Help me choose, Vrmmorpg or LitRpg?

Wich you prefer, Vrmmorpg or Litrpg?


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    18

NotaNuffian

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I picked LitRPG because it is the lesser pf the two evils.

I hate it as well.

But VRMMORPG makes me cringe more. First and foremost, with its deathless event since it is literally a game, the authors either trying to amp it with "the severity of the consequences~" or play it for laughs.

The ones that made death good are the ones where you can lose it all, but only slightly better as the Players can never truly die and are constant annoyance. Case and point, the Blood Carnival and Agnus' psychiatrist.

Speaking of Overgeared, I hated how the author did a simple cheap trick by recycling Grid's NPC teacher and killing him to tug heartstrings. It worked. Dude was going to die, might as well make readers hate the antagonists more.

In Mages are OP (a shitty chinese novel), the author tried to make the impact real by having one of the important casts to die IRL. And in game, all the NPCs that are loyal only to the player immediately left the guild. It was a good concept but unfortunately, I hate the in game/ RL thing too.

Take Terra Nova Titan, MC is a Gary Stu, he has the only OP class existing in game and RL he is the richest man by inheritance. And many top players of the game are using their RL influence to ensure they are top of the game just like how they are top of the RL world. All I feel when reading the thing is a boasting match between the 0.01%.

In shitty chinese VRMMORPG novels (World's Strongest Sword God is one of them), playing game in capsule/ body tank with nutrient pumping into body = training body into superhuman. Then when RL happens the authors try to make it into an Urban Martial Art genre and I cannot take any of it.

You do you @Sleds
 

Lyric44

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LitRPG's feel more realistic while VRMMORPG's are more light-hearted based on the stuff I've read. If I want to have fun creating items, boss mechanics, skills, npcs and quests, I would write a vrmmo. Although, you do have to factor in real world relations and how much impact the game has on life outside of the virtual reality side.

As for litrpg's the story is more character driven rather than the world. You are able to play more with emotions and there is a risk of death that a video game cannot provide (If not going the sao route.) Basically large consequences.
Litrpg's can also be slower paced in contrast to the minmaxing rush that a typical mmorpg would have.

Personally, I enjoy litrpgs more because they're grittier and really makes me attached to the characters. However, they are alot harder to execute and 'do right.'
Vrmmorpgs always have the same flow and you always are receiving what you want to read. This leads into the writing itself being easy as they're so many different ideas you can pull that just work because it is a video game.

Anyways, good luck hope you have fun ^^
 

Corty

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Damn, nobody suggested smut?

WTH is wrong with you all?

SMH :blob_catflip:
 

CharlesEBrown

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One is inside a game, while the other is in reality.
Ah. So a story where the MCs find that a game they play is based on an alternate world (and that they can travel there) would be something else?
 

RepresentingPride

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Ah. So a story where the MCs find that a game they play is based on an alternate world (and that they can travel there) would be something else?
It depend, if it's right at the beginning or not. If it's later, and that happen a lot in Vrmmorpg story, then is still count as Vrmmorpg. If it's from the beginning, then it can count as world travel story, or Isekai.
 

WinterTimeCrime

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As someone who's writing a VRMMO right now, you must fully understand that writing comprehensible fiction in this genre requires critical psychological detailing between players and NPCs and evaluating real-life circumstances.

However, it can be the most fulfilling for spontaneous creative writers like myself, as I have no hindrance on weapons, skills, etc., as my characters (at least in my book) aren't locked behind a specific class or system (so there's no common power progression theme to follow).

Nor are there any pesky leveling attributes to keep track of. Most of my characters' players gain exceptional abilities or items based on their in-game actions. For instance, one of my characters, Chase Winchester, read 50 tomes of in-game lore and spells in a single day, thus gaining entry to the Archives of Grale'ulla, where he can read (though never leave) all books from past, future, and present.

I don't read LitRPGs, and nor will I ever, but if you're inherently inventive, try writing a story without playing the numbers game and figuring out whether you need LitRPG elements or not. You might surprise yourself.
 

RepresentingPride

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There is no practical difference, both are used by people who can't worldbuild.
That not really true, and you might blind yourself if you think so.
I won't said that every story of those genre have a good worldbuilding, but saying that none of them have it is wrong.
I don't read LitRPGs, and nor will I ever, but if you're inherently inventive, try writing a story without playing the numbers game and figuring out whether you need LitRPG elements or not. You might surprise yourself.
I've already written a story, and from other comments, some may think I haven't written anything before. I want to write one of those two genres for "relief," if I can say it like that, something else to write outside of my main story which are not part of those genres.
 
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