Formula for Stat Stealing Skills

TH3ELDR1TCHBR0TH3RS

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ST= Stats Taken
ERS= Enemy's Relevant Stat
YRS= Your Relevant Stat
EL= Enemy's Level
YL= Your Level

[Stat Taker]
A skill that activates when you defeat an enemy of higher level then yourself

ST= (ERS-YRS)/(EL-YL)
Ex:
int= (100-80)/(37-26)
int= 20/11
int= 1.82
 

Chaos_Sinner777

Imprisoned Soul Seeking Isekai
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Hang on, so an enemy at a higher level with a relatively lower stat benefits you less than an enemy with relatively higher stat but not much higher level?

int= (100-80)/(40-26)
int= 20/14
int= 1.428571428571429

int= (100-80)/(30-26)
int= 20/4
int= 5

Or am I just really greatly misunderstanding something about the math here?
 

DubstheDuke

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Hang on, so an enemy at a higher level with a relatively lower stat benefits you less than an enemy with relatively higher stat but not much higher level?

int= (100-80)/(40-26)
int= 20/14
int= 1.428571428571429

int= (100-80)/(30-26)
int= 20/4
int= 5

Or am I just really greatly misunderstanding something about the math here?
Yeah that's exactly how it would work. It makes sense, given that if you're going to do something as broken as steal someones stats, it should be harder to do so for people who are way above you in level. However if there is someone at your level who has a broken amount of stats anyways, then it would make sense that you can steal more with relative ease.
 

Piisfun

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Yeah that's exactly how it would work. It makes sense, given that if you're going to do something as broken as steal someones stats, it should be harder to do so for people who are way above you in level. However if there is someone at your level who has a broken amount of stats anyways, then it would make sense that you can steal more with relative ease.
No, if they are the same level, then the world explodes due to the divide by zero error.

There needs to be a rule here saying that you can only steal from enemies at least one level stronger than you.

Likewise, lower level enemies would potentially result in negative gains, as would higher level enemies with a stat lower than yours.
 

TH3ELDR1TCHBR0TH3RS

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Yeah that's exactly how it would work. It makes sense, given that if you're going to do something as broken as steal someones stats, it should be harder to do so for people who are way above you in level. However if there is someone at your level who has a broken amount of stats anyways, then it would make sense that you can steal more with relative ease.
(y)
 

TH3ELDR1TCHBR0TH3RS

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No, if they are the same level, then the world explodes due to the divide by zero error.

There needs to be a rule here saying that you can only steal from enemies at least one level stronger than you.

Likewise, lower level enemies would potentially result in negative gains, as would higher level enemies with a stat lower than yours.
[Stat Taker]
A skill that activates when you defeat an enemy of higher level then yourself
 

Piisfun

Playful Spacetime Dragon
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That still doesn't address the issue of potential negative gains if the enemy has a stat value lower than you:

ST= (ERS-YRS)/(EL-YL)
ERS: 20
YRS: 25
EL: 20
YL: 15

ST=(20-25)/(20-15)
ST=(-5)/(5)
ST=-1

Is this forcibly capped at a minimum value of zero?
 

TH3ELDR1TCHBR0TH3RS

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That still doesn't address the issue of potential negative gains if the enemy has a stat value lower than you:

ST= (ERS-YRS)/(EL-YL)
ERS: 20
YRS: 25
EL: 20
YL: 15

ST=(20-25)/(20-15)
ST=(-5)/(5)
ST=-1

Is this forcibly capped at a minimum value of zero?
Then it is own your fault for picking an attribute that has a lower value than your own. *Shrugs*
 
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