Arch9CivilReactor
Well-known member
- Joined
- Dec 24, 2021
- Messages
- 365
- Points
- 103
With the magic system sorted and it being generally agreed that there was no inconsistency that could pose a big problem. Now I move onto Draft Idea 3, which will be how the main character will interact with the ‘main scenario’.
Something that inspired me recently was “Conquering the Academy with a Sashimi knife”, but in the opposite direction from what I’d read in the 7 chapters currently out. That being that I want the main character TO NOT INTERACT WITH THE MAIN SCENARIO DIRECTLY.
This means that he won’t get the original protagonist’s harem as a rizzer. He won’t be fighting insurmountable odds that require the bogus abilities of a main character. The only power he needs is to protect his teammates.
Moreover, the ‘original protagonists’ are the only ones who get a special weapon is used against the enemies of humanity. By logic of the power system’s laws, the MC can’t defeat the real enemies without the help of the protagonists.
This doesn’t mean everyone will work together in a happy and accepting way. This world has a capitalist society that is very focused on one’s own achievements. Those with money can buy expensive weapons like MagiTech, while the poor can’t even afford to buy a regular sword.
It’s an unfair world that overly values talent and disregards the poor, which is why none of the main characters possess the ‘real weapons’ capable of hurting enemies of humanity. The rich flaunting wealth while the poor are starving.
Moving on…
The base of this idea is that the main character (reincarnator with knowledge of future events) is not involved with ‘main scenario issues’. Instead having to focus on his own life trying to adapt to THIS WORLD(city), which is constantly under attack by monsters and has strange people even outside the main cast. Some who are even weirder than the protagonists that he knew of.
This might seem a bit vague compared to my other posts, but is definitely direct enough if you’ve read “Academy Isekai” stories these days that are popular. It also combines with the direction I’m taking my card system in calling them “possessions”, as some would sell their skills for money. Even if they are unique.
This gradual shift into an evil society that forces ‘special’ individuals to give up their gives to empower those ‘within the system’ is a product of the Final Boss. The new magic system that causes this to be possible is the ‘ability to turn skills into cards’. The aspect I’m focusing on.
To be clear, this isn’t a card game story. Just a world that uses cards in the power system.
That’s the current draft I got for the direction.
I’m sure there aren’t inconsistencies (since direction is based on author opinion), but how do you see such a plot?
Also, I was thinking of combining this with the random idea of “debuffs for stronger buffs” that I used in ‘I Chose The Cursed Gifts’. Though without the sex elements that plague that story.
Does anyone know how ‘debuffs’ could be implemented into a card system?
Something that inspired me recently was “Conquering the Academy with a Sashimi knife”, but in the opposite direction from what I’d read in the 7 chapters currently out. That being that I want the main character TO NOT INTERACT WITH THE MAIN SCENARIO DIRECTLY.
This means that he won’t get the original protagonist’s harem as a rizzer. He won’t be fighting insurmountable odds that require the bogus abilities of a main character. The only power he needs is to protect his teammates.
Moreover, the ‘original protagonists’ are the only ones who get a special weapon is used against the enemies of humanity. By logic of the power system’s laws, the MC can’t defeat the real enemies without the help of the protagonists.
This doesn’t mean everyone will work together in a happy and accepting way. This world has a capitalist society that is very focused on one’s own achievements. Those with money can buy expensive weapons like MagiTech, while the poor can’t even afford to buy a regular sword.
It’s an unfair world that overly values talent and disregards the poor, which is why none of the main characters possess the ‘real weapons’ capable of hurting enemies of humanity. The rich flaunting wealth while the poor are starving.
Moving on…
The base of this idea is that the main character (reincarnator with knowledge of future events) is not involved with ‘main scenario issues’. Instead having to focus on his own life trying to adapt to THIS WORLD(city), which is constantly under attack by monsters and has strange people even outside the main cast. Some who are even weirder than the protagonists that he knew of.
This might seem a bit vague compared to my other posts, but is definitely direct enough if you’ve read “Academy Isekai” stories these days that are popular. It also combines with the direction I’m taking my card system in calling them “possessions”, as some would sell their skills for money. Even if they are unique.
This gradual shift into an evil society that forces ‘special’ individuals to give up their gives to empower those ‘within the system’ is a product of the Final Boss. The new magic system that causes this to be possible is the ‘ability to turn skills into cards’. The aspect I’m focusing on.
To be clear, this isn’t a card game story. Just a world that uses cards in the power system.
That’s the current draft I got for the direction.
I’m sure there aren’t inconsistencies (since direction is based on author opinion), but how do you see such a plot?
Also, I was thinking of combining this with the random idea of “debuffs for stronger buffs” that I used in ‘I Chose The Cursed Gifts’. Though without the sex elements that plague that story.
Does anyone know how ‘debuffs’ could be implemented into a card system?