Future Topics...

Story_Marc

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I'm building a list of future topics again, since I feel confident tackling so many things now after improving my methodology this year. Is there anything in particular someone wants me to dissect and discuss? Right now I'm planning on tackling some stuff like isekai, more stuff on fight scenes, actual writing itself, the different types of story appeals, and so on.

Also, finally getting back on top of making books, so that's where I'm going to go in greater depth I can with things and unveil the refined versions of some things.
 

Story_Marc

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I don't think I have anything on my mind now but I wanted to say GL in the future. It's a lot of work, and the fact you do it for free is respectable. Stay cool. :blob_salute:
I mean, the books won't be free where I go more in-depth. :ROFLMAO: But still, will keep making free content too. While I want to make a profit from stuff, I know a lot of what I learned came from things I learned for free. I feel I should pay that forward.

Perhaps a video on how different descriptors and/or word usage for a setting can effect the weight of each scene. Powerful words vs timid words, inciting words vs demotivating words, etc.
Hmm... So more just stuff on how to write setting description? And techniques for it?

I have considered returning to stuff on euphonics and so on, too, as I... well, people will see what I'm up to soon when showing how much you can push things/represent stuff if you understand cadence.
 

RivCA

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Fight scenes and other action-heavy scenes wouldn’t be a bad idea, considering that it’s something that can always be touched on.
 

Story_Marc

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Fight scenes and other action-heavy scenes wouldn’t be a bad idea, considering that it’s something that can always be touched on.
I have discussed it in the past, though I feel I can do much better on it now.

For reference, here is some past work, though current me can go further beyond all of this...

 

Anonjohn20

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I'm building a list of future topics again, since I feel confident tackling so many things now after improving my methodology this year. Is there anything in particular someone wants me to dissect and discuss? Right now I'm planning on tackling some stuff like isekai, more stuff on fight scenes, actual writing itself, the different types of story appeals, and so on.

Also, finally getting back on top of making books, so that's where I'm going to go in greater depth I can with things and unveil the refined versions of some things.
Topic ideas:

  1. Why some genres' tropes can hurt worldbuilding (I'm looking at you, Isekais and LitRPGs) and how to avoid those pitfalls.
  2. When the foreshadowing is too heavy-handed. Authors are ruining their own twists.
  3. A video on epilogues (it could be a follow-up to your prologue video, which was great).
I couldn't think of any more on the fly.
 

Story_Marc

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Topic ideas:

  1. Why some genres' tropes can hurt worldbuilding (I'm looking at you, Isekais and LitRPGs) and how to avoid those pitfalls.
  2. When the foreshadowing is too heavy-handed. Authors are ruining their own twists.
  3. A video on epilogues (it could be a follow-up to your prologue video, which was great).
I couldn't think of any more on the fly.
I actually think Isekai and LitRPG can work incredibly well with worldbuilding. The problem is that most people who approach it do so by copying the surface instead of understanding the depth of it. I'm actually planning an Isekai deep dive next month!

As for the other two, ooooh, those sound fun! So, for foreshadowing... I'm thinking I could make a video that explores foreshadowing as a whole. I've actually done one before on it being too subtle...


And I did one on plot twists as well, though I feel I can do it much better now.

And huh, epilogues! Interesting! Hmm... That could be fun to tackle! I'd likely put it at the end of some stuff on plot structure, since I'm almost ready to go into much more depth on that now. Without going into detail, I've been stress testing my plotting method, and it is near complete. I'm just debating how much I wish to do videos on that and how much of it will go in the Story Marc Blueprint book I've been organizing.

Oh, to note what I am thinking about books, for any wondering, aside from the Blueprint, I'm thinking of books that will contain daily lessons. So, for instance, 31 Lessons for Writing Isekai if I wanted.

And to give you all a peek at what it would be like, since I shared this with a friend recently...

Isekai = Displacement of self + Encounter with foreign system + Negotiation of meaning.

As an aside, I hope others have enjoyed these formulas as much as I am making them.
 

Anonjohn20

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I actually think Isekai and LitRPG can work incredibly well with worldbuilding.
It can, yes, but for every story that does it well, there are hundreds that slacked off and could use your help avoiding that pitfall.

I've actually done one before on it being too subtle...
I have that one in my "watch later."

Isekai = Displacement of self + Encounter with foreign system + Negotiation of meaning.
Not bad.
 

melchi

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Making blanket statements that cover a whole genre just invites that one author to roll up his sleeves, ask someone to hold their beer and prove that it can be done successfully.

Yeah there are lots of bad litrpgs out there, but some good ones. Also, there is a lot of bad romance out there too, but some good ones. To make it even more exciting not everyone can agree about which is which.
 

Placeholder

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> Is there anything in particular someone wants me to dissect and discuss?

I'd like to see a takedown of bad prologues. Half of the light fiction ones I've seen, they'd be better off skipping and starting en media res.
 

Story_Marc

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> Is there anything in particular someone wants me to dissect and discuss?

I'd like to see a takedown of bad prologues. Half of the light fiction ones I've seen, they'd be better off skipping and starting en media res.


You mean like this? :s_wink:

The presentation isn't the same as the one I switched into, but a crucial phase. I was doing something of a challenge then. I had software I started using that I was getting used to on the speed side and so I decided to push more with quantity over quality to see what I could learn from that. On the visuals, that is. I stand by what I actually say. I just could've presented it better.
 
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JayMark

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Making blanket statements that cover a whole genre just invites that one author to roll up his sleeves, ask someone to hold their beer and prove that it can be done successfully.
?
 
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