much while in the heat of battle, you might want to assimilate it into action beats in the scene, not just attack-naming and stuff exploding like a starship battle. I mean, think about it. If he's got 15 opponents all throwing planet-destroying attacks at him all at once instead of one at a time like in a movie, and if they can move at those kinds of speeds, Raijin would be reacting to their attacks, like dodging/escaping, not thinking or wondering about stuff. He would be dodging like mad, trying to put distance between himself and his 15 opponents. I mean, I'm not sure he has the luxury much talking/thinking under a 15-man handicapped fight at those kinds of speeds with that kind of firepower all aimed at him, till he stops time. Only then can I imagine him with enough time to catch his own breath before continuing.
3. B/c of the head-hopping and talky nature of the scene, it feels very static. Very dramatic things are happening in the scene, but the way it's written robs it of any momentum in the scene. There is progression, but it's all at one speed, and it feels too fast. There's no variation to the rhythm/flow of it. There's a way to fix this, though; it's called bullet time or time dilation. This means slowing down the action at key moments of the scene to make it dramatic. Like, think of it like painting a picture. You don't have to paint every every blade of grass in a front lawn to show how beautiful a front lawn is; in the same way, you don’t have to show everything in a fight scene; this is the beauty of slowing down the action; you can spotlight the most dramatic parts of the fight scene to give it a more nuanced/dynamic feel to it; that way, you’ll be able to make your fight scene more memorable, less generic. Anyway, hope this helps! And good luck on your writing!