ever wish there was an on-site chat?

HelloHound

Hound of hell, lover of girls
Joined
Mar 30, 2022
Messages
1,413
Points
153
sure you can just link a discord or something but it'd be nice if people were able to conduct their lengthy discussions with each other in a place other than my months-old comment on a story
related: is there a way to mute comments that aren't aimed at you?
 

TheEldritchGod

A Cloud Of Pure Spite And Eyes
Joined
Dec 15, 2021
Messages
3,445
Points
183
I feel the need to clarify,

I ran a discord for a while there back in my video days. If you feel like reviewing what amounts to basically about a year of my howling into the void, you could do worse then looking at my old youtube video, but I would recommend against it. Had a discord to back the place up and...

eh...

Don't.

Just... don't.

In the end, I think the discord did more to ruin things than anything else. The problem is, the stages:

Stage 1: Everyone gets on the hype train. People start slamming out ideas, the place is jumping.

Stage 2: Bloat. A friend of a friend gets invited. Things slow down, but you get those drivers. The people who DRIVE the discord. Finding people willing to devote TIME to the discord is hard, so, like it or not, these people become your backbone.

Stage 3: Honeymoon Over. The initial fun is over, the place turns to a low simmer. Not much happens. However, there are some people without a life. They start to move the discord to another direction. Not intentional. It's just... what else were you using it for.

Stage 4: Crisis. Someone has a crisis. Someone needs to vent. The discord is derailed entirely for a few days as... You get a 14 year old who wants to kill themselves and no, not shitting you. You get someone who is from canada who transitioned from female to male at age of 11 and now are realizing their mother has Munchausen By Proxy and SHIT. GETS. REAL.

Maybe you are lucky and this is just made up attention seeking drama whores. In my case, no. Some good news happens, mostly BAD news happens, the discord devolves into people seeking emotional connections. If you are LUCKY, you avoid anything involving SEX. If you are like my friend who started his Discord as I brought mine to a close, you get groomers and shit.

Stage 5a: The Slow Death. The point of the discord unravels entirely. People wander off and the place just flatlines. People will never delete membership, but they will never return.

Stage 5b: The Detonation. Some really fucked up shit happens. The Ban Hammer comes down because tolerance and inclusion cannot tolerate the intolerant and cannot include those who are morally EVIL. And Evil people are out there. Fucked up people who enjoy the suffering of others, the destruction of innocence, or just "having fun" at other people's expense.

Stage 5c: The Queen Bee. This is what happens when the person in charge is too busy to be in charge. Someone takes over as queen bee, maybe with the best of intent. But that Bee is doing it to feed their eqo. The Discord BECOMES an important source of self esteem and next thing to you know, control MUST be maintained. Fights break out of minor shit. People start to factionalize. Groups pitted against each other. It becomes a fuckin drama fest and everyone is talking about "Why Can't It Be Like the Good Old Days... of a few months ago." It runs on fumes and nostalga for a while.

Stage 6: KILL IT. Either it becomes a horrible shadow of itself, everyone leaves, of the owner kills it. Either way, it ends in a way where if you are lucky, you have some good memories.


Yes, I'm cynical, but the boards here are good enough. Too much instantaneous communication leads to that Dopamine Drip that turns people into addicts, especially people prone to addiction by social interaction. Hell, I find myself checking for Reader comments compulsively when I'm feeling depressed sometimes, just to get that small lift of people going, "I like your book! Keep it up!"

Imagine you got STEADY and CONTINUOUS feedback of that nature.

It won't happen to all of us, but it will lead to some of us.

Power Does Not CORRUPT.
ADDICTION to power corrupts.

Discord, if mismanaged by people who are not mentally prepared to handle the situation, will be fine... 99% of the time. But that 1%, that ONE... PERCENT. It leads to corruption and decay. A good man addicted will still TRY to be good, but will commit evil to maintain that dopamine drip.

But if an evil and corrupt person gets addicted to something? Oh dear god...

Look, if you ARE interested in running such a thing, here. It's old and outdated and applies to Multi-User Dungeons, but I find that the basics of the file would apply to running a discord.


When being a leader of any group in an online setting, it takes a certain amount of skill. However, the act of leading really is more about following a series of axioms then anything else.



First one has to realize that this is not a “game”. While yes, it is a game in the concept that it has rules. The point of MU*ing is to have an emotional experience. To have fun, yes, but to also –feel- the emotional experience is just as important as the rules and winning. Some players are into the rules aspect of the game; some players are into the emotional connection. The need to RP out the details so as to create greater submersion into the PC is strong. In this aspect, MU*ing is not a game, but a Hobby at its worst, a lifestyle at it’s best. While it may be a game for you, it is most certainly not a game for the other players. SO if you are going to be a leader, you must take this seriously and not be flippant. The words, ‘It’s only a game’ should never leave a leader’s lips if you intend on being a good leader in a MU setting.

The danger of all this, is that this hobby of ours is an emotionally charged one. As with all emotional things, logic is secondary to how we feel. To properly you must adopt a certain point of view. Your primary concern is loyalty and obedience. To have that, you must first gain the emotional attachment. Logic will only go so far. So learn the following:

FEELINGS FIRST. FACTS FOLLOW.

This is the carnal rule of being a leader. You must first and foremost ALWAYS deal with the emotional context of a problem before you can hope to solve the problem itself. It is the nature of the beast that your sphere is a swirling and churning hotbed of emotions both on the IC and OOC level, which creates a crashing dynamic that cannot be directly confronted with logic. Therefore, you must be skilled in the art of defusing emotional situations, if you hope to solve problems. One the emotions are defused, logic can be applied.

The most important part of being a leader is to listen. The less you say, the more what you do say will be respected. An important rule of thumb is, every three poses you make in a conversation should be a summary of what the other person said, formed into a question. For example:

Bob: I hate this place.

You: Why do you hate this place?

Bob: This place sucks.

You: What specifically sucks about this place?

Bob: I can’t figure out what to do with my character.

You: It sounds like to me you aren’t having fun because you can’t seem to figure out what you want to accomplish. Is that correct?

Bob: Well, not exactly. What I mean is…

What just happened here? Bob was venting. Bob expressed an issue that was a gripe. You helped him get past the emotions to the actual problem. By stepping back and clarifying every third pose what the other person said you:

  1. Show the other person you are listening.
  2. Avoid confusion by clarifying the reality.
  3. Make the other person think about what he’s saying and how he sounds like.
Bob response to your question was to tell you that you are wrong. That isn’t what he meant. You misunderstood Bob. But you would never have known unless you asked him what he really intended. A major problem is people don’t think they are heard. They want to be heard and understood. This starts with YOU, the leader, and understanding people better.

Chapter Two: Ask for permission.

The second part of problem solving is to ask for permission to help. I usually use this line.

That sounds like a problem. Do you want me to problem solve, or do you just need someone to understand you?

NEVER offer solutions without asking if the solution is wanted first. NEVER assume an answer to this question. Example:

You: That sounds like a problem. Do you want me to problem solve, or do you just need someone to understand you?

Bob: Ed is driving me nuts always telling me that Abominations are a bad player concept.

You: But do you want me to go talk to Ed about this, or do you just want advice?

Bob: I’m telling you Ed is a jerk.

You: Yes, But do you want me to do something about it? I don’t help people unless they specifically want the help. I never assume. You need to be clear. Yes or No?

Bob: No… I don’t want to make a fuss over this.

What happened? Bob is not presenting a problem. Bob just wants attention and to feel better. He’s venting, not asking for help. It SOUNDS like Bob wants help, but he doesn’t actually want it. He just wants to talk. Part of being a leader is this very situation. Making people think they are understood and appreciated.

Chapter Three: Problem Solving

Problem solving is left up to the apt pupil. Be it a simple matter or a complex one. There are more problems then one can imagine, so we will include some simple guidelines.

  1. Define the problem – It’s important to know what the problem is exactly.
  2. Define Success– What is a win? If you don’t know it, you can’t solve it.
  3. Define Failure – It is a poor leader who does not consider losing. You must consider failure in order to prepare for it.
  4. Minimize variables – Try to remove everything not needed from the equation.
  5. Prepare in advance – Always prepare from problems before they exist. Don’t prepare for every problem, but when you have free time, prepare for something new. Will the vampires turn on us? Have people go make wooden stakes. Will the mages start draining Garou for quintessence? Spy on them to find out where they live, just in case.
  6. Wait for it – It is rare that haste commitment solves a problem. A problem might not be a problem. A problem might work to your advantage. Wait for the perfect moment of opportunity.
  7. When you choose to act, move swiftly and with overwhelming force – When you do decide to solve a problem, the problem must be solved quickly and with as much precision as possible. A wise leader does not wish lengthy battles. This applies to wars, and to helping someone deal with her ex-husband. Once you are in motion, MOVE.
Chapter Four: Public Relations.

A good leader is respectable on both the OOC level and the IC one. If you have IC respect but no OOC respect, you are doomed. If you OOC respect, but no IC respect, you are doomed. It is only by mastering the politics of both the OOC and the IC can you hope to achieve victory over all your opponents.

When you listen often and speak infrequently, you will come to understand others while others will learn less about you. The words you use will have more weight because there is less to be heard.

When you encounter a threat to your followers, you must be vocal in your protest and desire to destroy all who would dare to threaten your group. You to not have to actual act on your threats. Your threats are for your groups’s ears, not for your enemies. With this, you will be seen as protective and trustworthy.

When you encounter problems, you must solve them quietly, but have others sing your praise. You cannot praise your own actions. Others must praise you. If no one praises you, then your victory must go unsung. With this, you will seem humble and well liked.

When you are insulted, you must endure it. You should ask what the person intended and attempt to learn why he dislikes you. State to him what you believe is his problem with you, then state what you intend to do about it. If you intend to do nothing, or you believe him to be wrong in his assessment, state that. No insult should be ignored, but seen as an opportunity to improve. With this, you will seem introspective and stable.

Chapter Four: Dealing With Friends

The leaders friends are his group. He must trust his group and trust no other. He must work to make sure that his group knows he is their friend. No friend is made in a mass scene. No friend is made with three people in the room. Friends are made one on one. The true leader is the friend of everyone in his sphere. He speaks with everyone at least once a month both OOCly and ICly. He keeps a spreadsheet of the active players and these he covets for a leader’s strength is not in his stats, but in the strength of his followers. He keeps track of what dates he last spoke with whom one on one. Everyone at some point must be asked two OOC questions once a month.

Are you having fun in the sphere?

What would you improve around here if you could?

These questions need not be written down, but merely kept in mind. The act of asking the questions alone is enough for most players to keep them happy and thinking that you care about them as a player. ICly each month, you must meet each player and ask:

How are you doing?

What can I do to help you?

Then you must leave the conversation on a happy note of praise. You must state something positive about them that can be as simple as, ‘Thanks for helping, you do a great job.” By asking these four questions and by praising them, you create friends. Thus the wise leader has his finger on the pulse of his sphere.

Chapter Five: Dealing with Enemies

A leader’s enemies are many. They are everyone not in your group. None can be fully trusted. Most enemies should be treated like friends. One enemy must not. One enemy must be reviled and hated. One enemy must be beyond redemption. This enemy cannot be redeemed. This enemy need not be destroyed, but serve as your scapegoat as well as the release value. Without an enemy to fight, a group loses focus. It becomes stagnant and listless. An enemy must be present and if ever defeated, another enemy must be found. By always being at war, by always being the one everyone in your sphere is friends with, by being the leader that everyone respects, you will always have a place as leader.

Chapter Six: Dealing with Traitors

A traitor of your sphere refuses to be your friend. He refuses to help you. He acts against you. This is a traitor and not an enemy. Those who oppose you in your group are an enemy of the group. Those who support you support the group. Traitors must be destroyed not by your hand, but by the hand of those who serve you. To directly destroy a traitor is to show that you attack your own. The rest of your sphere will not see the traitor for who he is. They will see the traitor as a member of the sphere first and an enemy second. You must not directly involve yourself in the disposal of enemies. Therefore, you must find a master assassin.

The master assassin is not only physically capable of performing a PK, but also in systematically destroying the reputation of another player. In fact, the preferred method of destroying an enemy is to destroy his reputation. The assassin should not appear to be acting on your orders, but acting on his own. He must accept that he will be hated and understand that he serves a greater purpose. The best assassin is not known as an assassin. The best assassin does not even know he serves your will.

When an assassin destroys a reputation, the traitor can be cast out and become an enemy. Thus an enemy that the sphere can focus it’s hate, and thus unite in your purity. This is how a leader turns a traitor into an asset.

Should you have no choice but to directly confront a traitor, Do not strike first. Instead, ask the traitor questions that the answers are crimes. Are you trying to betray me? Are you trying to tear this sphere apart? Why are you friends with the enemy? Never accuse directly, but ask questions that the answer to would accuse. Thus you avoid directly confronting the traitor and others come to the conclusions that you have on their own.

Chapter Seven: Communications

The wise leader has no secretes. The wise leader is open and just assumes that OOCly, information will get around and there is almost no way to hide anything. People will talk. Rumors will spread. The true leader thus has open communication and is honest to a fault. He does not lie, although he may mislead. If he misleads, he must mislead all. The misdirection must become truth in the eyes of all, lest the fabrication be used against you at a later time by a traitor.

The best way to communicate is in mass. Low priority messages go on the BBoard. Moderately important messages to the sphere should be +mailed to all active players. Very important messages should be delivered in person at a weekly meeting. It should be you talking to the sphere and them listening. When you are finished talking to them, then you can open the floor to general discussion. This will create weekly RP and all who attend will gain XP for when mass voting takes place. Thus your weekly meeting will be it’s own reward. If you cannot attend the meetings, you must find a trusted Second to act in your place and explain the information that you wish to expound.

Chapter Eight: Organizing your group

Titles cost you nothing but give players a sense of accomplishment. You should give titles to people and list those titles publicly on the board. There shall be the titles of the Sept and these should be filled at all times by active players. There should be the heads of each sub group, a head of each tribe, a head of each auspice. The pack leaders and betas should be listed as well. There needs to be an alpha, a beta, a warlord, a master of the challenge, a master of the rite, a keeper of the land, a den mother. There should be a trusted liaison to every power group. Everyone with a title should report to you once a month to inform you of what they have done. Inactive players should be removed from office.

The unofficial positions are Master Assassin, and PR man. A master assassin should be given one of these positions, since he will need power to fulfill his duties. The PR man should have no title and remain quiet in the background. He is your ear of the common man. The one who hears what people will not say to your face. Select your PR man well, for he will be the one who lies for you. He is the one who will sing your praise. He is the one who will be the one who agrees with you and promotes your cause when you are not around. Without a PR man, the Leader is blind and relies on what people will only say to your face. If you are impressive enough, no one will ever tell you anything bad. The leader who does not know the heart of his group shall fail.

Chapter Nine: Delegation.

A proper leader finds the players that are active and aggressive. The active players are put in charge of inactive players. The wise leader delegates to the active players. If you order your followers and nothing happens. Perhaps your orders are not clear. Issue them again.

If you order your followers again and nothing happens, the fault is in your officers. Destroy one officer as an example to what happens when they fail you. Promote another to his position. Thus they will come to believe you are serious.

A leader should perform no TP himself, but instead delegate as much as possible to others. If there is a member of the sphere who has nothing to do, give him a task. Find you guns. Get you money. Make armor. Spy on the enemy. Spy on an ally. Go help another member of the Sept. There is no reason anyone must ever have nothing to do. Everyone should have a task and those tasks should be recorded on your spreadsheet. When someone complains about nothing to do, bring up their task and ask why nothing has happened with that task.

Chapter Ten: Putting it all together.

Finally, putting it all together. Make a post and address everyone’s concerns. Remember, people want something to do, and LIKE being told what to do. Act like you are in charge by being in charge.

Running a Discord or chat board is not unlike running a sphere faction in an online Text-Only RPG game. If you are so foolish as to try and make one for this site, then so be it. But I would urge you not to, unless you have a LOT of time and experience managing such endevors. I did it for over a decade for the fun of it, and I still had a very marginal success rate. In the end, I feel making a discord for... well... people like us is a bad idea.

The very thing that drives many writers is the very thing that would lead to the inevitable fall of said discord (or any other such type of communication situation) will only lead to pain and suffering and drive people apart.

I like you guys.

No. Seriously. I know most of you by posts and I feel that most of you are great people. We joke and insult and laugh and play and are cruel and kind, but there is a level of distance between us and a certain level of cool down that happens because of the speed bumps a chat board imposes. I feel the current level of interaction works. People drift in, people drift out. It is positive, but detached. I think it strikes a good balance.

So as the cranky old jew, I feel kinda protective of you whippersnappers.

I'm not just bitter and sarcastic and make biting jokes for no reason. I try to sprinkle in lessons here and there. I try to teach a little. I can't think of anyone here I honestly dislike. Some of you I admire. Some I worry about. Most I think you got what it takes to do great things.

And we're not doing great things.

But that's fine.

You don't have to change the world to be worthwhile. You have no idea how important it is to just make the world a little better than you found it, and I find most of you do. Yeah, There's the how to I increase my views, how do I make money, but you know what? None of that matters. What matters is you are trying to change the mind of someone else. I don't care if it's high brow, or low porn. You do what you can. You write what you can. You help where you can. You take the chaos of the world and impose just a little bit of order on it. And why?

Life is absurd, if you look at it close enough.

The universe is inherently a place of chaos. Life seeks to subvert that chaos and create order and patterns in the chaos. Because of this, we have a desire for understanding a world that is built on something that by the very definition of what it is, cannot be understood. Every story written, every story read is an attempt to push back that chaos.

In this way, life is absurd. It's this absurdity that cause people to lose hope and give in. We can endure almost any amount of pain if we believe there is a good enough reason. The universe has no permanent reason, fundamentally.

So you are left with two choices: Denial and Acceptance.

Denial comes in three flavors. The first is ignorance. You simply ignore the absurdity. Everything is fine. Don't think about it. Just keep your head down and move on.

The second is anger. You decide that you will rage against the absurdity and try to impose your order on it.

The third is bargaining. You try to make a deal with the absurdity. You create a narrative. You make sacrifices. You try to "work it out." And as soon as you work it out, everything will be fine.

In the end, these are all just denial. The Absurd is what the absurd IS. If we could change it, then we would change it and there's no point in getting angry or trying to make a deal.

In case you are trying to understand what I'm saying, basically, it comes down to the stages of grief.

Life is absurd. Dealing with what we cannot change is part of life. We struggle against everything because that's the point. It's all temporary, but temporary things can have meaning. I like to think I have a meaning. Maybe I don't. Doesn't matter. I know that I am, and so while on the grand scale of the universe, I am next to nothing, I was still MORE than nothing.

Then I wrote some stories that brought a few smiles to some faces.

You are more than nothing.

Accept this and move on. People need to stop getting caught up in the absurd pursuit of determining the value of your life against other values that are also next to nothing. The only value you have to compare yourself with is what you are now, against what you used to be. Maybe if you do that you can plot a course into the future and try to be more than you are right now.

We are all temporary things living in a temporary thing that means something and may some day no longer mean what it did. Someday my meaning will be over. Your meaning continues.

Maybe I meant nothing to you. These words are nothing to you but absurd. However, you mean something to me. Every person who hears my voice, Every word I write that is read, every life I have touched, every drop of rain that landed on me instead of landing on the dry, parched earth.

I had an influence that extends out into the eons that I will never understand. Nor do I need to.

You don't need to know either.

You are. You live. You Exist. You have meaning. There are things we cannot change and things that we can. Focus on what you control. Relax about what you cannot.

Enjoy this state of temporary meaning for as long as it lasts.

Then try and enjoy it...

Just a little bit more.
 
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