Conveying size

Rhaps

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I found that I have a problem after rereading my story. I can't convey the scales of things very well, like, I don't how to make a city feel big aside of saying that it's big. I am a DM, visuals usually do half the work for me. I don't feel like making comparisons to actual places is good enough.

So, do you have any tips to convey the scales of things without showing pictures or using comparisons?
 
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You can do it without making comparisons, but it will likely make descriptions longer. Imagine you are conveying a huge city. What is in the city?

The city is huge, so let's start talking about streets flooded with people. Rows of buildings are crammed together, and the city is divided into sections. If you start saying stuff like this, then you are describing a big city without comparing or saying it's big.
 

Rhaps

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You can do it without making comparisons, but it will likely make descriptions longer. Imagine you are conveying a huge city. What is in the city?

The city is huge, so let's start talking about streets flooded with people. Rows of buildings are crammed together, and the city is divided into sections. If you start saying stuff like this, then you are describing a big city without comparing or saying it's big.
What about situations like viewing the city from a distance? I have trouble with this the most.
 
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If the city is far away, talk about how it fills out the horizon. Describe the city in relation to the environment. Maybe the city is eating away at the trees, so you can say that outside the walls trees were sparse.
I thought of other things too. Stone walls necessitate a decent sized city. You can describe how guards walk the walls or patrol outside. If there are extensive farmlands outside the walls, it also hints at a big city needing food.
 

LilRora

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Personally I like to describe a few details relevant to the story. So for example if the main cast is flying somewhere, they can point out that it's somewhere there, like a dot in the city stretching far into the horizon despite the fact we know it's a large building.

Sometimes, it's good to use general descriptions to convey there's too much details rather than specifying them, such as "from that distance, all the streets and tiny buildings seemed to melt into a homogeneous mass". That one would need to be really far away, but the point stands.

Also, when talking about scale, it really helps to refer to imagination. The above is a good example of that as well, because when I say a city stretches far into the horizon, it's easy to imagine just how huge it is - definitely far easier than trying to put it into numbers or comparisons.

In that regard, it can help if you don't actually describe all of it, but focus on a part and describe it in more detail. If you provide a lot of information about something that is clearly only a small part of the larger whole, human imagination will help fill out the rest.

This is how a lot of futuristic and dystopian stories convey hopelessness through a sense of scale; even Cyberpunk does something similar by showing life of regular people down in the streets, in the shade of towering buildings belonging to powerful corporations that you know very little about. There's also one cool story I know (We're Not So Different, You And I) that only mentions the number of the level they live on - level being like a huge horizontal layer of a massive megastructure - and vague details about the rest. It doesn't matter much they're not described, because the readers know they're there.
 

CharlesEBrown

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It gets tricky, especially for larger communities where only a small percentage is relevant to the story. So far I have rarely needed to.

On my fantasy world, the largest city is the Throne City for the Treaty States of Sadrahanal (the city ruler has absolute power within the city confines, and acts as an arbiter in any issues between the member states, but beyond that has no power unless a state of war exists, then the ruler gains absolute authority over every Treaty state, unless they rebel and join the other side):

Originally, three communities formed where two mighty rivers met on their journeys down from the mountains and formed a third, greater river which empties out into the sea a week's journey to the southeast. Sadra and Ahan controlled traffic along the three rivers, with inns, taverns, permanent and temporary housing, warehouses and, in Sadra, a large shipyard, supplied by the forests to the west, while Nahal provided farmland for its neighbors and a place for the smithies, masons and tanners to ply their trades.
Then the Assassin-King forged the Treaty States and decided to build his castle above the point where the three rivers met, constricting one of the largest bridges ever made to serve as its foundation. Over the years since, others built houses, shops, inns and taverns along that bridge, expanding it outward - and the nobles built their houses on top of these structures, so each successive ruler has added more bridges and more levels, guaranteeing that the Palace of Sadrahanal is the tallest man-made structure in the region at all times.
The resulting merged city has become known also as The City of Tiers, as the lowest levels are dark and dangerous, kept in the shadows by the upper classes literally and figuratively, while the nobles tower above them like gods, and the Ruler sits higher still...
 

Anonjohn20

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I don't how to make a city feel big aside of saying that it's big
Talk about how populated it is, how busy it seems when the MC walks around, how noisy it is, etc.

From a distance, the capitol might have a clean noble quarter with multiple manors, and it might have a large slum next to the outer wall. How thick are the walls? What's the tallest building there—a small manor or a massive cathedral? Is there a line of carriages trying to get in the main entrance, or are there a bunch of ships on the port?
 

Nolff

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I found that I have a problem after rereading my story. I can't convey the scales of things very well, like, I don't how to make a city feel big aside of saying that it's big. I am a DM, visuals usually do half the work for me. I don't feel like making comparisons to actual places is good enough.

So, do you have any tips to convey the scales of things without showing pictures or using comparisons?
"I've been living in this city for like 3 years now and I still have a hard time finding the Papa John's around here. I swear to f**king god!"
 

ArlindoFrancisco

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Get a picture of a large city and try to describe it.
a small town, a medium-sized town... Find pictures on Google Images and try to describe those as an experiment if you want to be specific, but if not, just making a character feel lost or not being able to find his way one time would be enough, describing his surroundings and stuff.
 

Plantorsomething

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I found that I have a problem after rereading my story. I can't convey the scales of things very well, like, I don't how to make a city feel big aside of saying that it's big. I am a DM, visuals usually do half the work for me. I don't feel like making comparisons to actual places is good enough.

So, do you have any tips to convey the scales of things without showing pictures or using comparisons?
Haven’t thought about it before, but here’s my thoughts.
This part of the X monster took up my entire range of vision. They barely fit the street. His frame fills the doorway. The house was a three story building. The eye is larger than I am. The fist sized jewel. The bus sized bird. Taller than a lamp pole.
With that last one, what you’re comparing the thing to actually influences things a lot. Mount Everest is technically taller than a lamp pole, but it’d be better to compare it to something like a skyscraper.
 

QuercusMalus

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I try to use a little description keeping it vague, but sketching broad details to allow the reader to envision it, especially using characters reactions to it.

The soaring metropolis of Vershina was truly a gem in the wilderness. The new city gleamed with technological sheen, marching rows of glass skyscrapers that soared hundreds of stories, blocking out the sun. Around the outskirts, scattered remnants of old Vershina remained, the derelicts squatters outside the kings door. The wealth of the past centuries had poured in, and was used as much for display as function.
The city became the peacock's tail. Displaying all the technology the outside world lacked, a sign to the world of the might, wealth and power of the Empire.
Morgan’s neck ached and she was getting dizzy from trying to take in everything.
Zima watched her, an expression of exasperation twisting his features. Grabbing her arm to keep her from colliding with a lamp post he gave her a shake, commenting in a dry voice. “Stop gawking, you look like a provincial.”
“I am a provincial you twit.” She didn’t even bother to stop looking to answer “I’ve read about these things but never seen them before.”
“The skyscrapers or the electric streetlights?”
“Yes.”
 
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